James Bond in video games
Over the past twenty years there have been numerous James Bond games featuring Ian Fleming's British secret service agent, Commander James Bond.
Video games
History
Since 1983, there have been numerous video games based on the official films, Ian Fleming's novels, and even original scripts created by the developer or publisher of the game.
The video games were somewhat prosperous in the 1980s and early 1990s, featuring a mixture of styles including side-scrolling action and text adventure. The popularity of the James Bond video game didn't really take off, however, until 1997's GoldenEye 007 by Rare for the Nintendo 64. GoldenEye 007 was a first-person shooter that expanded on the film and added a multiplayer component to the game that was well-liked among gamers. Subsequently, virtually every Bond video game has attempted to copy GoldenEye 007's accomplishment and features with varying degrees of success.
The next Bond game, based on the film Tomorrow Never Dies, was not developed by Rare, and featured a third-person viewpoint in contrast to GoldenEye 007's first-person perspective. When the game met muted success, the next title, The World Is Not Enough, returned to first-person. However, publisher Electronic Arts, which owned the rights to publish video games based on the Bond franchise, chose different developers for different systems - Eurocom for the Nintendo 64 and Black Ops for the PlayStation, with drastically different results. Eurocom's N64 title was released to good reviews, while Black Ops' PlayStation version was pounded by critics. Nevertheless, neither game garnered the success or achieved as much as GoldenEye 007, and EA finally decided to detach the games from the films.
In 2002, EA released Agent Under Fire for Xbox, PlayStation 2, and GameCube, featuring an original storyline and lacking the likeness of then-Bond Pierce Brosnan (although the appearance of Bond was very similar to that of Brosnan). In addition to breaking from the official film continuity, the game took risks by adding the new elements of "rail" shooting and driving segments to a first-person shooter; the results were mixed. EA refined the gameplay and released Nightfire in 2002, again featuring an original story line but now fully sporting Pierce Brosnan's likeness. The game received better critical success, although the PC version failed to garner similar reviews.
In the Fall of 2004, EA Games released GoldenEye: Rogue Agent for the Xbox, PlayStation 2, GameCube and later the Nintendo DS. This is the first game based on the 007 franchise in which the player does not take on the role of James Bond himself, but rather an aspiring 00 Agent recruited by Auric Goldfinger, the villain from the film and novel Goldfinger. The game has little to do with GoldenEye the film or the video game, and was released to mediocre reviews.
Everything or Nothing, released in 2004, is notable for being the first successful game to break away from the mold laid out by GoldenEye 007. It was also the first Bond game to use an entirely original story, unrelated to the Fleming books, or MGM movies. Everything or Nothing featured a third-person perspective and it removed the multiplayer portion of the game and in its stead replaced it with a cooperative element. It was also the first game to cast well known actors in the roles of its characters including Willem Dafoe, Shannon Elizabeth, John Cleese, and Judi Dench among others, not to mention Pierce Brosnan himself providing the voice and likeness of Bond, and Bond screenwriter Bruce Feirstein providing the story and dialogue. While Nightfire was the first James Bond video game to have its own original theme song, Everything or Nothing was the first to have its theme song performed by a noted singer, in this case Mya Harrison who also provided the voice and likeness of one of the game's characters. Some reviewers referred to this game as 2004's James Bond film, and with Brosnan's subsequent departure from the role, the game is considered by some to be his swan song as 007.
Until the release of the video game From Russia with Love in 2005, every James Bond game produced since GoldenEye 007, (with the exception of 007 Racing) used Pierce Brosnan's likeness or one very similar as James Bond, even though Everything or Nothing was the first game to which he contributed his actual voice to. In 2005's video game adaptation of the 1963 film From Russia with Love, the player controlled agent 007 with the likeness of Sean Connery. This was the second game based on a Connery Bond film (the first was a 1986 text adventure based upon Goldfinger) and the first to use his likeness and voice, as agent 007.
Since 1999, Electronic Arts has held the exclusive rights to develop games based on the official James Bond films. In 2003, MGM Interactive extended their deal with EA till 2010, however, this deal will end in September 2007 due to EA's commitment to move away from movie franchise games and focus more on internal IPs. Additionally, at least one source claims that EA's inability to develop and have a game ready to tie-into Casino Royale (2006), led to the two companies terminating their deal; MGM standing to lose millions in licence fees [1]. In May 2006 Activision acquired non-exclusive rights to develop and publish James Bond games; an exclusive deal with Activision takes effect in September 2007 [2].
Weapons in video games
Although James Bond is known for his use of the Walther PPK and Walther P99 pistols in the books and films, the video games often change the name of the guns to avoid possible copyright problems. For the games, the name of the Walther PPK usually is changed to "PP7." In more recent games, Bond uses a "Wolfram PP7," however in GoldenEye 007 and later From Russia with Love, it was referred to as just "PP7", although the model in both games had a number of differing variations such a silenced model. The Walther P99 is also changed, once being referred to as the "Wolfram P2K" and once in Everything or Nothing as its original name, "P99."
List of video games
Title | Year | Publisher | Developer | Platforms |
---|---|---|---|---|
James Bond 007 | 1983 | Parker Brothers | Parker Brothers | Atari 2600, Atari 5200, Commodore 64, Colecovision |
James Bond 007: A View to a Kill | 1985 | Mindscape | Angelsoft, Inc. | Apple II, DOS |
A View to a Kill | 1985 | Domark | Domark | Commodore 64, MSX, ZX Spectrum, Amstrad CPC |
James Bond 007: Goldfinger | 1986 | Mindscape Inc. | Angelsoft, Inc. | Apple II, PC Booter |
The Living Daylights | 1986 | Domark | Sculptured Software | Commodore 64, MSX, ZX Spectrum |
Live and Let Die | 1988 | Mindscape | Elite Systems | Amiga, Atari ST, Commodore 64, ZX Spectrum |
007: Licence to Kill | 1989 | Domark | Quixel | Amiga, Atari ST, Commodore 64, DOS, MSX, ZX Spectrum |
The Spy Who Loved Me | 1990 | Domark | Domark | Amiga, Commodore 64, DOS, ZX Spectrum |
James Bond: The Stealth Affair | 1990 | Interplay | Delphine Software | Amiga, Atari ST, DOS |
James Bond Jr. | 1992 | THQ | Gray Matter | Amiga, Atari ST, Commodore 64, DOS, NES, SNES, ZX Spectrum |
James Bond: The Duel | 1993 | Domark | Domark | Sega Master System, Sega Mega Drive/Sega Genesis |
GoldenEye 007 | 1997 | Nintendo | Rare | Nintendo 64 |
James Bond 007 | 1998 | Nintendo | Saffire Inc. | Game Boy |
Tomorrow Never Dies | 1999 | Electronic Arts | Black Ops | PlayStation |
The World Is Not Enough | 2000 | Electronic Arts | Eurocom | Nintendo 64, PlayStation |
007 Racing | 2000 | Electronic Arts | Eutechnyx | PlayStation |
Agent Under Fire | 2001 | Electronic Arts | Electronic Arts | GameCube, PlayStation 2, Xbox |
Nightfire | 2002 | Electronic Arts | Eurocom | GameCube, PlayStation 2, Xbox, Game Boy Advance, Windows |
Everything or Nothing | 2004 | Electronic Arts | Electronic Arts | GameCube, PlayStation 2, Xbox, Game Boy Advance |
GoldenEye: Rogue Agent | 2004 | Electronic Arts | Electronic Arts | GameCube, PlayStation 2, Xbox, Nintendo DS |
From Russia with Love | 2005 | Electronic Arts | Electronic Arts | GameCube, PlayStation 2, Xbox, PSP |
Untitled Bond game | 2007 | Activision | Treyarch | Next-generation consoles |
Role-playing games
A role-playing game, James Bond 007, Role-Playing in Her Majesty's Secret Service was released in 1983, by Victory Games, a branch of Avalon Hill.