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Zero-player game

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A zero-player game is a game that has no sentient players.

In computer games, the term refers to programs that use artificial intelligence rather than human players.[1]

Conway's Game of Life, a cellular automaton devised in 1970 by the British mathematician John Horton Conway, is considered a zero-player game because its evolution is determined by its initial state, requiring no further input from humans.[2][3] In addition, Some fighting and real-time strategy games can be put into zero-player mode by placing one AI against another.

A World of Warcraft bot named Glider is able to "play" the game in the stead of a real player, rendering parts of the game where only a single player is involved as zero-player. In 2006, Blizzard Entertainment filed a federal lawsuit against the developers, claiming the bot violated their Terms of Service.[4]

Another example is the game GodVille (English version). Although a player can interact with the game, this can be completly disabled[5] and therefor classifying as a zero-player game.[6]

See also

References

  1. ^ "Encyclopedia of Play in Today's Society", Rodney P. Carlisle, SAGE Publications.
  2. ^ Martin Gardner (October 1970), "Mathematical games: The fantastic combinations of John Conway's new solitaire game 'Life'" (PDF), Scientific American
  3. ^ Ljiljana Petruševski, Mirjana Devetaković, Bojan Mitrović, Self-Replicating Systems in Spatial Form Generation - The Concept of Cellular Automata{{citation}}: CS1 maint: multiple names: authors list (link)
  4. ^ MDY Industries, LLC v. Blizzard Entertainment, Inc, Order (D. Ariz. Jul. 14, 2008).
  5. ^ "GodVille wiki". Retrieved 9 June 2012.
  6. ^ "GodVille wiki". Retrieved 9 June 2012.