Soulcalibur V
This article needs additional citations for verification. (January 2012) |
Soulcalibur V | |
---|---|
Developer(s) | Project Soul |
Publisher(s) | Namco Bandai Games Ubisoft[citation needed] |
Director(s) | Daishi Odashima |
Series | Soul series |
Platform(s) | PlayStation 3, Xbox 360 |
Genre(s) | Fighting game |
Mode(s) | Single-player, multiplayer |
Soulcalibur V (ソールキャリバーV, SōruKyaribā Faibu) is the upcoming sixth main installment in Namco's Soul series of fighting games, set to be released for the PlayStation 3 and Xbox 360 in 2012.[1]
Story
This section needs expansion. You can help by adding to it. (January 2012) |
The game will take place 17 years after the events of Soulcalibur IV.[2]
The main protagonist is Patroklos, the son of Soul series veteran Sophitia, while her daughter, Pyrrha is the deuteragonist.[citation needed] Ezio Auditore da Firenze from the Assassin's Creed series has been confirmed as a guest character.[citation needed]
Gameplay
Large changes to the series staple game play have been made for Soulcalibur V. The "Critical Finishes" of the previous game are no more, as is the Soul Gauge. Armor remains destructible but no longer has an indicator showing when it will break. A new gauge has been introduced that works similarly to the "super meters" found in other fighting games. Charging this meter in combat allows the characters to execute "Brave Edge" and "Critical Edge" attacks (progressively more powerful strikes that also require more meter to execute).
In addition to the 8-Way-Run (introduced in the first Soulcalibur title), characters can now briskly sidestep around their opponent by double-tapping up or down.
The Guard Impact feature of the previous Soul series titles has been altered, now requiring holding away from the opponent and pushing horizontal slash, vertical slash, and kick together (as opposed to forward and guard). The Guard Impact will now repel any attack regardless of height (except for unblockable attacks), removing the need to anticipate the attack height of the aggressor. Guard Impacts require a segment of the Critical Meter to execute. Parries have been removed from the engine entirely.
A new defensive maneuver called "Just Guard" replaces the traditional Guard Impact technique. Using guard at the precise moment of an opponent's attack will result in a 'perfect' guard and considerably shorten the amount of delay that the character must wait before retaliating. This will allow players to respond to attacks quickly and with less consequence than a missed Guard Impact of previous installments (as mistiming a Guard Impact would not protect the character whereas a missed Just Guard will still provide defense without the advantage).
Ring Outs now add an extra layer of depth on certain stages, as knocking an opponent from the ring will result in both characters falling down into a new arena to continue the fight.
Character Creation has returned in his game, but with a vast amount of improvements. This time, the player can alter the height of the character, like in Broken Destiny. The player can also alter separate body parts, give facial effects, and do more improvement on editing clothing, and voicing. The player can also change the color of the weapons and effects of the weapon.
There are several other fun features as well. Among the original characters' fighting styles that players will be able to choose from, players will also be able to choose the fighting style of Devil Jin from the Tekken series, a style only exclusive to character customization mode as well as Katsuhiro Harada, the director of the Tekken series, who cameos as a non-playable character in Soulcalibur V's Quick Match mode.
Development
This section needs expansion. You can help by adding to it. (January 2012) |
The game was officially announced by Namco Bandai on May 11, 2011 at their Level Up press conference in Dubai.[1] The game was teased as early as 2010, where Daishi Odashima, game director, tweeted that "SC is back!". In late April 2011, Odashima tweeted again saying "Hopefully I will be able to announce something mid May."[3]
So far, 28 characters have been confirmed officially. Daishi Odashima confirmed on his twitter that the number of the characters in the game will be overall 30, so two characters remain to be confirmed.[citation needed]
Collector's Edition
A collector's edition of Soulcalibur V will be released on the same day and date as the standard edition in a book-like package containing the game, CD game music soundtrack, art book, making-of DVD and exclusive White and Dark Knight character creation DLC.[4]
Reception
This section is empty. You can help by adding to it. (January 2012) |
References
- ^ a b VG247 Staff (May 11, 2011). "Namco nukes Dubai: SoulCalibur 5 announced for 2012". Vg247. Retrieved May 11, 2011.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ Anoop Gantayat (May 11, 2011). "Soul Calibur V Officially Announced". Andriasang. Retrieved May 11, 2011.
- ^ Gantayat (April 26, 2011). "New SoulCalibur Info Possibly Coming in Mid May". Andriasang. Retrieved May 11, 2011.
- ^ Fletcher, JC. "Soulcalibur V Collector's Edition: the pages of history". Joystiq. Retrieved 5 November 2011.