Supergiant Games
Company type | Independent |
---|---|
Industry | Computer software Interactive entertainment |
Founded | San Jose, California, U.S. (2009) |
Founder | Amir Rao and Gavin Simon |
Headquarters | , |
Area served | Worldwide |
Products | Bastion |
Number of employees | 24 |
Website | supergiantgames.com |
Supergiant Games is an American video game development company based in San Jose, California. It was founded in 2009 by Amir Rao and Gavin Simon, and currently consists of seven employees in San Jose and other locations.[1] Several of its team were former developers from Electronic Arts Los Angeles studio which developed the Command & Conquer series of video games.[2][3]
Their first game, Bastion, received high critical praise, including being listed among several "Game of the Year" lists from game journalists. It was first shown in mid-development at the 2010 Penny Arcade Expo as part of its "PAX 10" highlight ten upcoming independently-developed games.[2] This attracted several publishers who wanted to help distribute the game, but Supergiant Games found that Warner Bros. Interactive Entertainment shared the same vision they had for the game. Supergiant selected them as their publishering partner, enabling them not only to distribute the game to Xbox Live Arcade but as a premiere title during the 2011 "Summer of Arcade" promotion.[4]
References
- ^ "Supergiant Games - Team". Supergiant Games. Retrieved 2011-12-31.
- ^ a b "From Command & Conquer to Bastion". Metro. 2010-09-03. Retrieved 2011-12-31.
- ^ Marie, Meagan (2010-09-04). "SuperGiant's Bastion Is Beautiful". Game Informer. Retrieved 2011-12-31.
- ^ Cullen, Johnny (2011-07-19). "Supergiant: Warner "bought into" our "vision" of Bastion". VG247. Retrieved 2011-12-31.