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This is an old revision of this page, as edited by Joachim Michaelis (talk | contribs) at 16:31, 1 January 2013 (Raised new question regarding the alledged limitations of MME). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Template:WP ʃ reviewed Cwolfsheep 18:03, 8 July 2006 (UTC)[reply]

Fit into Category:Music software plugin architectures?

Hello! Can anybody in the know tell me if Windows audio components/DirectSound, apart from its regular usage in games, is used by Music software applications, like sequencers and DAW to add sofware synthesizers and software effects to audio tracks? Which ones? Thanks :-) Peter S. 17:16, 8 July 2006 (UTC)[reply]

  1. I believe they are. Adding cat. Cwolfsheep 18:03, 8 July 2006 (UTC)[reply]

ACM vs. DirectShow

Why are there both ACM filters and DirectShow filters, and what's better? For example, there are both ACM and DirectShow filters for the LAME MP3 codec at http://www.rarewares.org/mp3.html. --Abdull 22:47, 2 September 2006 (UTC)[reply]


Another question, about this part of the article:

However, unlike ACM and the related Video Compression Manager (VCM), DirectShow provides no means to encode files for end-users but requires developers to build end to end graphs for encoding content.

I am no audio processing newbie, but I have no clue what this sentence is trying to explain. Someone care to elaborate and maybe make it a bit clearer in the article? 62.167.77.101 (talk) 10:36, 15 August 2008 (UTC)[reply]

latency

"the latency of KMixer is around 30 ms and it cannot be reduced". This is not true. It is possible to reduce the KMixer's latency to 5-10 ms. --85.101.213.251 (talk) 23:10, 28 May 2009 (UTC)[reply]

Limitations of MME

"MME supports up to two channels of recording, 16-bit audio bit depth and sampling rates of up to 44.1 kHz with all the audio being mixed and sampled to 44.1 kHz." I have used lots of audio software that offers 24-bit 96000 Hz operation using WaveIn and WaveOut. (Samplitude, Vegas, Buzz and more) Such resampling would remove or destroy any audio content above 22050 Hz, which is not the case. I suspect this section might be either wrong or misleading, or maybe it refers to something specific? Can anyone clarify?