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Caverns of the Snow Witch

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Caverns of the Snow Witch
The original Puffin Books cover of Caverns of the Snow Witch
AuthorIan Livingstone[1]
IllustratorsGary Ward
Edward Crosby
Cover artistLes Edwards (UK)
R. Courtney (USA)[1]
SeriesFighting Fantasy
  • Puffin number: 9
  • Wizard number: 10
GenreFantasy
Location: Allansia, Titan
PublishedPuffin (UK): 1984[1]
Dell/Laurel-Leaf (USA): 1985[1]
ISBN[[Special:BookSources/%7F%27%22%60UNIQ--templatestyles-00000006-QINU%60%22%27%7F%3Cdiv+class%3D%22plainlist%22%3E%3Cul%3E%3Cli%3EPuffin%3A+ISBN+0-14-031830-5%3C%2Fli%3E%3Cli%3EWizard%3A+ISBN+1-84046-432-1%3C%2Fli%3E%3C%2Ful%3E%3C%2Fdiv%3E |
  • Puffin: ISBN 0-14-031830-5
  • Wizard: ISBN 1-84046-432-1
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Caverns of the Snow Witch single-player roleplaying gamebook, written by Ian Livingstone, illustrated by Gary Ward and Edward Crosby and originally published in 1984 by Puffin Books. It was later republished by Wizard Books in 2003. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 9th in the series in the original Puffin series (ISBN 0-14-031830-5) and 10th in the modern Wizard series (ISBN 1-84046-432-1).

Creation

The story was first published in Warlock: The Fighting Fantasy Magazine as two smaller, separate adventures. Livingstone later combined both adventures and expanded the plot to create the final story.

Story

Caverns of the Snow Witch is a fantasy scenario in which the hero, a guard on a merchant's caravan in frozen Allansia, undertakes to hunt down a killer beast; encounters include hill trolls, Neanderthals, and the Snow Witch's crystal warriors.[1]

Deep within the Crystal Caves of the Icefinger Mountains, the dreaded Snow Witch is plotting to bring on a new ice age. A brave trapper dies in your arms and lays the burden of his mission on your shoulders. But time is running out — will YOU take up the challenge?

The story takes the form of a campaign: the player must first locate the correct path to the lair of the Snow Witch, defeat the villain and her minions, and finally after escaping with allies find a means of overcoming a potentially fatal curse.

Reception

RPG.net stated the concept was "substantially better than The Warlock of Firetop Mountain, and certainly more novel than your typical dungeon crawl."[2]

In other media

  • A digital version is being developed by Tin Man Games available for Android and iOS.[3]
  • In 2003 the full gamebook was converted into a 40-page role-playing adventure published by Myriador.[2]

See also

Footnotes

  1. ^ a b c d e Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 366. ISBN 0-87975-653-5.
  2. ^ a b http://www.rpg.net/reviews/archive/9/9359.phtml
  3. ^ "Tin Man Games – Caverns of the Snow Witch". Retrieved 20 August 2014.