Thrashing (computer science)
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In computer science, thrashing is a situation where large amounts of computer resources are used to do a minimal amount of work, with the system in a continual state of resource contention. Once started, thrashing is typically self-sustaining until something occurs to remove the original situation that led to the initial thrashing behavior.
Usually thrashing refers to two or more processes accessing a shared resource repeatedly such that serious system performance degradation occurs because the system is spending a disproportionate amount of time just accessing the shared resource. Resource access time may generally be considered as wasted, since it does not contribute to the advancement of any process. This is often the case when a CPU can process more information than can be held in available RAM; consequently the system spends more time preparing to execute instructions, than actually executing them.
Silly window syndrome is a type of communications system thrashing.
Overview
In modern computers, thrashing may occur in the paging system (if there is not 'sufficient' physical memory or the disk access te is overly long), or in the communications system (especially in conflicts over internal bus access), etc. Depending on the configuration and algorithms involved, the throughput and latency of a system may degrade by multiple orders of magnitude.
In virtual memory systems, thrashing may be caused by programs or workloads that present insufficient locality of reference: if the working set of a program or a workload cannot be effectively held within physical memory, then constant data swapping, i.e., thrashing, may occur. The term was first used during the tape operating system days to describe the sound the tapes made when data was being rapidly written to and read from them. Many older low-end computers have insufficient RAM (memory) for modern usage patterns and increasing the amount of memory can often cause the computer to run noticeably faster. This speed increase is due to the reduced amount of swapping necessary.
An example of this sort of situation occurred on the IBM System/370 series mainframe computer, in which a particular instruction could consist of an execute instruction, which crosses a page boundary, that the instruction points to a move instruction, that itself also crosses a page boundary, targeting a move of data from a source that crosses a page boundary, to a target of data that also crosses a page boundary. The total number of pages thus being used by this particular instruction is eight, and all eight pages must be present in memory at the same time. If the operating system allocates less than eight pages of actual memory in this example, when it attempts to swap out some part of the instruction or data to bring in the remainder, the instruction will again page fault, and it will thrash on every attempt to restart the failing instruction.
To resolve thrashing due to excessive paging, a user can do any of the following.
- Increase the amount of RAM in the computer (generally the best long-term solution).
- Decrease the number of programs being run on the computer.
- Replace programs that are memory-heavy with equivalents that use less memory.
The term is also used when a small set of faster storage space, intended to be used to speed up access to a larger set of slower storage space, is accessed in a way that cancels out any benefits from the faster storage. An example of this is cache thrashing, where main memory is accessed in a pattern that leads to multiple main memory locations competing for the same cache lines, resulting in excessive cache misses. This is most problematic for caches that have low associativity.
See also
References
- M. Morris Mano and Charles R. Kime, Logic and Computer Design Fundamentals, pp. 622.
- P. J. Denning. 1968. "Thrashing: Its Causes and Prevention." Proceedings AFIPS,1968 Fall Joint Computer Conference, vol. 33, pp. 915-922.
- Abraham Silberschatz, Peter Baer Galvin and Greg Gagne. Operating System Principles, pp. 331, 348-353.