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Schlick's approximation

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In 3D computer graphics, Schlick's approximation is a formula for approximating the contribution of the Fresnel term in the specular reflection of light from a non-conducting interface (surface) between two medias.

According to Schlick's model, the specular reflection coefficient R can be approximated by:

where is the angle between the direction from which the incident light is coming and the normal of the interface between the two medias, are the indices of refraction of the two medias at the interface and is the reflection coefficient for light incoming parallel to the normal (i.e. the value of the Fresnel term when or minimal reflection). In computer graphics, one of the interfaces is usually air, meaning that very well can be approximated as 1.

See also

References

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