Networked narrative
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A networked narrative, also known as a network narrative or distributed narrative, is a narrative partitioned across a network of interconnected authors, access points, and/or discrete threads. It is not driven by the specificity of details; rather, details emerge through a co-construction of the ultimate story by the various participants or elements.
Networked narratives as decentralized stories
Networked narratives can be seen as being defined by their rejection of narrative unity[1]. As a consequence, such narratives escape the constraints of centralized authorship, distribution, and storytelling. One of the most visible forms of networked narrative has been the alternate reality game, an interactive scenario that is experienced through multiple channels and adapts to player behavior. Additionally, networked narratives have been represented in films such as Crash and Syriana through highly decentralized, threaded plots.[2]
Networked narratives as social movements
Deseriis describes networked narratives in terms of three central functions: denotative, performing, and pragmatic[3]. As a consequence of these functions, socially-created networked narratives:
- Represent an initially unsolved conflict, dilemma, or other situation
- Invite viewers to actively participate
- Are oriented around a system of beliefs or ethics that resonates with participants
Internet activism, hacktivism, and the free software movement are principal examples of such narratives in practice. While adherents to these movements tend to share a common ethos, there is no ideological authority - the direction of the narrative hinges on its participants.
Notes
- ^ Walker, Jill (21 September 2004). Distributed Narrative: Telling Stories Across Networks (PDF). Association of Internet Researchers - Internet Research 5.0. Retrieved 23 April 2013.
- ^ Beal, Wesley; Lavin, Stacy (17 May 2011). "Theorizing Connectivity: Modernism and the Network Narrative". Digital Humanities Quarterly. 5 (2). Alliance of Digital Humanities Organizations. ISSN 1938-4122. Retrieved 23 April 2013.
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: CS1 maint: date and year (link) - ^ Deseriis, Marco. "No End In Sight: Networked Art as a Participatory Form of Storytelling". Networked: a (networked_book) about (networked_art). Retrieved 23 April 2013.