Scaleform Corporation
Company type | Subsidiary of Autodesk |
---|---|
Industry | Computer and video games Game Middleware Game development tool |
Founded | Laurel, Maryland, U.S. (2004) |
Headquarters | Greenbelt, Maryland, U.S. |
Owner | Autodesk, Inc. |
Number of employees | 30 |
Website | Scaleform Official Site |
Scaleform Corporation is a developer providing middleware for use in the video game industry. Their most recent software, Scaleform GFx, is a vector graphics rendering engine used to display Adobe Flash-based user interfaces, HUDs, and animated textures for games[1] for Microsoft Windows, Mac OS X, Linux, as well as Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3,[2] PS Vita,[3] 3DS,[3] Wii,[3] Windows Phone,[4] iOS,[3] and Android[3] platforms.
The Scaleform GFx SDK includes:
- Scaleform 3Di[5] - 3D interface rendering system that can be used to tilt and rotate any 2D Flash element in 3D space including changing the Z and X/Y rotation. Adds stereoscopic 3D UI support to give the appearance that they're floating.
- Scaleform CLIK (Common Lightweight Interface Kit) - easily customizable Flash UI component framework, including buttons, list boxes, drop down menus, sliders, trees and windows, designed by gskinner.com.
- Scaleform UI Kits - prebuilt customizable Flash-based UI templates for high-performance HUD, front end Menu and Multiplayer Lobby that are used to get started quickly.
- Scaleform AMP (Analyzer for Memory and Performance) - profiler tool used to analyze memory and performance of Flash content inside a game or 3D application while running on PC, console or mobiles. AMP gives detailed stats for CPU usage, rendering, and memory, and includes a complete ActionScript profiler with function and per-line timing.
In addition to Scaleform GFx, the company provides two add-on modules:
- Scaleform Video - fully integrated video codec for Flash Video workflow support (currently powered by CRI Movie).
- Scaleform IME - fully integrated Input Method Editor (IME) for Asian chat support.
Technology
Scaleform GFx
Scaleform GFx contains several core systems: a vector-to-triangle tessellation engine with a patent-pending, edge anti-aliasing algorithm that uses subpixel triangles to smooth the edges; mesh cache to manage tessellated triangle data; vector-graphic based font system that uses a single texture to dynamically cache glyphs on demand; optimized ActionScript 3[6] and ActionScript 2 virtual machines with garbage collection; memory and performance analyzers; audio support via a wrapper with FMOD, Wwise and other audio engines; and XML and CSS support.
Games using Scaleform
2005 / 2006
2007
Game | Developer | Publisher | Format |
---|---|---|---|
Ben 10: Protector of Earth | High Voltage Software | D3 Publisher | PS2, Wii |
Crysis | Crytek | Electronic Arts | Windows |
Mass Effect | BioWare | Microsoft Game Studios | Xbox 360 |
Naruto: Rise of a Ninja | Ubisoft Montreal | Ubisoft | Xbox 360 |
Power Rangers: Super Legends | Artificial Mind and Movement | Disney Interactive Studios | Windows, PS2 |
Sega Rally Revo | Bugbear | SEGA | PSP |
Sid Meier's Civilization IV: Beyond the Sword | Firaxis | 2K Games | Windows, Mac |
FreeStyle Football | JC Entertainment | JC Entertainment | Windows |
Tom Clancy's Ghost Recon Advanced Warfighter 2 | Ubisoft Paris | Ubisoft | PSP |
Viva Piñata: Party Animals | Krome Studios | Microsoft Game Studios | Xbox 360 |
Dragonball Online | NTL | CJ Internet | Windows |
JanRyuMon | NCsoft | NCsoft Japan | Windows |
Super Dadada | KB Online | High One Entertainment | Windows |
2008
2009
2010
2011
2012
Game | Developer | Publisher | Format |
---|---|---|---|
Counter-Strike: Global Offensive[10] | Valve, Hidden Path Entertainment | Valve | Windows, OS X, PlayStation Network, Xbox Live Arcade |
Integrated technology partners
Game Engines
- Epic Unreal Engine 3 (UE3)[11] and UDK[12]
- Crytek CryEngine 2[13] and CryEngine 3
- Emergent Gamebryo[14] and LightSpeed[15]
- Sony PhyreEngine
- Infernal Engine
- BigWorld
- HeroEngine
- Trinigy Vision Engine
- Instinct Technology
- Touchdown Entertainment
Other Middleware
See also
References
- ^ "Games Central: "Masthead Licenses Scaleform for Earthrise"".
- ^ Brandon Boyer (2007-04-19). "Scaleform GFx Comes to PSP, PS3". Gamasutra. Retrieved 2008-07-21.
- ^ a b c d e "Scaleform - Usage - Platforms". Autodesk. Retrieved 2012-04-18.
- ^ http://www.develop-online.net/news/42374/A-wealth-of-tools-support-for-Windows-Phone-8
- ^ Kris Graft. "New Scaleform Supports 3D Menus". Gamasutra. Retrieved 2010-04-07.
- ^ Kris Graft. "Scaleform GFx 4 Supports Flash 10 AS3". Gamasutra. Retrieved 2010-10-01.
- ^ "Planet Civilization: Firaxis Games Uses Scaleform's GFC Complete UI Engine for Sid Meier's Civilization IV".
- ^ Brian Ashcraft (2008-08-27). "Gundam Musou Is Back For More Gundam Musou". Kotaku.
- ^ "Gamers Chill Out Online with WildTangent's Polar Pool". Reuters. 2008-04-03.
- ^ "Counter Strike: Global Offensive Update Released". Steam - Product Updates News. Retrieved 16 August 2013.
- ^ "Unreal Engine in major Scaleform UI deal". Develop. Retrieved 2010-05-15.
- ^ "Scaleform to be free for UDK". Develop. Retrieved 2010-05-15.
- ^ "CryEngine 2 Uses Scaleform GFx". GameSpot. Retrieved 2008-07-21.
- ^ "Emergent Fully Integrates Scaleform and SpeedTree in Gamebryo Under Company's Growing Partner Program". Reuters. 2008-02-05. Retrieved 2008-07-21.
- ^ Will Freeman (2009-03-21). "Key middleware providers pledge support for Gamebryo LightSpeed". Develop. Retrieved 2009-08-14.
- ^ Chris Remo (2009-03-12). "Scaleform announces CRI video codec partnership". Gamasutra. Retrieved 2009-08-14.
- ^ "Scaleform and GameSpy Launch Comprehensive In-Game Lobby Solution". IGN. 2008-02-13. Retrieved 2008-07-21.