Multi-scale camouflage
Digital camouflage provides a disruptive effect through the use of pixellated patterns at a range of scales, meaning that the military camouflage helps to defeat observation at a range of distances.
History
The scale of camouflage patterns has an obvious effect on their use. Large structures need larger patterns than smaller vehicles and single soldiers to disrupt their shape. At the same time, large patterns are more effective from afar, while small scale patterns work better up close.[1]
During the Second World War, Johann Georg Otto Schick[a] designed a number of patterns for the Waffen-SS, combining micro- and macro-patterns in one scheme.[2] The German Army developed the idea further in the 1970s into Flecktarn, which combines smaller shapes with dithering; this softens the edges of the large scale pattern, making the underlying objects harder to discern.[3]
Pixellated shapes pre-date computer aided design by many years, already being used in Soviet Union experiments with camouflage patterns, such as "TTsMKK"[b] developed in 1944 or 1945. The pattern uses areas of olive green, sand, and black pixels running together in broken patches at a range of scales.[4]
In the 1970s, US Army officer Timothy R. O'Neill suggested that patterns consisting of square blocks of colour would provide effective camouflage.[5] This aroused little interest at the time, but by 2000, O'Neill's idea was combined with patterns like the German Flecktarn to create pixellated patterns like CADPAT or MARPAT. Battledress in digital camouflage patterns was first designed by the Canadian Forces. The "digital" refers to the coordinates of the pattern, which are digitally defined.[6] The term is also used of computer generated patterns like the non-pixellated Multicam and the Italian fractal Vegetato pattern.[7]
According to the patent for MARPAT, pixellation does not in itself contribute to the camouflaging effect. The pixellated style, however, simplifies design and eases printing on fabric, compared to more traditional "splotchy" patterns. While pixellated patterns are becoming widespread, critics maintain that the pixellated look is a question of fashion rather than function.[5][8] However, the basis of "digital" camouflage was lost in tech reports; the design technique actually has three purposes: (1) to add high spatial frequency texture components that add concealment at closer ranges, (2) to modify visual processing of edges, and (3) to produce intermediate colours by a dithering effect.
"Digitizing" a pattern does not of itself improve performance; the design process is actually more complex, and involves colour and contrast as well as overall disruptive effect of specific pattern geometry. A failure to consider all elements of pattern design tends to result in poor results. The US Army's universal camouflage pattern (UCP), for example, performed poorly because of low pattern contrast ("isoluminance" — beyond very close range, the design looks like a field of solid light gray) and arbitrary color selection, neither of which could be saved by quantizing (digitizing) the pattern geometry.[9]
Notes
References
- ^ Craemer, Guy. "Dual Texture - U.S. Army digital camouflage". United Dynamics Corp. Retrieved 27 September 2012.}
- ^ Peterson, D. (2001). Waffen-SS Camouflage Uniforms and Post-war Derivatives. Crowood. p. 64. ISBN 978-1-86126-474-9.
- ^ Turner, B. "1938 amoeba pattern, green base". Kamouflage.net. Retrieved 28 September 2012.
- ^ Turner, Brad (2004–2010). "1944/45 3-colour deceptive camouflage pattern (TTsMKK)". Kamouflage.net. Retrieved 24 January 2013.
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: CS1 maint: date format (link)* Turner, B. "Bundeswehr Flecktarn, Federal Republic of Germany". Camouflage.net. Retrieved 28 September 2012. - ^ a b Gye, H. (25 June 2012). "How U.S. Army spent $5BILLION on 'failed' pixel camouflage ... because they 'wanted to look cooler than Marines'". Daily Mail. Retrieved 21 November 2012.
'Brand identity trumped camouflage utility,' according to military journalist Eric Graves. 'That's what this really comes down to: we can't allow the Marine Corps to look more cool than the Army.'
- ^ Craemer, Guy (2007). "CADPAT or MARPAT Camouflage". Who did it first; Canada or the US?. Hyperstealth. Retrieved February 3, 2012.
- ^ Strikehold (2010). "Making Sense of Digital Camouflage". Strikehold. Retrieved 2 September 2012.
- ^ Engber, D. (5 July 2012). "Lost in the Wilderness, the military's misadventures in pixellated camouflage". State. Retrieved 27 September 2012.
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mismatch (help) - ^ O'Neill, Matthews & Swiergosz (2003)