James Bond 007: Everything or Nothing
007: Everything or Nothing | |
---|---|
Developer(s) | Griptonite Games (GBA) EA Redwood Shores (Home consoles) |
Publisher(s) | Electronic Arts |
Writer(s) | Bruce Feirstein Danny Bilson Paul Demeo |
Composer(s) | Sean Callery Jeff Tymoschuck |
Series | James Bond |
Engine | id Tech 3 (TPS sections) EAGL (Driving sections) |
Platform(s) | PlayStation 2 Xbox GameCube Game Boy Advance |
Release | Game Boy Advance Home consoles |
Genre(s) | Third-person shooter |
Mode(s) | Single-player Multiplayer |
James Bond 007: Everything or Nothing is a third-person shooter video game, where the player controls James Bond. Bond is modeled after and voiced by the former James Bond actor Pierce Brosnan, making it his final performance for the character in game or in film. Developed by EA Redwood Shores and published by Electronic Arts. It was released for the PlayStation 2, Xbox, and Nintendo GameCube consoles. The Game Boy Advance version was developed by Griptonite Games. Although the game achieved Platinum Hits status on the Xbox, it is one of the few games that has not been made backwards compatible with the Xbox 360. This was also the last James Bond game to have an original story and title until the release of Blood Stone in 2010.
Written by Bruce Feirstein, Danny Bilson and Paul Demeo,[1] Everything or Nothing centers around Bond dealing with the use of nanotechnology as terrorism. It is the second Bond game played in third-person after Tomorrow Never Dies, and is the first Bond game to both feature a two-player cooperative mode and lack deathmatch multiplayer mode[2] (a popular staple in the series). The game features returning actors (such as John Cleese and Judi Dench as Q and M respectively), and contains the Aston Martin V12 Vanquish from Brosnan's final Bond film, Die Another Day.
Gameplay
The gameplay is a mix of third-person shooting/action sequences and vehicle sequences. In third-person missions, Bond can typically use cover, engage in hand-to-hand combat, use gadgets and perform some context-sensitive actions, while driving sequences primarily involve racing to a specific objective.
Plot
Opening in Tajikistan, Bond infiltrates a stronghold where an organization sells a stolen Soviet suitcase bomb. Opening fire and causing conflict, Bond uses the confusion to steal the device and escape.
The game then cuts to Bond detonating a research facility in Egypt, with the intent of destroying a nanobot stolen by terrorists that is capable of destroying of nuclear waste. Rescuing its inventor, Dr. Katya Nadanova (Heidi Klum), Bond dispatches her captors, including Jaws (Richard Kiel). Unbeknownst to Bond, Nadanova then gives a vial of her nanobots to Nikolai Diavolo (Willem Dafoe), a former KGB agent with ties to Max Zorin.
Some time later, Bond is sent to investigate a Peruvian platinum mine, where agent 003 was last seen. Enlisting the aid of an American geologist, Serena St. Germaine (Shannon Elizabeth), Bond finds 003, only for Diavolo to mortally wound the latter; after 003 mentions New Orleans before dying, Bond rescues Serena and heads for America.
After NSA double agent Mya Starling (Mýa) is discovered, Bond rescues her and they track Diavolo's operations to an abandoned plantation in Louisiana; Bond discovers Diavolo has altered Nadanova's nanobots to eat through all metals but platinum. Destroying the laboratory, Bond finds a tanker of nanobots which is being driven by Jaws to the levees with the intent of flooding New Orleans. Bond destroys the truck before it can reach the levees, and returns to Peru.
Winning a race Diavolo holds, Bond finds he has captured Serena, allowing Diavolo to escape to the mines. After saving Serena, Bond reaches the mines, but is captured by Nadanova. Diavolo explains that he intends to use the nanobots to destroy the Kremlin and use his army of platinum tanks to control Russia, and then overthrow Europe. Tied in the path of a mining drill, Bond escapes his shackles and flees the mines in a helicopter piloted by Serena.
Following Diavolo to Moscow, Bond prevents the release of the nanobots in Red Square and heads for a missile silo hidden under the Kremlin. Deactivating the nanotech missiles, Bond then shoots down a Soviet jet containing Diavolo and Nadanova, killing the latter. Ejecting from the jet, Diavolo reaches a control tower; Bond detonates it, but Diavolo reactivates a missile before falling into the missile silo. Bond then destroys the missile as it launches, before embracing Serena outside the Kremlin.
Cast
Recurring characters:
- James Bond - (likeness and voice of Pierce Brosnan)
- M - (likeness and voice of Judi Dench)
- Q - (likeness and voice of John Cleese)
- Jaws - (likeness and voice of Richard Kiel)
Other characters:
- Willem Dafoe as Nikolai Diavolo, the game's primary antagonist and an ex-KGB agent, mentored by Max Zorin.
- Heidi Klum as Katya Nadanova, an Oxford nano-technology scientist who is later revealed to have affiliations with Diavolo.
- Shannon Elizabeth as Serena St. Germaine, an American geologist and helicopter pilot whose expertise allows her to help Bond in Peru.
- Mýa as Mýa Starling, an NSA double agent who aids Bond.
Development
Everything or Nothing's game engine evolved from the engine used in Agent Under Fire. Like its predecessor, the driving sections were developed using a separate engine by EA Canada.[3] The driving was based on the engine from Need for Speed.[4]
For the first time in any James Bond game, Electronic Arts hired many actors to model the characters after, as well as their voice talents. In addition to Pierce Brosnan, Judi Dench and John Cleese reprised their roles from previous Bond films, the game features well-known actors Willem Dafoe, Shannon Elizabeth, Heidi Klum and Vladimir Cuk as well as actor Richard Kiel, who played Jaws in the classic 007 films. Everything or Nothing is also the second James Bond game to have its own original theme song but the first to be sung by a well-known singer: R&B artist Mýa, who also has a part as a Bond girl in the game.
Music
The game features a title song of the same name performed by Mýa, who also plays the character of the same name. She did not return for the sequel, with Joss Stone performing the theme for the game James Bond 007: Blood Stone.
The in-game music was composed by composer Sean Callery, with additional music by Jeff Tymoschuk. Later in 2006, Electronic Arts published Callery's score appeared for sale exclusively on Rhapsody:
- James Bond Theme
- Russian Liar
- Bond Jumps Through Glass
- Collecting Stuff in New Orleans
- Bond Escapes Fortress
- Crash into Lobby
- Entering the Train
- Save Katya
- Graveyard at Night
- Jaws
- Mine Facility Fight
- Hand to Hand Combat
- Rooftop Bike Chase
- Quick Action
- Russian Tank
- Sneaking Around the Train Cars
- Train Chase
- The Crematorium
- Tank Battle 2
- Bond in Sneak Mode
- Winning the Trophy
Notably, the album does not include the main theme song "Everything or Nothing".[5]
Reception
Aggregator | Score |
---|---|
GameRankings | (PS2) 84.75%[6] (GC) 84.41%[7] (Xbox) 83.10%[8] (GBA) 69.58%[9] |
Metacritic | (PS2) 84/100[10] (GC) 84/100[11] (Xbox) 83/100[12] (GBA) 73/100[13] |
Publication | Score |
---|---|
1Up.com | A[14] |
Edge | 5/10[15] |
Electronic Gaming Monthly | 83/100[16] |
Game Informer | 8.5/10[17] |
GameSpot | 8.8/10[18] (GBA) 7.1/10[19] |
IGN | 8.5/10[20] |
Nintendo Power | 8.8/10[21] |
Official Xbox Magazine (US) | 82/100[22] |
Entertainment Weekly | B-[23] |
Everything or Nothing received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 2 version 84.75% and 84/100,[6][10] the GameCube version 84.41% and 84/100,[7][11] the Xbox version 83.10% and 83/100[8][12] and the Game Boy Advance version 69.58% and 73/100.[9][13] GameSpot gave it an 8.8, calling it "a really great game, perhaps the best James Bond game ever made".[18] IGN said "EA shakes things up and gives us a fresh new perspective on how good Bond can be."[3]
However, some critics were not as impressed. UK gaming magazine Edge gave the game a 5/10, saying that "It's perhaps because the title benefits from such a high production spend, in fact, that the average design and execution becomes more pronounced."[15]
Game Informer bemoaned the Gameboy Advance version's poor controls and awkward isometric camera, saying that "I’m not a big proponent of the isometric view, and marrying it to sloppy stealth-style gameplay only exacerbates the problem. It’s sort of hard to plan your next move when you can only see about 10 virtual feet in front of you, and as a result it’s usually easier to just run and gun your way through the levels."[24]
Some publications were more favorable. GameSpot's review called it "A brief yet satisfying action game that faithfully captures the look and feel of a typical James Bond movie."[19] Likewise, 1UP.com thought that the game as a whole was serviceable, save for how short it was, saying that "The only serious black mark on EoN is its length -- you can bulldoze through Bond's story in a few short hours, and the extra difficulty levels will likely not be enough to entice you to try again."
See also
References
- ^ EA Redwood Shores, EA Canada (17 February 2004). James Bond 007: Everything or Nothing (GameCube). Electronic Arts.
- ^ "James Bond 007: Everything or Nothing Review". IGN. February 17, 2004. Retrieved October 3, 2010.
- ^ a b "IGN.com - Everything or Nothing review".
- ^ "Universal Exports - Everything or Nothing".
- ^ "Sean Calley - Bond: Everything Or Nothing". Rhapsody. Retrieved October 29, 2010.
- ^ a b "James Bond 007: Everything or Nothing (PS2)". GameRankings. Retrieved 2012-08-20.
- ^ a b "James Bond 007: Everything or Nothing (GC)". GameRankings. Retrieved 2012-08-20.
- ^ a b "James Bond 007: Everything or Nothing (Xbox)". GameRankings. Retrieved 2012-08-20.
- ^ a b "James Bond 007: Everything or Nothing (GBA)". GameRankings. Retrieved 2012-08-20.
- ^ a b "James Bond 007: Everything or Nothing (PS2)". Metacritic. Retrieved 2012-08-20.
- ^ a b "James Bond 007: Everything or Nothing (GC)". Metacritic. Retrieved 2012-08-20.
- ^ a b "James Bond 007: Everything or Nothing (Xbox)". Metacritic. Retrieved 2012-08-20.
- ^ a b "James Bond 007: Everything or Nothing (GBA)". Metacritic. Retrieved 2012-08-20.
- ^ "Game overview from 1UP".
- ^ a b Edge (March 2004): 101.
{{cite journal}}
: Missing or empty|title=
(help) - ^ Electronic Gaming Monthly (April 2004): 114.
{{cite journal}}
: Missing or empty|title=
(help) - ^ "Game Informer review".
- ^ a b "GameSpot.com - Everything or Nothing Review".
- ^ a b "GameSpot review".
- ^ "IGN xbox review".
- ^ Nintendo Power (May 2004): 119.
{{cite journal}}
: Missing or empty|title=
(help) - ^ Official Xbox Magazine (March 2004): 76.
{{cite journal}}
: Missing or empty|title=
(help) - ^ Entertainment Weekly (February 13, 2004): L2T 18.
{{cite journal}}
: Missing or empty|title=
(help) - ^ "Game Informer review".
External links
- 2003 video games
- Cooperative video games
- Electronic Arts games
- Game Boy Advance games
- Nintendo GameCube games
- James Bond video games
- PlayStation 2 games
- Third-person shooters
- Video games developed in Canada
- Video games developed in the United States
- Video games set in Egypt
- Video games set in New Orleans
- Video games set in Peru
- Video games set in Scotland
- Video games set in Tajikistan
- Video games set in Russia
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- Xbox games