Jump to content

White Knight Chronicles II

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 173.60.22.236 (talk) at 15:18, 18 January 2013. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

White Knight Chronicles II
North American box art
Developer(s)Level-5
SCE Japan Studio
SeriesWhite Knight Chronicles
Platform(s)PlayStation 3
Release
  • JP: July 8, 2010
  • AU: June 9, 2011[1]
  • EU: June 10, 2011[1]
  • NA: September 13, 2011
Genre(s)Role-playing
Mode(s)Single-player, co-op (third-person view)

White Knight Chronicles II (白騎士物語 -光と闇の覚醒-, Shirokishi Monogatari: Hikari to Yami no Kakusei, lit. White Knight Chronicles: Light and Darkness' Awakening) is a video game developed by Level-5 and published by Sony Computer Entertainment in Japan and Europe as well as D3 Publisher (subsidiary of Namco Bandai Games) in North America exclusively for the PlayStation 3. The game is a direct sequel to the 2008 title White Knight Chronicles and was announced at TGS 2009.[2] The game was released in Japan on July 8, 2010, in Australia on June 9, 2011,[1] in Europe on June 10, 2011[1] and in North America on September 13, 2011.

The game allows the player to transfer their character from White Knight Chronicles along with money, equipment and guild ranks. The game also contains a remastered version of the original White Knight Chronicles.[3] D3 Publisher confirmed to the U.S PlayStation blog that players will be receiving added content that's exclusive to the U.S only. Content ranging from a fully localized version of the Japanese game and many others.[4]

Gameplay

White Knight Chronicles II is like its predecessor, a role-playing video game presented in a third-person perspective. However, some changes to improve game play in all aspects have been made, such as new battle system mechanics, more combos, new armor and weapons to make, new enemies and new dungeons.

Georama

The Georama system, an online mode that lets the player create their own town, is back with various changes. Now players can play with their friends online in quests of up to 6 characters.

Plot

The games begins with a prologue in Faria, where the Farian general Scardigne is trying to get the Farian Princess Miu out of the city safely due to a civil war. They manage to escape the city but are pursued. The game then cuts to where Princess Cisna has summoned Leonard, Eldore and Yulie, she tells them that they need to go to Faria and speak with Father Yggdra. The group goes to Faria where they encounter Scardigne and Miu and save them from Ban Nanazels forces. The group then learns that the Yshrenian Empire supported Ban Nanazel. They travel back into the city and fight and defeat Ban Nanazel and save Father Yggdra who Ban Nanazel was attempting to destroy. Father Yggdra gives them a book to go in the past, which they use to travel to the day the Yshrenians attacked Balandor castle. They attempt to save the Archduke of Faria (Miu's grandfather) but fail. However, he gives them an insignia, which upon coming back they learn from Father Yggdra that they need to get three of. Knowing this they head to Greede. Once there, they learn that Greede's citizens are being poisoned by a purple mist. Once, they find Caesar their old friend and current ruler of Greede they learn that a black dragon is causing the mist. They once again travel to the past where they learn they need a lance to defeat the dragon. Once they retrieve the lance and defeat the dragon, they learn that the desert town of Albana was taken over by Yshrenia. Leonard and co manage to oust the Yshrenians. As reward, the Avatar is awarded with a mysterious stone.

Reception

White Knight Chronicles II has received mixed reviews. It received an aggregated score of 60.47% on GameRankings[5] and 60/100 on Metacritic.[6] Famitsu has awarded the game a 33/40, with the reviewers criticizing the story but praising the updated gameplay features.[7] The game sold 107,655 on its first day in sales [11] and 162,289 in the first week,[12] which was below expectations, given first-week sales of the first game. GameTrailers was less positive and gave it a 5.7/10.[10] GameSpot gave it a 6.5/10, praising the improvements to combat and the multiplayer, but criticized the single player.[9] Game Informer gave it a 3.5/10, saying "Where the game falls depressingly short is in Level-5 ignoring the many valid criticisms of the first game and churning out a cookie-cutter sequel that is even more of a rehash than the average yearly sports title or shooter franchise."[8]

References

  1. ^ a b c d Ross Alexander (May 26, 2011). "The White Knight Returns From 8 June". PlayStation Blog Europe. Sony Computer Entertainment. Retrieved May 26, 2011.
  2. ^ Luke Plunkett (September 24, 2009). "White Knight Chronicles 2 Revealed". Kotaku. Retrieved May 26, 2011.
  3. ^ Ross Alexander (April 11, 2011). "White Knight Chronicles II Includes The Original WKC On The Same Blu-Ray Disc". PlayStation Blog Europe. Sony Computer Entertainment. Retrieved May 26, 2011.
  4. ^ Miki Takahashi (July 15, 2011). "White Knight Chronicles II: Update on U.S. Release This September". PlayStation Blog U.S. D3 Publisher. Retrieved July 15, 2011.
  5. ^ a b "White Knight Chronicles II (PS3)". GameRankings. Retrieved 2012-07-19.
  6. ^ a b "White Knight Chronicles II (PS3)". Metacritic. Retrieved 2012-07-19.
  7. ^ a b Kevin Gifford (June 30, 2010). "Japan Review Check: Crackdown 2, White Knight Chronicles 2". 1UP.com. Retrieved June 30, 2010.
  8. ^ a b "Game Informer review". Retrieved 2012-07-19.
  9. ^ a b "GameSpot review". Gamespot. Retrieved 2012-07-19.
  10. ^ a b "GameTrailers review". Retrieved 2012-07-19.
  11. ^ "Media Create Sales: June 28-July 4 - Page 3". July 9, 2010. Retrieved May 27, 2011.
  12. ^ "新作タイトルが上位を独占、「Wii Party」が23万本でトップ". ASCII.jp. July 16, 2010. Retrieved May 27, 2011.