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IMVU

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This is an old revision of this page, as edited by 24.121.107.3 (talk) at 15:58, 2 June 2013 (Lave since decided to clean up and remove the other connectivity data to IMVU. The only one really needing to be mentioned here is how many are registered. Not how many visit.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

IMVU Inc.
Developer(s)IMVU Inc.
Initial releaseApril 15, 2004[1]
Operating systemMicrosoft Windows, Macintosh, iOS (Apple)
TypeInstant messaging client
LicenseFreeware
Websiteimvu.com

IMVU, Inc. is an online social entertainment website founded in 2004,[1] in which members use 3D avatars to meet new people, chat, create, and play games.[2][3] IMVU has over 50 million registered users.[4]. IMVU has the world’s largest virtual goods catalog[5] of more than 6 million items [6] (some hidden by their creators), almost all of which are created by its own members. IMVU is located in Mountain View, California.

The company name "IMVU" is neither an acronym nor an initialism but is sometimes believed to stand for "Instant Messaging Virtual Universe",[7] however, IMVU co-founder Eric Ries[8] has replied to the question "Where does the name 'IMVU' come from?" by describing the accidental process by which the company acquired its meaningless name, and stated "It's not an acronym; it doesn't stand for anything."[7]

Content creation program

A primary focus of IMVU is its member-developed content. IMVU encourages the members to participate in content creation. Members who purchase a VIP can have their previously Guest_ removed from their name (by paying) can become "Content Creators" and can create and sell virtual products. Developers have access to the IMVU software Create Mode located in the 3D client itself used in creating and submitting new virtual products and can sell their products by listing them in the online IMVU product catalog.

Content creators may use programs such as 3ds Max, Sketchup, or Blender to create IMVU's 3D assets.

If Content creators leave their products as "derivable," other creators can change the image assets and turn it into a brand new product to sell in the 3D catalog, so a room originally appearing blue can be effectively made into a red room for example, by applying different texture maps,known as texture mapping.

Each product has pairs of jpeg images. They are preferred to be sized to a combination of pixel width/height of 32, 64, 128, 256, 512. One image is the image,the other is the opacity. If the opacity is left blank then the program automatically assumes it is totally white. The opacity is a gray scale version of the texture. The regions coloured white are shown on the item, gray gives an transparent effect, and black the texture is not shown. The black opacity combined with the 'skin' option allows regions of a clothes mesh to be replaced by the avatar skin allowing infinite variations of the same dress mesh.

Some content creators are 'textures' effectively they do not make the original meshes but specialize in re-texturing other meshes. Other creators make original meshes for others to specifically texture, while some do both the meshing and texturing.

Economy

IMVU contains its own economy with a currency system based on IMVU "credits" and "promotional credits." A third form of currency also exists for members who sell custom-made items, "developer tokens," which are earned when a user purchases an item with "promo credits," also known as "predits." Credits can be purchased online using actual currency either directly from IMVU or from third party resellers. Credits may also be purchased on IMVU gift cards available from retail outlets such as department stores. Credits may not be transferred back from IMVU to actual currency but can be sold to registered resellers who will purchase them for real-world currency. The credits are used by members to purchase virtual items like fashion pieces (hair, clothes, skins, and accessories), pets, and 3D scenes such as homes, clubs and open landscapes. Furniture can also be purchased the same way and placed into unlocked rooms, but there are also rooms that have some furniture included in them as well as locked rooms that include furniture that can not be removed.

Promotional credits, abbreviated to "promo-credits" or "predits," are a second form of currency distributed to members by IMVU and can be obtained by participating in various "Partner" promotions as well as a few activities the IMVU provides. With relation to a standard free or full member, promo-credits are similar to standard credits. A given number of credits equates, promo-credits cannot be used to purchase items as gifts for other members and may not be traded back to an IMVU reseller for actual currency. Promo-credits used to purchase a virtual product are exchanged into "Developer Tokens," also known as "Dev Tokens." The purchase transfers the Predits into Dev Tokens but nets a single developer token per purchase when predits are used regardless of the price of the product purchased.[9]

Community

Many IMVU users are content creators, creating and selling products in the IMVU catalog. Users also devote time to customizing their individual homepages, setting up public and private rooms, creating and participating in user groups (similar to forums but personalized via the owner), and participate in the Community forums. Additionally, there are numerous user produced third-party websites providing additional forums and resources to the IMVU community. IMVU users also do peer reviewing on virtual products waiting to be submitted into the IMVU catalog.

Development process

IMVU is known as one of the leading practitioners of the Lean Startup approach.[10]

See also

References

  1. ^ a b "About: IMVU", IMVU website
  2. ^ Oliver Chiang (2010-09-21). "3-D Avatars Get Their Own Farmvilles In IMVU - Forbes". Blogs.forbes.com. Retrieved 2011-11-13.
  3. ^ Mar 11th, 2011 (2011-03-11). "IMVU Games Taking Advantage of Strong Growth". Insidesocialgames.com. Retrieved 2011-11-13.{{cite news}}: CS1 maint: numeric names: authors list (link)
  4. ^ http://www.imvu.com/about/faq.php
  5. ^ January 31, 2011 (2011-01-31). "IMVU Announces Growth, Promotion". Engage Digital. Retrieved 2011-11-13.{{cite news}}: CS1 maint: numeric names: authors list (link)
  6. ^ http://www.imvu.com/about/faq.php
  7. ^ a b Interview with IMVU co-founder, Eric Ries Inspiring women in Technology. Retrieved: 2013-05-25.
  8. ^ Eric Ries, Co-Founder and IMVU Board Observer IMVU. Retrieved: 2013-05-25.
  9. ^ "IMVU". IMVU. Retrieved 2011-11-13.
  10. ^ Cameron, Chris (2010-01-13). "Built for Speed: Turn Your Startup Into a Lean, Mean Iterating Machine". Read Write Web. Retrieved 2010-09-. {{cite web}}: Check date values in: |accessdate= (help)

Further reading

Template:3D virtual worlds