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Dungeon Keeper 2

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Dungeon Keeper 2
Developer(s)Bullfrog Productions
Publisher(s)Electronic Arts
Platform(s)PC (Windows)
ReleaseJune, 1999
Genre(s)Real-time strategy
Mode(s)Single player, Multiplayer

Dungeon Keeper 2 is a PC strategy game released by Bullfrog Productions in 19 june 1999, sequel of Dungeon Keeper. Like its predecessor, players take the role of a "dungeon keeper", building and defending a dungeon from the would-be heroes that invade it, as well as from other keepers. In the game's campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface.

The most immediate change from Dungeon Keeper is in its graphics; the world is now fully 3D. Where monsters were previously sprites, they are now 3D models. Several rooms, spells, and monsters were changed, added or removed, as were many game mechanics. For example, if a creature is dropped into the middle of a melee, it is stunned and vulnerable for a few seconds before getting up to fight.

One major feature of the game is its "My Pet Dungeon" mode, which features sandbox-style play where players have a nearly unlimited amount of time to construct a dungeon uninterrupted. Heroes would only invade the dungeon if the player chose to allow it.

After installing patch v1.61, it is possible attract "elite" versions of creatures which are more powerful than the standard creatures. In order to attract them to a dungeon, a player must build rooms in a certain layout. Patch v1.7 introduced a new creature and a new trap, the Maiden and the Jack-In-The-Box, respectively. The Maiden has the upper body of a woman, the lower body of a spider and shoots webbing. The Jack-In-The-Box trap serves as a ward against enemy Imps, who die upon triggering the trap.

Major changes

  • The dungeon heart now stores a limited amount of gold; in Dungeon Keeper (particularly the Deeper Dungeons expansion), if the player ran out of gold before building a treasury, no gold could be mined and stored.
  • Spells are now cast using mana, which is automatically replenished over turns, based on the amount of land or mana vaults a player owns. Previously, they were cast using gold.
  • Creatures no longer automatically die if defeated in battle: the creatures may, for a short time, be rescued by the player's imps and returned to the lair or captured by enemy imps and taken to the prison.
  • Imps no longer require training to gain levels; they gain experience from performing their duties in the dungeon.
  • The training room only trains creatures for the first four levels; further levels can be attained in the combat pit (to level 8) or through combat.
  • The scavenger room was removed, and several rooms were added:
    • a casino that can be used to improve morale or funding,
    • a guard room where creatures can be stationed for defense, and
    • a combat pit, for training beyond what the training room offers.
  • The horned reaper is no longer a typical creature: it may instead be summoned for a very large amount of mana. Horny will then go on a rampage, destroying anything in its path for a short time.
  • Many creatures were removed, and many were added. Notably absent are the dragons, replaced by a relatively weaker salamander.
  • Many of the spells were redone, and can be upgraded after all basic spells have been researched.

Trivia

  • The game comes with a teaser trailer of Dungeon Keeper 3 although nothing about the sequel has been announced and is presumed nothing will be with Bullfrog absorbed into EA

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