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Crystal Computing

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Crystal Computing / Design Design
IndustryComputer and video games
Founded1982
HeadquartersManchester, England
ProductsHalls of the Things
Invasion of the Body Snatchas!

Crystal Computing, later named Design Design, was a British video game developer founded in 1982 by Chris Clarke and Graham Stafford while students at the University of Manchester. Neil Mottershead, Simon Brattel and Martin Horsley, joined the company as it expanded.[1][2] The company's first software release was a compilation of games for the Sinclair ZX81, though it was with the ZX Spectrum that Crystal found its greatest success. A deal with the machine's manufacturer Sinclair to distribute Crystal's Zeus Assembler gave the company sufficient funds for a major marketing campaign for their next product, Halls of the Things, an arcade adventure game that became their most successful title.

In 1984 Clarke left to join Artic Software and the company was reorganised as Design Design,[2] a trading name used by Brattel since 1976 for his electronic audio designs.[3] Design Design's core consisted of Stafford working mainly on titles for the Commodore 64, Brattel and Mottershead working on the ZX Spectrum and Amstrad CPC, and David Lewellyn, the company's administrator.[2]

Softography

Crystal Computing

Design Design

References

  1. ^ Popular Computing Weekly, 26 January-1 February 1984 (p.26), Sunshine Publications Ltd.
  2. ^ a b c Rebirth of the Things: Design Design, CRASH, issue 8, p.88, Newsfield Publications, 1984
  3. ^ Design Design official site
  4. ^ a b Trading With Crystal, Sinclair User, issue 15 (p.27), ECC Publications Ltd., June 1983
  5. ^ Monitor and Disassembler press ad, Your Computer January 1983 issue (p.131), IPC Business Press Ltd.
  6. ^ Bug Blaster review, CRASH, issue 3 (p.83), Newsfield Publications 1984