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FMOD

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FMOD
Developer(s)Firelight Technologies
PlatformCross-platform
TypeAudio library
LicenseVarious
WebsiteOfficial Website

FMOD is a proprietary audio library made by Firelight Technologies that plays music files of diverse formats on many different operating system platforms, used in games and software applications to provide audio functionality.

Prior to version 3.75, the library was named simply as FMOD. Since then, the FMOD sound system has been redesigned and now contains three main parts:

  • FMOD Ex, the low-level sound engine
  • FMOD Event System, more abstract, higher level application layer to simplify playback of content created with FMOD Designer
  • FMOD Designer, the sound designer tool used for authoring complex sound events and music for playback

The FMOD sound system has an advanced plugin architecture, that can be used to extend the support of audio formats or to develop new output types, e.g. for streaming.

Licensing

FMOD is available under multiple license schemes:[1]

  • FMOD Non-Commercial License, which allows software not intended for commercial distribution to use FMOD for free.
  • FMOD Commercial License, licensed on a per-platform basis. Intended for commercial software and games.
  • FMOD Casual License, a variant of the commercial license intended for electronically distributed titles, such as those distributed via the Xbox Live Arcade, PlayStation Network, Nintendo WiiWare, Windows and Mac OS X via download, as well as various mobile application distribution channels.

Platforms

FMOD Ex supports the following platforms:

Formats

FMOD Ex supports the following audio formats: AIFF, ASF, ASX, DLS, FLAC, FSB (FMOD's sample bank format), IT, M3U, MIDI, MOD, MP2, MP3, Ogg Vorbis, PLS, S3M, VAG (PS2/PSP format), WAV, WAX (Windows Media Audio Redirector), WMA, XM, XMA (only on the Xbox 360), as well as raw audio data.

Sound Blaster technologies in FMOD

A programmer’s guide to accessing Sound Blaster hardware acceleration via the FMOD music and sound effects system.[2]

Games using FMOD

FMOD has been used in many high profile commercial games since release; this is a partial list.[3]

Game engine integration

See also

References

  1. ^ "FMOD Licenses". Firelight Technologies. Retrieved 2010-05-31.
  2. ^ "Creative Labs: Connect". Connect.creativelabs.com. Retrieved 2010-05-17.
  3. ^ "Game List - FmodWiki". Fmod.org. 2009-12-21. Retrieved 2010-05-17.
  4. ^ http://sknr.net/2009/09/04/shattered-horizon-interview/
  5. ^ "Unreal Technology". Unreal Technology. Retrieved 2010-05-17.
  6. ^ "Crytek GmbH: Specifications". Crytek.com. 2010-04-13. Retrieved 2010-05-17.
  7. ^ "BigWorld Technology - BigWorld Partners". Bigworldtech.com. Retrieved 2010-05-17.
  8. ^ "Integration". scaleform. Retrieved 2010-05-17.
  9. ^ "Products - Vision Game Engine | 3rd Party Integrations". Trinigy.net. Retrieved 2010-05-17.
  10. ^ "Implementing FMOD". Valve Software.
  11. ^ "HeroEngine 1.47.0 Enhancements". HeroEngine wiki. Retrieved 2011-08-11.