User talk:Bassist DaTaco
Under Construction
Post in the Correct Section (please and thank you). Bassist DaTaco (talk) 17:27, 28 April 2011 (UTC)
April 27th, 2011 Discussions
Hi. --43?9enter ☭msg★contribs 00:03, 28 April 2011 (UTC)
All Communism does not fall under the Stalinist category. --43?9enter ☭msg★contribs 01:02, 28 April 2011 (UTC)
Or the Maoist "Communism" (i.e. get rid of 30 million people). The biggest problems I have with Communism is the transitional from previous government to a successful regime, and the whole "human greed / lust for power" syndrome, which is why it is only truly efficient if you have someone who can resist the temptation. Bassist DaTaco (talk) 01:18, 28 April 2011 (UTC)
Sign your posts with ~~~~, that will automatically produce your signature. Meanwhile, I've been thinking about a 2-branched government that works in Communism. It would be kind of like the Parliament. --43?9enter ☭msg★contribs 01:10, 28 April 2011 (UTC)
So you would have a "leader", but he would answer to a group of people. Interesting... would there be multiple sections of the "Parliament", or would it be a unified group? Bassist DaTaco (talk) 01:18, 28 April 2011 (UTC)
My theoretical parliament would be a group of Communists randomly chosen, and they would be their own special group. They can override what the leader proposes if there is at least 76% support in doing so, and they can propose their own proposals to the leader, who can decide whether to approve it or not. The "parliament" can also vote to take the leader out of office. It would work similarly to the US government, but slightly different. In this form, the leader holds more power, but still has limitations. And if you read through the Sodins archive, you will see what we have thought of so far. --43?9enter ☭msg★contribs 01:40, 28 April 2011 (UTC)
I actually looked through it before I made the post on your userpage... so far it looks good, but there are the what-if's to be taken care off (i.e. elderly, infirm etc). Bassist DaTaco (talk) 01:44, 28 April 2011 (UTC)
Speaking of those long-forgotten issues, can you help me with those? --43?9enter ☭msg★contribs 01:46, 28 April 2011 (UTC)
I can give ideas, but "help" is a little out of my field of knowledge... But I am willing to extend whatever assistance I can give. Bassist DaTaco (talk) 01:47, 28 April 2011 (UTC)
Very well. How would you solve the elderly problem? --43?9enter ☭msg★contribs 01:49, 28 April 2011 (UTC)
Well, if the elderly could still work, then they should work, but be given slightly more leeway (due to the effects of aging), and their family should act like a "mini-nation". If they cannot work in the typical sense, then they should have some other duty that they can do. It wouldn't be good to quote on quote "spoonfeed" them, but they cannot work (usually) like the younger workers. That's just my thoughts on it though. Bassist DaTaco (talk) 01:52, 28 April 2011 (UTC)
I think they should earn extra labor coins if they work, like a 1 unit of labor = 2 labor coins, instead of 1=1. And they can go to a government-funded place where they get "taken care of" (not being killed, don't worry). They must work in that place if they wish to stay there. That's what I think.--43?9enter ☭msg★contribs 02:01, 28 April 2011 (UTC)
One for two seems a tad high... maybe 2 for 3? And yes, they must not be able to ask for "release"... "Releasing" is bad. Also would the place cost them (i.e. deduct from the labor coin earning), or would they simply work 'X' amount of units for it? Bassist DaTaco (talk) 02:03, 28 April 2011 (UTC)
They would work an amount of units for living in that place. It insures that lazy people can't mooch off the government. --43?9enter ☭msg★contribs 02:22, 28 April 2011 (UTC)
Which is one of the flaws that is yet to be addressed in US welfare and unemployment. Would people that are more dependent have to work "more" (i.e. more efficiently)? Bassist DaTaco (talk) 02:32, 28 April 2011 (UTC)
The elderly have no requirements other than that they work. Normal people, however, earn labor coins based on the quality and efficiency of their work. And if everyone likes making pencils (just an example) and nobody is working in the septic tank, how should we peacefully get people to work in the unpopular jobs? Should we use propaganda? Or should jobs be assigned? --43?9enter ☭msg★contribs 02:29, 28 April 2011 (UTC)
Either you have to assign the jobs, or offer some incentive, making sure that it is enough to get attention but not TOO good so everyone wants to drop out of jobs they are good at to flood the market... Have you ever played Fallout 3 and taken the G.O.A.T.? That would be an efficient idea to assign jobs, assign a score based to a test like that (a practical, not a paper test), and see who's good at what. Bassist DaTaco (talk) 02:32, 28 April 2011 (UTC)
But then boredom from doing the same thing over and over will set in, which will reduce productivity. And I do not agree with the part about incentives, that encourages greed, which will poison the people and ruin the Utopia. --43?9enter ☭msg★contribs 02:42, 28 April 2011 (UTC)
Incentives do not have to be money, it could be praise or some other form of motivator, and if you (arbitrary number chosen) select the top 3 job choices from the test, and switch them every few years, that could get rid of the boredom, or they could retake the test and see if they can get another 3 jobs... think of it like a queue of jobs. 02:45, 28 April 2011 (UTC)
I like that idea. --43?9enter ☭msg★contribs 02:51, 28 April 2011 (UTC)
Glad to hear it, any other suggestions on that?Bassist DaTaco (talk) 02:55, 28 April 2011 (UTC)
On another note, I appreciate the fact that you are letting me help out with this, considering what I was doing to your pages the past few weeks. It's nice to do something productive for a change.
How do we react if we get invaded then?
Certain jobs require reflexes, strength and other dexterous abilities. It wouldn't be hard to have a small force (militia of the people) that could quickly adapt to combat situations. [Have a training session every few months for people whose jobs could have skills associated with combat]. Bassist DaTaco (talk) 03:55, 28 April 2011 (UTC)
I'm off, feel free to post and I will get back to it in the morning. Bassist DaTaco (talk) 03:55, 28 April 2011 (UTC)
April 28th, 2011 Discussions
Thread is opened. Bassist DaTaco (talk) 19:28, 28 April 2011 (UTC)
How do we trade with other nations, or is a world revolution completely necessary? --43?9enter ☭msg★contribs 00:04, 29 April 2011 (UTC)
Personally, only nations that have the desire to respect the people would be able to peacefully interact with the reformed nation. A total world revolution in the typical sense probably would work, but merely showing the people that they do make a difference would be enough. So I guess what I am saying is if a nation wants to interact through trade and support, then they would be a trade partner. Bassist DaTaco (talk) 01:01, 29 April 2011 (UTC)
Unfortunately, I must leave right now. If you leave anything you want to say here I will check it when I return. --43?9enter ☭msg★contribs 01:03, 29 April 2011 (UTC)
Ok, will do. Bassist DaTaco (talk) 01:14, 29 April 2011 (UTC)
On a completely unrelated note, you should revert vandalism with STiki. Due to rising vandalism, vandal-snipers must be recruited. --43?9enter ☭msg★contribs 01:37, 29 April 2011 (UTC)
I'll patrol some of the usual vandal hotspots around here, and some of the more "discreet" spots. Bassist DaTaco (talk) 02:15, 29 April 2011 (UTC)
Are you sure about that? STiki is semi-automated, pulls revisions for you, edits and warns for you, and only requires you to compare the red text on the left and right and judge it as either vandalism or innocent. I used it once, in the old days before I got rollback rights. --43?9enter ☭msg★contribs 02:22, 29 April 2011 (UTC)
I am using it right now, it is really nice and helps out a lot. Thanks for the tip. Bassist DaTaco (talk) 02:24, 29 April 2011 (UTC)
I'm still getting used to walking on the editing and reverting side of things, so if you see something blatantly correct that I reverted, lemme know. Bassist DaTaco (talk) 02:27, 29 April 2011 (UTC)
I think that revert to Ilford HP was a good-faith edit. You can read Types of Vandalism for more details, as a guideline to whether you should revert or not. --43?9enter ☭msg★contribs 02:34, 29 April 2011 (UTC)
D'oh. I thought that was a different page. Thanks for catching that for me. Bassist DaTaco (talk) 02:40, 29 April 2011 (UTC)
So what are your thoughts on trade? Bassist DaTaco (talk) 02:45, 29 April 2011 (UTC)
Because currency in our theoretical country is in labor coins, I think international trading is impossible. This is another problem we and Sodins must solve. --43?9enter ☭msg★contribs 03:15, 29 April 2011 (UTC)
Goods can be traded for labor, could they not? Bassist DaTaco (talk) 03:18, 29 April 2011 (UTC)
But if we were trying to import or export shoes from or to the UK, then we would need to somehow transfer labor coins into pound sterlings. --43?9enter ☭msg★contribs 03:20, 29 April 2011 (UTC)
This IS a major concern... I will stew over this particular topic and consult with my compatriots who could help me further. Bassist DaTaco (talk) 03:23, 29 April 2011 (UTC)
I think with what you and Sodins have so far, bartering would be the best bet. Bassist DaTaco (talk) 03:25, 29 April 2011 (UTC)