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Metal Gear Solid V: Ground Zeroes

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Metal Gear Solid V: Ground Zeroes
File:Metal Gear Solid V Ground Zeroes main promotional art.jpg
Japanese box art
Developer(s)Kojima Productions
Publisher(s)Konami
Director(s)Hideo Kojima
Junji Tago[2]
Producer(s)Hideo Kojima
Designer(s)Hideo Kojima
Yoji Shinkawa[2][3]
Artist(s)Yoji Shinkawa
Hideki Sasaki
Masayuki Suzuki[2][3]
Composer(s)Harry Gregson-Williams
Ludvig Forssell
Akihiro Tereuta[2][3]
SeriesMetal Gear
EngineFox Engine[4]
Platform(s)PlayStation 3
PlayStation 4
Xbox 360
Xbox One
ReleaseQ2 2014[1]
Genre(s)Action-adventure, stealth
Mode(s)Single-player

Metal Gear Solid V: Ground Zeroes (Japanese: メタルギアソリッドVグラウンドゼロズ, Hepburn: Metaru Gia Soriddo Faibu Guraundo Zerozu) is an upcoming action-adventure stealth video game developed by Kojima Productions and produced by Konami.[5] It will be part of the tenth main entry in the Metal Gear series, taking place after Metal Gear Solid: Peace Walker. Ground Zeroes will stand alone as the first half to Metal Gear Solid V, acting as the prologue for the upcoming Metal Gear Solid V: The Phantom Pain.[6]

Gameplay

As in Peace Walker, Ground Zeroes will offer a base-building feature that allows player to develop weapons and items from their virtual motherbase. The player is also given the ability to access the motherbase from their real-life smartphones.[7] Series director Hideo Kojima revealed that the game has a new day and night cycle that runs in real-time, and that "depending on how you travel between one stage to the next, the travel time will affect the time of day when you arrive at your destination".[8] A new gameplay direction will allow the player to choose in what order the story events take place by selecting missions in any order they like, and yet still "understand the encompassing message by the end".[9][10]

Hideo Kojima has spoken about the restrictive nature of previous Metal Gear titles, saying that they "set [the player] on one rail to get from point A to point B, with a certain amount of freedom between". In stark contrast, Kojima's team will instead offer the player new ways of traversal and sneaking methods, such as taking a plane, helicopter or motorcycle to the mission area. This is in order for Kojima to accomplish a "true open world experience" with Ground Zeroes.[11]

Premise

Ground Zeroes will take place a certain amount of time after Peace Walker. It stars series protagonist Big Boss (Punished Snake) as he works with the Militaires Sans Frontieres to infiltrate an American black site on Cuban soil called Camp Omega. Snake's mission objectives include rescuing Chico Libre, the young boy from Peace Walker, and to search for the Cipher agent Paz Ortega Andrade. Sometime during his mission, MSF's mother base is attacked by the shadow organization XOF.

Development

File:Ground Zeroes PS4 poster.jpg
A poster for MGSV: Ground Zeroes displayed before the launch event of the PS4.

In February 2012, a site named "Development Without Borders" owned by Konami was uploaded promoting development for a new Metal Gear title, which was titled "The "next" MGS". The site was recruiting staff for the 2012 GDC pavilion in March, and requested applications for several positions for the latest Metal Gear Solid targeted for "high-end consoles and PC" and "next-gen Fox engine".[12][13] As the year went on, screenshots and videos of the newly announced Fox Engine were unveiled by the team.[14] This media demonstrated many random settings and characters, although none related to the Metal Gear series. Certain screenshots, however, were noted to feature a character who resembled the Big Boss character of Metal Gear, walking up to a Stryker AFV previously seen in Metal Gear Solid 4.[15]

The game was later announced on August 30, 2012 originally under the name of Metal Gear Solid: Ground Zeroes. It was revealed at a private function celebrating the twenty-fifth anniversary of the Metal Gear series, and made its public debut two days later at the 2012 Penny Arcade Expo.[16] Director Hideo Kojima confirmed that Big Boss will return as the game's protagonist, and that the story will serve as a prologue to another game in the series.[17] It will be the first game to utilise the Fox game engine developed by Kojima Productions.[18] On January 2013, Kojima revealed that Ground Zeroes will be the first title in the series to be subtitled in Arabic, a feature the team had originally planned for previous games.[19] In addition, he also confirmed that the length of the cutscenes will be reduced as he believes that long cutscenes have become outdated.[9][20]

In an interview with VG247, Hideo Kojima expressed concerns over whether or not Ground Zeroes will be released. He claimed that his aim was to target taboos and mature themes, which he considered to be "quite risky", adding that his roles as creator and producer were in conflict with one another; as creator, Kojima wanted to take the risk of exploring themes that might alienate audiences, but as producer, he had to be able to tone down the content in order to sell as many copies of the game as possible. Ultimately, the role of creator won out, and Kojima described his approach as "prioritising creativity over sales".[21][22][23]

The game will be released both physically and digitally in spring of 2014, as a standalone release from Metal Gear Solid V: The Phantom Pain.[24][25][26]

Kojima has described the connections and differences between Ground Zeroes and The Phantom Pain. Stating that "the advanced capabilities of the FOX Engine have allowed me to tell the new story in a new way," and that "there will be a significant difference in what The Phantom Pain brings to the series, so we want to ease players into the new open world environment and its potential", hoping to achieve that with Ground Zeroes.[27]

A teaser of Ground Zeroes was shown during the PlayStation 4 launch event on November 14. It confirmed exclusive content for PlayStation platforms in the form of a mission titled "Déjà Vu". The mission allows players to control "Classic Snake", a pixelized recreation of Solid Snake's model from the original Metal Gear Solid. Further information on the mission's plot was not discussed.[28]

References

  1. ^ Makuch, Eddie. "Metal Gear Solid 5: Ground Zeroes launching spring 2014". GameSpot. Retrieved 4 November 2013.
  2. ^ a b c d Nyxus (13 Feb 2013). "Fox Engine and MGS Ground Zeroes to be shown next month at GDC". MetalGearSolid.nl. Retrieved 13 February 2013.
  3. ^ a b c "Snake is Back on "FOX"!". Konami. 2 September 2012. Retrieved 2 February 2013.
  4. ^ Crossley, Rob (30 August 2012). "Kojima reveals new Metal Gear Solid game running on Fox Engine". Computer and Video Games UK. Retrieved 31 August 2012.
  5. ^ Reilly, Luke (30 August 2012). "Open-World Metal Gear Solid: Ground Zeroes Unveiled". IGN. Retrieved 30 August 2012.
  6. ^ Sahdev, Ishaan (27 March 2013). "The Phantom Pain And Metal Gear Solid: Ground Zeroes Are Two Separate Games". Retrieved 27 March 2013.
  7. ^ Toyad, Jonathan (27 September 2012). "Metal Gear Solid Ground Zeroes to feature base-building, will support multiple devices". Eurogamer. Retrieved 27 September 2012.
  8. ^ Cocker, Guy (28 September 2012). "Metal Gear Solid: Ground Zeroes includes Mother Base, day/night cycle". Retrieved 15 October 2012.
  9. ^ a b Nyxus (20 January 2013). "Interviews from Dubai: Kojima on Gray Fox game, story telling in Ground Zeroes, next gen and more". Metal Gear Solid Unofficial Site. Retrieved 20 January 2013.
  10. ^ Dubayan (19 January 2013). "My meeting with one of the greatest game directors: Hideo Kojima". Saudi Gamer. Retrieved 20 January 2013.
  11. ^ Sinha, Ravi. "Metal Gear Solid Ground Zeroes: "Ultimate Goal is To Give Players More Freedom"". GamingBolt. Retrieved 15 March 2013.
  12. ^ Purchese, Robert (22 February 2012). "Next Metal Gear Solid targets "high-end consoles", "next-gen" Fox engine". Eurogamer. Retrieved 24 March 2013.
  13. ^ Reilly, Luke (22 February 2012). "Kojima Productions Hiring For "Next" Metal Gear Solid". IGN. Retrieved 24 March 2013.
  14. ^ Yin-Poole, Wesley (2 March 2012). "Hideo Kojima shows off impressive Fox Engine screenshots". EuroGamer.net. Retrieved 4 February 2013.
  15. ^ McGarvey, Sterling (6 October 2011). "Kojima Inspires With Fox Engine, Creative Vision At USC". Gamasutra. Retrieved 4 February 2013.
  16. ^ "Metal Gear Solid: Ground Zeroes PAX Prime 2012 Trailer". 3 September 2012. Retrieved 27 November 2012.
  17. ^ Hillier, Brenna (3 September 2012). "Metal Gear Solid: Ground Zeroes is a "prologue", coming to PS3, Xbox 360". Retrieved 27 November 2012.
  18. ^ Toyad, Jonathan (30 August 2012). "Metal Gear Solid: Ground Zeroes shows off Fox Engine and possible open-world elements". GameSpot UK. CBS Interactive. Retrieved 31 August 2012.
  19. ^ Rabbit (20 January 2013). "Hideo Kojima Interview". At7addak. Retrieved 20 January 2013.
  20. ^ Oommen, Daniel (19 January 2013). "One on One with Hideo Kojima". Youth Arabia. Retrieved 20 January 2013.
  21. ^ Akerman, Nick (22 Feb 2013). "Metal Gear Solid: Ground Zeroes will tackle many taboos, may not release in its current state". VG247. Retrieved 22 February 2013.
  22. ^ "Metal Gear Solid Ground Zeroes - May Not Release In Its Current State And New Spin-offs, Possibly With The Boss". MGSTV. 22 Feb 2013. Retrieved 22 February 2013.
  23. ^ MoStWaNteD (22 Feb 2013). "Konami: Metal Gear Solid: Ground Zeroes Tackles Lots of Taboos, Risky To Be Released". Latest News Explorer. Retrieved 22 February 2013.
  24. ^ Narcisse, Evan. "Metal Gear Solid V: Ground Zeroes Comes Out Spring 2014". Kotaku. Retrieved 4 November 2013.
  25. ^ Kubba, Sinan. "Metal Gear Solid 5: Ground Zeroes ends wait in spring 2014". Joystiq. Retrieved 4 November 2013.
  26. ^ MacDonalad, Keza. "Metal Gear Solid: Ground Zeroes Release Date". IGN. Retrieved 4 November 2013.
  27. ^ MacDonald, Keza. "Metal Gear Solid: Ground Zeroes Release Date". IGN. Retrieved 4 November 2013.
  28. ^ Serrels, Mark. "MGSV: Ground Zeroes Has Classic Snake Missions, Exclusive To PS3 and PS4". Kotaku. Retrieved 15 November 2013.