Jump to content

Donkey Kong Country 3: Dixie Kong's Double Trouble!

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Darrek Attilla (talk | contribs) at 15:38, 18 July 2013 (Gameplay). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Donkey Kong Country 3:
Dixie Kong's Double Trouble!
Donkey Kong Country 3: Dixie Kong's Double Trouble!
Developer(s)Rare
Publisher(s)Nintendo
Director(s)Tim Stamper
Producer(s)Andrew Collard
Designer(s)Andrew Collard
Paul Weaver
Artist(s)Mark Stevenson
Neil Crook
Composer(s)Eveline Fischer Novakovic
David Wise
SeriesDonkey Kong
Platform(s)Super NES, Game Boy Advance, Virtual Console
Release
November 22, 1996
  • SNES
    Game Boy Advance
    Virtual Console
Genre(s)Platforming
Mode(s)Single-player, multiplayer

Donkey Kong Country 3: Dixie Kong's Double Trouble! is a platform game developed by Rare and published by Nintendo and was the final installment in the Donkey Kong Country series until Nintendo announced Retro Studios would be reviving the series and developing the next installment, Donkey Kong Country Returns, for the Wii. It was released in late 1996 for the Super Nintendo Entertainment System. The game was ported to Game Boy Advance in 2005 with a different soundtrack. The title was released on the Wii's Virtual Console service in North America on December 24, 2007, and the following day in Europe as a special Christmas update (no longer available as of November 25, 2012).

Plot

At the start of the game, Donkey Kong and Diddy Kong have disappeared during a fishing trip to the Northern Kremisphere, a previously unseen part of the DK Isles. Dixie Kong sets off to find the pair and is joined by her cousin Kiddy Kong. Initially, Donkey Kong and Diddy Kong appear to have been kidnapped by a mysterious robot named KAOS, but later in the game it is revealed that King K. Rool, going by the new moniker Baron K. Roolenstein, is the real mastermind behind the pair's disappearance.

File:Donkey Kong Country 3 Shot 1.png
Screenshot of the level Riverside Race, present in the second world.

Gameplay

Donkey Kong Country 3 is a platform game where players control Dixie Kong and her cousin Kiddy Kong through 48 brand new levels. Many of the gameplay elements from previous games in the series see a return in this game, such as barrels, animal helpers and co-operative play. Both of the two playable Kongs have unique abilities, such as Dixie's ability to slow her descent by spinning her pony-tail, and Kiddy's ability to bounce across open water. The Kongs can also throw each other around levels to break cracked floors, hit switches or reach secret areas.

Levels in Donkey Kong Country 3 include a mixture of straight platforming, swimming and on-rails levels. They are based around several returning themes including Forests, Cliff-sides, Factories and Mountain tops, and a host of new themes, such as a pier and inside a mill. The level design is more diverse compared to its predecessors, with more complex puzzles and obstacles. For instance, in one level, Riverside Race, players are followed by a swarm of bees which can instantly kill them and must race to the end of the level against the clock. The game overworld is also more complex, allowing players to explore areas between each area instead of forcing them along a linear path. The game includes several vehicles such as a Motor Boat and Hovercraft which can be used to traverse the overworld.

Several animal helpers return from previous games, including Enguarde the swordfish and Squitter the Spider. New helpers include Ellie the Elephant, who can suck up water in her trunk to spray enemies with, and Parry the Parallel Bird who flies directly above the players character and can be used to collect out-of-reach items. In a first for the series, players can directly control animals instead of just riding them.

Scattered around the Northern Kremisphere overworld are the Brothers Bear, a family of bears which provide the players with hints, key items or other services. Players can collect items in levels to trade with the Bears for other items or to help progress to later levels. Other members from the Kong family, such as Cranky Kong, Wrinkly Kong, Swanky Kong and Funky Kong can also be found around the overworld.

Soundtrack

The soundtrack was composed by Eveline Fischer and David Wise, although Fischer produced most of the game's music.[1]

GBA re-release

As with the past two Donkey Kong Country games, a Game Boy Advance port was developed by Rare. The title omits the original's subtitle "Dixie Kong's Double Trouble!". Amongst the changes is Pacifica, a bonus world exclusive to the GBA version of the game, accessible halfway through. With Pacifica put into the game, the boss known as Barbos was moved there, and in its original place was a whole new boss, Kroctopus. The port also featured a new cheat menu and an all-new soundtrack composed by David Wise[1][2] from the ground up, which replaced the original. GameSpot said in their review that the music was in some cases better than the original, such as the boardwalk levels of Lake Orangatanga.[3] The port also had a number of minor changes, including a brighter screen, around the time when the Game Boy Advance SP had the backlight refitted. Wrinkly Kong's save caves are also omitted; the first one was replaced by Wrinkly's retreat and the rest are replaced by Cranky's Dojo. Swanky's bonus games now feature a virtual reality where the player must collect stars. Some of the Brothers Bear locations and items were altered as well. This is also a side effect of Pacifica's addition, as an extra bear location was added.

Reception

The game went to sell 2.89 million copies worldwide, with 1.7 million copies sold in Japan, and has a 86% for SNES and a 75% for Game Boy Advance on GameRankings, the lowest of the four Donkey Kong Country games. The game was significantly hurt by the newer generation Nintendo 64 console, which was released only several months before. But generally, the game was successful.

Template:Wikipedia books

References

  1. ^ a b Rareware.com: Scribes – February 9, 2006 at Internet Archive [David Wise composed "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", and "Bonus Time" (along with "Bonus Win" and "Bonus Lose"); and Eveline Fischer composed the rest of the soundtrack.]
  2. ^ "Donkey Kong Country 3, for Game Boy Advance". Moby Games. Retrieved December 18, 2010.
  3. ^ a b Provo, Frank (2005-11-14). "Donkey Kong Country 3 Review for Game Boy Advance - GameSpot". GameSpot. Retrieved 2009-10-10.
  4. ^ a b c "Donkey Kong Country 3: Dixie Kong's Double Trouble for SNES - GameRankings". Game Rankings. Retrieved 2009-10-06.
  5. ^ a b c "Donkey Kong Country 3 Reviews and Articles for Game Boy Advance - GameRankings". Game Rankings. Retrieved 2009-10-06.
  6. ^ Thomas, Lucas (2008-01-04). "IGN: Donkey Kong Country 3: Dixie Kong's Double Trouble Review". IGN.com. Retrieved 2009-10-06.
  7. ^ Harris, Criag (2008-11-08). "IGN: Donkey Kong Country 3 Review". IGN.com. Retrieved 2009-10-06.
  8. ^ Stratton, Bryan (2005-11-10). "GameSpy: Donkey Kong Country 3". GameSpy. pp. 1–2. Retrieved 2009-10-06.
  9. ^ Burner, Rice (2005-10-07). "Review : Donkey Kong Country 3 (Game Boy Advance) - from GamePro.com". GamePro. Archived from the original on 2008-12-06. Retrieved 2009-10-06.
  10. ^ Saltzman, Marc (2005-11-08). "Donkey Kong Country 3 Review / Game Boy Advance Game Reviews - Yahoo! Video Games". Yahoo!. Retrieved 2009-10-06.
  11. ^ "Donkey Kong Country 3 for Game Boy Advance - GameRankings". Game Rankings. Retrieved 2009-10-06.
  12. ^ "Donkey Kong Country 3: Dixie Kong's Double Trouble! for SNES - MobyGames". MobyGames. Retrieved 2009-10-06.
  13. ^ "Donkey Kong Country 3: Dixie Kong's Double Trouble! for Game Boy Advance - MobyGames". MobyGames. Retrieved 2009-10-06.