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Real Racing 2

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Real Racing 2
Developer(s)Firemint
Publisher(s)Firemint
Electronic Arts (Windows Phone and Android)
EngineMint3D
Platform(s)iOS, Mac OS X 10.7, Windows Phone[2], Android[3]
ReleaseDecember 20, 2010[1]
Mode(s)Single-player, Online Multiplayer

Real Racing 2 is 2010 racing game game developed by Firemint for the iOS.[4][5] 30 licensed vehicles from manufacturers like BMW and Chevrolet are included in the game, which is powered by Firemint's own Mint3D engine. was released for the iPhone and iPod Touch on December 20, 2010. A separate iPad version was released on March 11, 2011. On January 11, 2012, Real Racing 2 was confirmed as one of the 27 titles being released on Windows Phone, as part of a partnership between Electronic Arts and Nokia.

Gameplay

When starting the game for the first time, the player is given $25,000 to spend on a Volkswagen Golf GTI Mk6 or a Volvo C30 R-Design. After purchasing their first car, the player moves on to the "Club Division" race class. Most races involve competing against 15 AI opponents, but some races are two car head-to-head style, and others are 4 car elimination style races. After completing a certain number of goals, the player moves on to the other championships until ultimately reaching the Grand Finale, which is the final race class in the game. Throughout the game, players will be given bonus cash by in-game sponsors upon reaching a goal, although some championships have vehicle restrictions. Career mode encompasses five tiers with 50 events and a total of 89 races.

Upon completing career mode, the 1995 McLaren F1 GTR is made available.

There are a total of 30 different cars to choose from and 15 tracks on which to race. As well as career mode, other modes include a quick race, open time trials (which are connected to online leaderboards using Firemint's Cloudcell technology), local multiplayer and 16 player online multiplayer.

HD version

Real Racing 2 HD was released specifically for the iPad and iPad 2 on March 11, 2011. In April, 2011, it was updated to take advantage of the iPad 2's mirroring function to utilize dual-screen gaming on a HD TV in 1080p. It requires the Apple Digital AV Adaptor or an Apple TV as part of AirPlay Mirroring, which is included in iOS 5.[6]

Cars

The game features 30 officially licensed cars from various manufactuerers;[7]

BMW

Chevrolet

Ford

Jaguar

Lotus

McLaren

Nissan

Volkswagen

Volvo

Locations

There are a total of 15 (fictional) tracks in Real Racing 2: McKinley Circuit, Forino Valley, King's Speedway, Montclair, Richmond Plains, Sonoma Canyon, Krugerfontein, Notting Forest, Alkeishas Island, Aarlburg Forest, Mayapan Beach, Chengnan, Castellona Bay, San Arcana and Balladonia Raceway.

Reception

Real Racing 2 was met with very favourable reviews.

IGN gave Real Racing 2 a score of 9/10 and an Editors Choice award, concluding that "Real Racing 2 lays down a new marker for iPhone sim racers."

Slide to Play awarded the game 4 out of 4, saying "Real Racing 2 is the showcase racing game on the iOS platform. Not only is it a more attractive package over its outstanding prequel, but the sharp focus on being a legitimate simulation racing game takes it to a new plateau. This Must Have title is a serious contender for Game of the Year; it’s that damn good!"[8]

The Appera scored the game 10 out of 10, statinng "Real Racing was the king of racing games on the App Store when it was released, and kept that title until now. The only thing to replace that is the sequel which makes the original seem like child's play. Real Racing 2 is fantastic, and I can't recommend it enough.[9]

Pocketgamer called it a "sophisticated, fun racer."[10]

AppSpy scored it 5 out of 5, stating "Much like the original the visuals are simply stunning and getting the opportunity to race some of the world's best vehicles (with reckless abandon) around these beautiful tracks is an opportunity not to be missed all on its own. Real Racing 2 is the perfect pocket companion for fans of racing titles and a definite must grab if only for the massive online gameplay."[11]

References