Schlick's approximation
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In 3D computer graphics, Schlick's approximation is a formula for approximating the bidirectional reflectance distribution function (BRDF) of metallic surfaces.[further explanation needed] It was proposed by Christophe Schlick to approximate the contributions of Fresnel terms in the specular reflection of light from conducting surfaces.
According to Schlick's model, the specular reflection coefficient R is given by[citation needed]
where is half the angle between the incoming and outgoing light directions, and is the reflectance at normal incidence (i.e., the value of the Fresnel term when ).[further explanation needed]
See also
References
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