Donkey Kong Country 3: Dixie Kong's Double Trouble!
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Donkey Kong Country 3: Dixie Kong's Double Trouble! | |
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Developer(s) | Rare |
Publisher(s) | Nintendo |
Director(s) | Tim Stamper |
Producer(s) | Andrew Collard |
Designer(s) | Andrew Collard Paul Weaver |
Artist(s) | Mark Stevenson Neil Crook |
Composer(s) | Eveline Fischer Novakovic David Wise |
Series | Donkey Kong |
Platform(s) | Super NES, Game Boy Advance, Virtual Console |
Release | November 22, 1996
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Genre(s) | Platforming |
Mode(s) | Single-player, multiplayer |
Donkey Kong Country 3: Dixie Kong's Double Trouble! is a platform game developed by Rare and published by Nintendo and was the last installment in the Donkey Kong Country trilogy until Nintendo announced Retro Studios would be developing the next installment, Donkey Kong Country Returns for the Wii. It was released in late 1996 for the Super Nintendo Entertainment System. The game was ported to Game Boy Advance in 2005 with a different soundtrack. The title was released on the Wii's Virtual Console service in North America on December 24, 2007, and the following day in Europe as a special Christmas update (no longer available as of November 25, 2012).
Plot
At the start of the game Donkey Kong and Diddy Kong have disappeared during a fishing trip to the Northern Kremisphere, a previously unseen part of the DK Isles. Dixie Kong sets off to find the pair and is joined by her cousin Kiddy Kong. Initially, Donkey Kong and Diddy Kong appear to have been kidnapped by a mysterious robot named KAOS, but later in the game it is revealed that King K. Rool, going by the new moniker Baron K. Roolenstein, is the real mastermind behind the pair's disappearance.
Gameplay
The third installment in the Donkey Kong Country series tracks the player's progress through the game using a percentage similar to the first 2. Following the tradition of the others, the total possible percentage is 100% plus the installment number; 103% in this case, the highest of the series. An additional 2% can be achieved when the cheat TUFST (toughest) is applied, which turns off the checkpoint barrels and DK barrels, making the gameplay much more difficult. Returning also are the collectible DK coins that first appeared in the second game, with one hidden in each level. Unlike Donkey Kong Country 2, rather than simply having to track down the hidden coin, the player must solve a small puzzle involving using a rolling barrel to strike an enemy using the coin as a shield from behind.
Dixie Kong retains essentially the same move set she had in the second game. Diddy Kong is replaced by Kiddy Kong, who plays more similarly to Donkey Kong. Kiddy also has a few new moves previously unseen in the series - he is able to repeatedly bounce along the surface of water during a roll by pressing the jump button with the correct timing, and he is able to throw Dixie significantly farther when he is carrying her on his shoulders than any other Kong family member combination. Dixie Kong can also ride on top of Kiddy Kong when he is thrown, much like riding on steel barrels.
The hub world is more open-ended when it comes to exploration, for the first time allowing the player to stray from set paths between established area or level markers. As a result, hidden areas can be found by traveling to the right location on the world map, also a first for the series. Most of these hidden areas have a collection of colored crystals that are arranged to mirror the button colors and locations on the traditional Super Nintendo controller; in a game very reminiscent of Simon, the player is required to repeat a series of tones that sound when a crystal lights up, using the buttons on the controller, to acquire hidden items. On the SNES, the buttons used are those that match the colors of the crystals (A B X and Y), while on GBA, the D-pad is used, matching the crystals positions on the screen, although the SNES colors remain. On virtual console the controls are exactly the same as the SNES and the control pad is identical to that of the SNES, just lacking the iconic colored buttons.
Also introduced in this game is an expanded inventory system, allowing the Kongs to hold up to 4 items at a time that can be exchanged for lives, coins, or other hidden items.
Soundtrack
The soundtrack was composed by Eveline Fischer and David Wise, although Fischer produced most of the game's music.[1]
GBA re-release
As with the past two Donkey Kong Country games, a Game Boy Advance port was developed by Rare. The title omits the original's subtitle "Dixie Kong's Double Trouble!". Amongst the changes is Pacifica, a bonus world exclusive to the GBA version of the game, accessible halfway through. With Pacifica put into the game, the boss known as Barbos was moved there, and in its original place was a whole new boss, Kroctopus. The port also featured a new cheat menu and an all-new soundtrack composed by David Wise[1][2] from the ground up, which replaced the original. GameSpot said in their review that the music was in some cases better than the original, such as the boardwalk levels of Lake Orangatanga.[3] The port also had a number of minor changes, including a brighter screen, around the time when the Game Boy Advance SP had the backlight refitted. Wrinkly Kong's save caves are also omitted; the first one was replaced by Wrinkly's retreat and the rest are replaced by Cranky's Dojo. Swanky's bonus games now feature a virtual reality where the player must collect stars. Some of the Brothers Bear locations and items were altered as well. This is also a side effect of Pacifica's addition, as an extra bear location was added.
Reception
Aggregator | Score |
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GameRankings | 85%[4] (SNES) 75%[11] (GBA) |
Publication | Score |
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Electronic Gaming Monthly | 8.12 of 10[4] (SNES) |
Game Informer | 9 of 10[4] (SNES) 8.5 of 10[5] (GBA) |
GamePro | [9] (GBA) |
GameSpot | 7.8 of 10 [3] (GBA) |
GameSpy | [8] (GBA) |
IGN | 8.5 of 10[6] (SNES) 7.5 of 10[7] (GBA) |
M! Games | 88 of 100[12] (SNES) 76 of 100[13] (GBA) |
Nintendo Power | 8 of 10[5] (GBA) |
Play | 9 of 10[5] (GBA) |
Yahoo! Games | [10](GBA) |
The game went to sell 2.89 million copies worldwide, with 1.7 million copies sold in Japan, and has a 86% for SNES and a 75% for Game Boy Advance on GameRankings, the lowest of the three Donkey Kong Country games. The game was significantly hurt by the newer generation Nintendo 64 console, which was released only several months before. But generally, the game was successful.
References
- ^ a b Rareware.com: Scribes – February 9, 2006 at Internet Archive [David Wise composed "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", and "Bonus Time" (along with "Bonus Win" and "Bonus Lose"); and Eveline Fischer composed the rest of the soundtrack.]
- ^ "Donkey Kong Country 3, for Game Boy Advance". Moby Games. Retrieved December 18, 2010.
- ^ a b Provo, Frank (2005-11-14). "Donkey Kong Country 3 Review for Game Boy Advance - GameSpot". GameSpot. Retrieved 2009-10-10.
- ^ a b c "Donkey Kong Country 3: Dixie Kong's Double Trouble for SNES - GameRankings". Game Rankings. Retrieved 2009-10-06.
- ^ a b c "Donkey Kong Country 3 Reviews and Articles for Game Boy Advance - GameRankings". Game Rankings. Retrieved 2009-10-06.
- ^ Thomas, Lucas (2008-01-04). "IGN: Donkey Kong Country 3: Dixie Kong's Double Trouble Review". IGN.com. Retrieved 2009-10-06.
- ^ Harris, Criag (2008-11-08). "IGN: Donkey Kong Country 3 Review". IGN.com. Retrieved 2009-10-06.
- ^ Stratton, Bryan (2005-11-10). "GameSpy: Donkey Kong Country 3". GameSpy. pp. 1–2. Retrieved 2009-10-06.
- ^ Burner, Rice (2005-10-07). "Review : Donkey Kong Country 3 (Game Boy Advance) - from GamePro.com". GamePro. Archived from the original on 2008-12-06. Retrieved 2009-10-06.
- ^ Saltzman, Marc (2005-11-08). "Donkey Kong Country 3 Review / Game Boy Advance Game Reviews - Yahoo! Video Games". Yahoo!. Retrieved 2009-10-06.
- ^ "Donkey Kong Country 3 for Game Boy Advance - GameRankings". Game Rankings. Retrieved 2009-10-06.
- ^ "Donkey Kong Country 3: Dixie Kong's Double Trouble! for SNES - MobyGames". MobyGames. Retrieved 2009-10-06.
- ^ "Donkey Kong Country 3: Dixie Kong's Double Trouble! for Game Boy Advance - MobyGames". MobyGames. Retrieved 2009-10-06.
External links
- 1996 video games
- Cooperative video games
- Donkey Kong platform games
- Mario Universe games
- Game Boy Advance games
- Nintendo games
- Rareware games
- Super Nintendo Entertainment System games
- Virtual Console games
- Video game sequels
- Video games with pre-rendered 3D graphics
- Video games with 2.5D graphics
- Video games composed by Eveline Fischer Novakovic
- Video games developed in the United Kingdom