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This is an old revision of this page, as edited by 23.126.70.31 (talk) at 14:57, 15 April 2014 (Cleanup). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

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The descriptions of the highest and lowest dps classes are subjective. Newer patches to the game make any superlative comparisons obsolete, and a class' measurable dps is variable in any event, depending on such factors as a character's gear, the target's armor and resistances, and random combat elements such as hit rates on the target.

Merge with DPS

Definitely looks like the "DPS" and "Damage Per Second" articles should be merged. The articles are completely redundant. Jeffhoy 12:12, 14 March 2007 (UTC)[reply]

Done. --Mrwojo 06:31, 24 March 2007 (UTC)[reply]

Guild Wars Reference

This article references the guild wars elementalist as one of the highest DPS classes in the game. Infact, ele's are fairly low damage compared to other classes (part of why they aren't run in competitive play outside of snare capicity). An Ele is lucky to break 1800 damage per minute, when warriors can come close to that just by autoattacking (with skills, warriors approach 2600 damage per minute). On a spike, Rangers have much higher damage due to the buff's applicable to their fast attacking speed on hunters shot and interupts. Guild wars is just a bad example over all due to the emphasis on team play. I recomend changing this reference to Rouges in World of Warcraft. The entire idea behind rouges is for maximum DPS combined with a stun lock, something that is not replicated in guild wars very well due to the concentration on bypassing defense rather than hitting the absolute highest possible damage.Kumlekar (talk) 06:59, 11 February 2009 (UTC)[reply]

Cleanup

2 things. 1: We really do need to work on making this section more readable to those outside the gaming community. 2: We need to cite some sources here. Forums and blogs won't be acceptible. We need to see if there have been any academic publications (as they're more likely than news articles) on this topic. He's Gone Mental 16:31, 1 November 2011 (UTC)[reply]

I fixed one section where the original text just assumed critical damage was double, and glancing damage was half. Those ratios are, in my experience, typical but not universal. This sort of thing, assuming a universal game mechanic, appears elsewhere in the article, but I didn't have time to fix all occurrences. 23.126.70.31 (talk) 14:57, 15 April 2014 (UTC)[reply]

Biased toward games like World of Warcraft

The article speaks about the WoW concept of "Raids" as if the article ONLY applies directly to that game and concept and no other. Needs other examples of games where DPS applies or other parts of games where DPS is especially relevent. — Preceding unsigned comment added by 82.132.139.214 (talk) 23:41, 5 January 2012 (UTC)[reply]