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Ninja Hayate

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Japanese arcade flyer of Ninja Hayate.
Japanese arcade flyer of Ninja Hayate.
Developer(s)Taito (arcade version)
Telenet Japan, Wolf Team (Mega CD version)
Ecseco (Saturn/PS1 versions)
Publisher(s)Taito (arcade version)
Wolf Team, Renovation, Sega (Mega CD version)
Ecseco (Saturn/PS1 versions)
Designer(s)Toei Animation
Platform(s)Arcade, Sega Mega CD, Sega Saturn, PlayStation
ReleaseArcade
Sega CD
Genre(s)Action game, interactive movie
Mode(s)Up to 2 players, alternating turns

Ninja Hayate (忍者ハヤテ) is a Template:Vgy laserdisc video game first developed and released by Taito for arcades in Japan[1] and the United States.[2] The game was later ported to the Sega Mega-CD video game console as Revenge of the Ninja in 1993, and was released in Japan, North America, and Europe.

Plot

The game tells the story of a skilled and daring teenage ninja named Hayate, whose father has been killed by the evil Lougi, infiltrating the villain's Castle of Evil in an attempt to rescue a princess he loves.[3] Hayate must survive a collection of deathtraps and defeat a variety of mythological creatures and other adversaries on his quest to save the princess and destroy the castle.

Gameplay

The game will draw players to operate Hayate with a joystick for moving him around and one button for using weapons through 15 different stages that take place in feudal Japan-based areas. There are three difficulty levels.

Like earlier laserdisc games such as Don Bluth's Dragon's Lair, Ninja Hayate contains traps and creatures that requires players to dodge or attack them at specific moments, by watching for the warning buzzer (like Dragon's Lair) in addition to flashing objects (e.g. arrows, buttons, light, etc.); if a player makes a mistake, one life decreases, and when players run out of lives, the game ends.

Unlike Don Bluth's laserdisc games, Ninja Hayate is animated with anime drawings by Toei Animation. Another difference is that the game flashes the buttons that need to be pressed directly on the screen. Sometimes it also flashes multiple possible button presses on screen, indicating different paths that the player can take.

The Revenge of the Ninja Sega Mega-CD version was published by Renovation Products, Telenet Japant's North American subsidiary.

This game was also later converted by Ecseco to the Sega Saturn and PlayStation. These versions were released only in Japan as part of a double bill with Time Gal, another animated laserdisc arcade game conversion made by Taito. The double bill was released as Interactive Movie Action - Time Gal and Ninja Hayate.[4]

Music

The game's battle music may have been sampled by The Immortals in their techno hit "Mortal Kombat (Techno Syndrome)", the theme song to the 1995 film adaptation of Mortal Kombat.[5]

See also

References

  1. ^ Ninja Hayate at the Killer List of Videogames
  2. ^ "Ninja Hayate". GameFAQs. Retrieved 22 June 2012.
  3. ^ GamePro 59 (June 1994)
  4. ^ Interactive Movie Action - Time Gal & Ninja Hayate
  5. ^ "Taito". WhoSampled. Retrieved 2 June 2012.