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South Park: The Stick of Truth

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South Park: The Stick of Truth
Developer(s)Obsidian Entertainment
South Park Digital Studios
Publisher(s)Ubisoft
Director(s)Chris Brion
Chris Parker
Zane Lyon
Producer(s)Todd Benson
Matthew Singh
Designer(s)Matt MacLean
Charles Staples
Programmer(s)Dan Spitzley
Artist(s)Brian Menze
Writer(s)Trey Parker
Matt Stone
Composer(s)Jamie Dunlap
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
Release
  • NA: March 4, 2014
  • AU: March 6, 2014
  • EU: March 7, 2014
Genre(s)Role-playing
Mode(s)Single-player

South Park: The Stick of Truth is a 2014 role-playing video game developed by Obsidian Entertainment in collaboration with South Park Digital Studios, and released by Ubisoft for the PlayStation 3 and Xbox 360 video game consoles, and Microsoft Windows. Based on the American adult animated television series South Park, The Stick of Truth follows The New Kid, who has moved to the eponymous town, and becomes involved in an epic role-play fantasy war involving humans, wizards, and elves, fighting for control of the all-powerful Stick of Truth. Their game quickly escalates out of control, bringing them into conflict with aliens, Nazis, and gnomes, and threatening the entire town with destruction.

The game began development in 2009 when South Park creators Trey Parker and Matt Stone approached Obsidian about making a role-playing game designed to look exactly like the TV series. The pair were involved throughout the game's production, writing its script, consulting on the design, and voicing many of the characters, as they do on the show. The Stick of Truth's development was turbulent, seeing it move release dates multiple times, from its initial date in March 2013, to its eventual release in March 2014, and a change in publisher, surviving the bankruptcy of original publisher THQ, and an auction sale of the publishing rights that was purchased by Ubisoft in early 2013.

The game featured several controversial scenes that saw it censored in several regions, at the request of ratings bodies, and also by Ubisoft itself, to block interactive scenes of abortion and anal probing, and images of Nazi-related paraphernalia. The Stick of Truth was released to critical acclaim with unanimous critics citing it as the best South Park video game of all time.

Gameplay

South Park: The Stick of Truth is a role-playing video game viewed from a 2D-like, third-person perspective.[1] The player controls the New Kid, as he traverses the fictional Colorado town of South Park. The player is able to freely explore the town, although some areas remain inaccessible until certain milestones in the main story. The player has access to a party of notable characters from the series who accompany the New Kid as they explore the town, although only one can be equipped at any time.[2] The player chooses to play as one of four character archetypes at the beginning of the game: Fighter, Thief, Mage, and Jew. Each class has it's own specific abilities; armor and weapons are not limited by class, allowing a Mage to focus on melee attacks like a Fighter.[2]

The main character and his allies possess a variety of melee, ranged, and magic attacks. The player gains experience by completing tasks and winning battles; earning enough experience allows the player to level up, enabling them to enhance their abilities, such as increasing the number of enemies an attack hits or the amount of damage inflicted.[3] Magic is represented by the characters' ability to fart, with different farts available to accomplish different tasks: the "Cup-A-Spell" allows the player to throw a fart to interact with a distant object, the "Nagasaki" destroys blockades, and the "Sneaky Squeaker" can be thrown to create a sound that distracts enemies. The player can also augment attacks with farts as long as they possess enough magical energy.[4][5][6]

While moving around the town, the player can use various unlockable abilities such as teleportation to access otherwise inaccessible areas, or use the interactive environment to gain an advantage over enemy forces; for example, the player can fart on an exposed flame, causing an explosion that knocks out nearby enemies, removing the need to battle them.[1] While wandering the town, actions committed against enemies can affect them in battle; striking the enemy before battle begins allows the player to have the first turn, and vice versa.[2][7] The game features a fast travel system, allowing the player to call on Timmy to immediately transport them to a previously visited fast travel station.[8]

When combat is triggered, the character is taken to a battle area separate from the open game world.[9] Combat employs turn based gameplay,[1] with each character having a turn to attack or defend before yielding to the next character. During attacks or blocks, a flashing icon indicates that inputting the correct prompts allows the player to inflict more damage, or mitigate incoming attacks more effectively.[10] Basic attacks are used to hit unarmored enemies and wear down shields, and heavy attacks weaken armored enemies.[11] Only one party member can join the player in battle.[2] Certain characters can be summoned during battle to unleash special attacks capable of defeating several enemies simultaneously; Jesus sprays gunfire wildly dealing significant damage, while Mr. Slave squeezes an enemy into his rectum, scaring his allies away.[11] Weapons and armor can be enhanced using "strap-ons" like fake vampire teeth, bubble gum, or a Jew-pacabra claw, which provide effects including: causing enemies to bleed, and lose health; weakening enemy armor; boosting player health, or stealing it from opponents; and disgusting foes to make them "grossed out", causing them to periodically vomit.[12][13][9]

The player is encouraged to explore the game world away from the main game to find Chinpokomon toys,[13] or new friends that are added to the character's Facebook; collecting friends allows the player to unlock various perks that permanently improve the player's statistics, providing extra damage, or resistance to negative effects.[1][3][8]

Synopsis

Setting

South Park: The Stick of Truth is set in the fictional Colorado Rocky Mountains town of South Park.[14] The player character is The New Kid, dubbed "Douchebag", a silent protagonist who has recently moved to the town. Befriending the local boys, he becomes involved in an epic role-playing fantasy game, featuring wizards and warriors battling for control of the Stick of Truth, a twig that possesses limitless power. The humans, led by Wizard King Cartman, make their home in the Kingdom of Kupa Keep, a makeshift camp built in Cartman's backyard; among their number are paladin Butters, thief Craig, cleric Token, Clyde, Tweek, and Kenny, a young boy who role-plays as a princess. The elves, led by the Elf King Kyle, meanwhile reside in the Elven kingdom in Kyle's backyard, with their members, warrior Stan and Jimmy the bard. The boys conduct their game throughout the town, out into the surrounding forest and even into Canada.[11][15][16]

The Stick of Truth features many characters from the history of the South Park television series, including: Randy Marsh, Stan's dad; Mr. Garrison; the sexual deviant Mr. Slave; Jesus; Mr. Mackey; Al Gore;[11] Mr. Hankey; uncle Jimbo, Tuong Lu Kim, Timmy, Terrance and Phillip, the Underpants Gnomes;[3] and the goth kids.

Plot

The Stick of Truth follows "The New Kid", who has moved with his parents to South Park to escape his forgotten past. Sent out to make friends, the New Kid quickly allies with Butters, Princess Kenny and their leader Cartman, who are role-playing as humans in a fantasy war with the drow elves, led by Kyle and Stan. The New Kid, dubbed "Douchebag", is introduced to the Stick of Truth, a coveted item of unlimited power. The elves attack Cartman's backyard castle of Kupa Keep and take the Stick. Cartman banishes Clyde from the group for failing to defend the stick. With the help of Cartman's best warriors, Douchebag recovers the Stick from Jimmy. That night, Douchebag and several town residents are abducted by aliens. Douchebag escapes his confinement with the help of Stan's dad Randy, and crashes the alien ship into the town's mall.

By morning, the crash has been covered up by the government, with the explanation that a Taco Bell is being built. Douchebag visits Kupa Keep to learn that the Stick has again been stolen by the elves. Cartman tasks Douchebag with recruiting the goth kids, who demand that Douchebag prove he is a non-conformist. Randy agrees to help Douchebag after he infiltrates the Taco Bell and and discovers that government agents are plotting to destroy the town in order to wipe out alien goo released from the ship that turns living creatures into Nazi zombies; an infected person escapes government containment, unleashing the virus on South Park.

That night, Cartman or Kyle (dependent on who the player chooses to follow) leads their respective side against the opposition at the school. Here, the kids learn that it was Clyde who had stolen the Stick in revenge at his banishment. Clyde rallies defectors from the humans and elves and uses the alien goo to create his own Nazi zombies. The humans and elves band together to oppose Clyde, but are too few in number to fight him. At night, Douchebag is awoken by gnomes stealing his underpants from whom he gains the ability to change size at will.

Out of desperation, Douchebag is told to invite the girls to play the game. They agree to help after Douchebag helps discover which of their friends has been spreading gossip, a quest that sees him infiltrate an abortion clinic, and travel across Canada. Flanked by the girls and Star Trek role-players, the humans and elves attack Clyde's dark tower, fighting through his army. Randy arrives and reveals that the government agents have planted a nuclear device in Mr. Slave's anus to blow up South Park, forcing Douchebag to shrink down and enter Mr. Slave to disarm the bomb.[2] Douchebag finally confronts Clyde, and is forced to battle a resurrected Nazi Zombie Chef; Chef is defeated and Clyde decides he is not playing any more.

The government agents arrive, revealing that Douchebag went into hiding to escape them because of his innate ability to make friends on any social network such as Facebook, which the government wanted to use for its own ends. Learning of the Stick's power, the chief agent takes it for himself and bargains with Douchebag to help him use it in exchange for sharing the power. Douchebag refuses, but Princess Kenny betrays the group, using the stick to fight them and ultimately infecting himself with the Nazi virus. Unable to defeat Princess Kenny, Cartman tells Douchebag to break their sacred rule, by farting on Kenny's balls, which he does. The resulting explosion defeats Kenny, and completely cures the town of the Nazi virus. In the epilogue, as South Park rebuilds, the group retrieves the Stick of Truth, but decide that its power is too great for any person to hold and throw it into Stark's Pond.

Development

South Park creators Trey Parker (l) and Matt Stone in 2007. The pair were directly involved with the development of The Stick of Truth to maintain the authenticity of the show.

Development of South Park: The Stick of Truth took place over four years, beginning in 2009, when South Park Digital Studios contacted Obsidian Entertainment to discuss their intention to pursue a new South Park game. South Park co-creator Trey Parker was a fan of some of Obsidian's games, including Fallout: New Vegas (2010), and wanted to create a role-playing game, a series the pair had enjoyed since their childhoods.[17][18][19] Parker and Stone met with Obsidian representatives to discuss their idea, and their insistence that any game must look like the show.[17] The South Park team developed an animation of how they conceived the opening of the game appearing, to detail what they wanted to accomplish with Obsidian in terms of appearance and gameplay mechanics.[20] While the series had inspired several licensed games, such as South Park (1998) and South Park Rally (1999), Parker and Stone had not been involved in their development, and later voiced their criticism of the titles' quality. Negative reaction to those games made the pair more protective of their property, turning down several requests to license the series for new games, and led to their greater involvement on The Stick of Truth.[18][21][22][23]

Parker and Stone worked closely with Obsidian on the project, while also working on their musical The Book of Mormon, sometimes having two-to-three hour meetings over four consecutive days, and worked with Obsidian up until two weeks before the game was shipped.[17] Parker's original idea was for the game to be a South Park version of the 2011 role playing, fantasy game The Elder Scrolls V: Skyrim, and he estimated the first script he produced to be 500 pages long.[18] Their involvement did not just extend to creative input, as their company also initially financed the game, believing that the controversial concept would struggle to receive financing from publishers without restricting the content to make it more marketable. The initial funding was designed to allow Obsidian to develop the game enough to then show a more complete concept to potential publishers.[17] THQ agreed to work with Obsidian, announcing their partnership in December 2011, to work on South Park: The Game, as it was then known.[24] This partnership became a full publishing arrangement after South Park owner Viacom, wary of video games, cut its funding. Obsidian signed with THQ, aware that it was experiencing some financial difficulty.[17]

In March 2012, Obsidian's upcoming project for the Xbox One, codenamed "North Carolina", was cancelled by Microsoft after seven months of development, resulting in the layoff of approximately 20–30 employees, both from that project and the Stick of Truth team.[25][26] The game's name was revealed as South Park: The Stick of Truth in May 2012.[27] In December 2012, THQ filed for chapter 11 bankruptcy after suffering several release failures. The Stick of Truth remained on schedule as THQ attempted to use the bankruptcy period to restructure and return its business to profit, but the company failed to find a buyer, and a Delaware court ordered that THQ was worth more if it's assets were sold off individually.[28][29]

The rights to The Stick of Truth were auctioned off during the Christmas period, and Obsidian was not made aware the rights were to be sold until the auction was announced.[17][30] South Park Digital Studios filed an objection to THQ's ability to sell the publishing rights, arguing that THQ alone had been granted the rights to use specific South Park trademarks and copyrights. Additionally, South Park Digital argued that even if the rights were sold, THQ would owe them $2.275 million, and that they held the option to recover all elements of the game and South Park related creations. THQ requested that the court overrule South Park Digital, arguing that their rights were exclusive and thus transferrable. However, on January 24, 2013, the United States bankruptcy court approved the sale of THQ's assets, including The Stick of Truth.[31][32]

The rights were ultimately bought by Ubisoft for $3.2 million, and within three weeks they had decided that the game required significant changes, delaying the game to September 2013, then December 2013, and later to its eventual release date in March 2014. Parker and Stone, with input from a Ubisoft creative consultant, concluded that their original vision would take too long, and be too costly to produce.[18] In a 2014 interview, Obsidian leader Feargus Urquhart said he could not comment on what changes were made following Ubisoft's involvement.[17][30] South Park: The Stick of Truth was officially released to manufacturing on February 12, 2014.[33]

Design

During Obsidian's first meeting with Parker and Stone, it was decided that the game would only be made if it could faithfully represent the show's unique 2D look, which is based on the style of cutout animation.[34] Obsidian provided the creators proofs of concept that they could achieve the South Park look, with which the creators were happy.[34] Skyrim served as the game's initial influence, but the final product was heavily influenced by the 1995 role playing game EarthBound.[18] While the final game features four playable character types (Fighter, Thief, Mage, and Jew), an early version of the game featured five playable classes: Paladin, Wizard, Rogue, Adventurer, and Jew, with the Jew described as a cross between a Monk and a Paladin, that is "high risk, high reward" and strongest when closest to death.[35] The fantasy setting required Obsidian to create various items, armor, and weapons, but Parker and Stone told them to "make it crappier", to ensure they appeared to be items that the children had found or made themselves, such as golf clubs, hammers, suction cup arrows and wooden swords for weaponry, to bathrobes, oven mitt gloves, and towels used as capes, for clothing. The South Park studios provided all of the show's art assets from throughout its history, allowing Obsidian to include unused ideas like Chinpokomon designs.[36] Alongside actors from the show providing voice work, Obsidian was given access to South Park's audio resources including sound effects, music, and the show's composer.[37] In June 2012, it was announced that the Xbox 360 version would support the console's input device, Kinect, enabling players to give voice commands to the characters, taunt enemies, and insult Cartman, which would receive a response from the character.[38] However, the Kinect support was eventually dropped.[citation needed]

Release

South Park: The Stick of Truth was released in North America on March 5, 2014, for the PlayStation 3 and Xbox 360 consoles, and Microsoft Windows, followed on March 6 in Australia, and March 7 in Europe.[39][40] The game had been originally scheduled for release a year earlier on March 5, 2013, but this was pushed back two months by then-publisher THQ.[41] After THQ filed for chapter 11 bankruptcy in January 2013, publisher Ubisoft purchases the rights to the game, with the release being pushed to an unspecified date;[42] by May 2013, Ubisoft confirmed that the game would still be released that year, after it had been omitted from the publisher's official upcoming games release schedule.[43] On September 26, 2013, Ubisoft announced that The Stick of Truth would be released in December 2013, but the game was again delayed in October 2013, being pushed back to its eventual March 2014 release.[44][45][39][40] The game received a further delay in Germany and Austria, after it was discovered that the regional version of the game still contained references to Nazis.[46]

A collector's edition, called the "Grand Wizard Edition", was made available, containing the game, a 6-inch figure of Grand Wizard Cartman created by Kidrobot, a map of the South Park kingdom, and the Ultimate Fellowship downloadable content pack. The Ultimate Fellowship content includes four different outfits with different abilities: the Necromancer Sorcerer outfit provides increased fire damage; the Rogue Assassin outfit rewards the player with extra money; the Ranger Elf outfit raises weapon damage; and the Holy Defender outfit increases defense.[47]

At E3 2012 in June 2012, it was announced that there would be multiple DLC packs, the first 3 of which will debut on Xbox 360 first and the DLC pack "Mysterion Superhero" would be an Xbox 360 exclusive.[48] In the gameplay trailer released on December 9, 2012, it was revealed that the pre-order bonus would be the "Good Times With Weapons" pack, which includes the Bulrog Chicken Attack, Cartman's Kick-Ass Sai weapons, and the Samurai costume.[49]

In November 2013, the South Park TV series featured the "Black Friday" trilogy of episodes ("Black Friday", "A Song of Ass and Fire", and "Titties and Dragons"), which served as a narrative prequel to the game, featuring the characters in similar outfits and roles.[50][51][52] The episodes lampooned the game's lengthy development, with "Black Friday" seeing Cartman tell Kyle not to "pre-order a game that some assholes in California haven’t even finished making yet", referring to California-based Obsidian,[53] while "Tittes and Dragons" concludes with an advert announcing the game's release date accompanied by Butters declaring his skepticism.[citation needed] IGN's Max Nicholson said the episode "felt like a sneak peek" for the game, and if nothing else, was "good marketing" in light of the numerous delays to the release of the game.[54] The characters' costumes and classes appear to be based on the South Park episode "The Return of the Fellowship of the Ring to the Two Towers".[55]

Censorship

In European territories, certain sections of the game were replaced with cards explaining what happens in the scene, and mocking the reasons that it cannot be viewed.

Shortly before its release, Ubisoft announced that it would voluntarily censor six scenes from the game, calling it a "market decision made by Ubisoft EMEA", and not a response to input from any censors. PlayStation 3 and Xbox 360 versions were affected in European territories, the Middle East, Africa, and Russia, while the Microsoft Windows version remained uncensored.[56][57] The censorship affected all formats in Australia, Singapore, Hong Kong, Germany, Austria, and Taiwan.[58] The North American release was the only version to appear uncensored on all formats. Germany received other specific censoring relating to the use of Nazi and Hitler related imagery including Swastika, and Nazi salutes, which are illegal in the country. Commenting on the situation, a spokesman for the European video game content rating system Pan European Game Information (PEGI) confirmed that the uncensored version had been submitted and approved for release with an 18 rating-meaning the game would be acceptable for people over eighteen years of age. However, Ubisoft resubmitted the censored version without input from PEGI without explanation; this version again passed with an 18-rating.[56]

The specific scenes removed related to events involving anal probing by aliens, and a scene where the player character performs an abortion. In their place, the game displays a still image of a statue holding its face in its hand, with an explicit description of what occurs within the scene.[56] In Australia, the same scenes were removed because the Australian Classification Board refused to rate the game for release due to sexual violence, specifically because of the child player character being subjected to anal probing, and the interactive abortion scene. Like the European version, the scenes were replaced with a placeholder card featuring an explanation of what was removed, over an image of a crying koala.[59]

Discussing the situation, Stone said that he had been told changes had to be made for the game to be released, but that he and Parker inserted the placeholder cards so that the censorship would not be hidden. He called the censorship a double standard, that the pair resisted, but that he felt it did not ruin the game, and the cards allowed them to mock the changes.[60]

Reception

South Park: The Stick of Truth has received critical acclaim. Aggregating review websites GameRankings and Metacritic gave the PC version 87.32% and 85/100,[61][64] the PlayStation 3 version 85.20% and 85/100[62][65] and the Xbox 360 version 83.76% and 82/100.[63][66]

IGN gave the game 9/10, praising its humour and RPG mechanics whilst criticising the similarity between the classes in the game.[76] Game Informer rated the game an 8.5/10[70] and GameSpot a 7/10.[72]

GameZone gave the PC version an 8/10, stating "South Park: The Stick of Truth may be the best video game spin-off in the show’s 17 year history."[74]

See also

References

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