Sonic Advance 3
Sonic Advance 3 | |
---|---|
Developer(s) | Sonic Team Dimps Sega |
Publisher(s) | |
Director(s) | Akinori Nishiyama |
Producer(s) | Yuji Naka Kouichi Sakita |
Artist(s) | Yuji Uekawa |
Composer(s) | Hideaki Kobayashi[1] Kenichi Tokoi |
Series | Sonic the Hedgehog |
Platform(s) | Game Boy Advance |
Genre(s) | Platformer |
Mode(s) | Single-player, multiplayer |
Sonic Advance 3 (ソニックアドバンス3, Sonikku Adobansu Surī) is a platform video game for the Game Boy Advance developed by Sonic Team, Dimps and Sega and published by Sega in Japan and THQ in North America and Europe. It was released on June 7, 2004 in North America, June 15 in Europe, and June 17 in Japan. It is part of the Sonic the Hedgehog series and the sequel to Sonic Advance 2. The game stars the characters Sonic, Tails, Amy, Knuckles, and Cream as they seek to keep Doctor Eggman and his robot assistant Gemerl (ジーメル, Jīmeru) from building empires on each of seven chunks Eggman has divided the Earth into.
The game is a fast-paced 2D platformer that takes place across seven zones, each divided into three acts and a boss fight. It allows one or two players to control any two of the five characters; each one has different abilities that allow players varying access to parts of levels. While the graphics are mainly 2D, the game features some 3D rotation effects. It sold quickly upon release and received positive reviews from critics, who praised its gameplay and aesthetics, though they were more divided on the team-up dynamic.
Gameplay
Similarly to Sonic Advance 1 and 2 before it, Advance 3 is a fast-paced 2D platformer. The player controls one of five characters simultaneously with a second one as a sidekick; alternately, a second player joins and one controls each character. The two characters run and jump through a series of seven levels, destroying robots along the way.[2] The player collects rings in levels and boss battles as a form of health: upon being hit by an enemy or harmful obstacle, the player's rings will scatter and can be recollected. Being hit while carrying no rings, being crushed by an obstacle, or falling into a bottomless pit causes death; running out of lives incurs a game over screen.[3]
The levels contain features like vertical loops, springs, and rails that the player can grind on. Each level is divided into three acts, punctuated by a boss fight with Doctor Eggman at the end; all three acts, the boss fight, and two minigames that grant the player extra lives are bound by a hub world.[4] Within each act, the player collects Chao creatures;[2] finding 10 in all 3 acts in one zone grants the player access to a special stage, where a Chaos Emerald can be found. Collecting all seven Chaos Emeralds, which can be done after completion of the main campaign, allows the player to fight an extra final boss for the game's true ending.[5]
The player can select any two-member permutation of its five playable characters: Sonic the Hedgehog, Tails, Amy Rose, Knuckles the Echidna, and Cream the Rabbit, provided the two desired characters have been unlocked; only Sonic and Tails are available at the beginning, while the other three must be rescued from Eggman over the course of the game.[2] Each character has a unique ability: Sonic can perform a spinning attack in mid-air,[6] Tails can fly using his two tails as a propeller,[7] Amy can smash enemies with her hammer,[8] Knuckles can glide long distances and climb walls,[9] and Cream can fly using her ears as wings and attack enemies with her Chao friend, Cheese.[10] The second player character can also give powers to the first by pressing the R button;[11] for example, pressing and holding R while Tails is the sidekick blasts both characters into the air.[12] In addition, the second character will collect rings and destroy enemies the first has not.[2] Outside the main game, there are two battle modes for two to four players, in which any of the characters can be selected: racing and Chao collecting.[13]
Plot
Before the events of the game, Doctor Eggman builds a robotic assistant[14] named Gemerl, who is based on Emerl, another robot that appeared in Sonic Battle.[15] Eggman uses the Chaos Emeralds to perform a technique called Chaos Control and tear the Earth apart, with the intention of creating a segment of his impending empire on each chunk of the planet. This action separates Sonic and Tails from Amy, Knuckles, and Cream, all of whom Eggman finds and captures. The two friends travel through the game's seven levels to recapture their friends and the Emeralds.[14]
The final boss fight takes place at a temple. If the player defeats Eggman there without having all seven Emeralds, Eggman and Gemerl escape and fall off the edge of the temple. Peace is restored to the world, and Omochao snaps a picture of the five heroes. However, the game alerts the player that the Emeralds must still be collected for the true ending. If the player defeats Eggman at the temple with the Emeralds, Gemerl stops in his tracks while running away with Eggman and attacks Sonic, causing the Emeralds to scatter. Gemerl uses them to take on a giant, orb-shaped form, but Sonic also uses their power to attain his Super Sonic form. With Eggman's help, Super Sonic destroys Gemerl. Tails later finds Gemerl's broken body on a beach and repairs it such that it is non-aggressive, and the game ends with Cream playing with Gemerl at her mother Vanilla's house.
Development and release
Sonic Advance 3 was published by Sega in Japan and by THQ in North America and Europe. Like Advance 1 and 2, its development was shared by Dimps and Sega subsidiary Sonic Team since the latter was understaffed on employees familiar with the Game Boy Advance hardware. Yuji Naka, then President of Sonic Team, had limited involvement in the development of Sonic Advance 3, and he conceived of the team-up dynamic.[16] While the game is fundamentally 2D, it features some Mode 7 3D rotation effects.[17] THQ announced the game in a press release on September 11, 2003.[18] The game was later exhibited at E3 2003.[16] It was released on June 7 of that year in North America,[19] June 15 in Europe,[20] and June 17 in Japan.[15]
Reception
Aggregator | Score |
---|---|
GameRankings | 81.37%[22] |
Metacritic | 79/100[21] |
Publication | Score |
---|---|
1Up.com | B[23] |
Famitsu | 30/40[24] |
Game Informer | 6.75/10[25] |
GamePro | 3.5/5[4] |
GameSpot | 8.4/10[26] |
GameSpy | [17] |
IGN | 9/10[2] |
Nintendo Power | 3.9/5[28] |
Sonic Advance 3 was reportedly "racing off store shelves" as soon as it was released.[19] The game also received positive reviews from critics, with respective scores of 79% and 80% at review aggregators Metacritic and GameRankings.[21][22] It later won Handheld Game of the Year at the 2004 Golden Joystick Awards[29] and sold over 100,000 copies in the United Kingdom alone.[30]
Critics gave mixed opinions to the team-up dynamic. Nich Maragos from 1UP.com celebrated that Sonic Team had "finally [come] up with a way of introducing teamwork and variance between characters that doesn't overwhelm Sonic's bread-and-butter gameplay." Maragos singled this out as the main divider between Advance 3 and Sonic Heroes, a game that he found surprisingly linear in level design considering that it, unlike Advance 3, was in 3D.[23] Maragos, GameSpot's Frank Provo, IGN's Craig Harris, and Game Informer's Lisa Mason appreciated the increase in replayability Sonic's friends brought.[2][23][25][26] However, Mason, as well as reviewer Stardingo from GamePro, thought that they played too much like Sonic and did not add much to the experience.[4][25] Darryl Vassar of GameSpy took a different point of criticism: he acknowledged the presence of genuinely different character abilities, but perceived that their only purpose was to find Chao, whom he called "pointless".[17] Maragos noted that the "mid-air trick" system from Advance 2 was optional in Advance 3, but spoke positively about its usefulness in locating "hidden areas".[23] Harris argued that such varying team abilities contributed to occasional "cheapness" in the level design, because "most of the characters have absolutely no defense when hopping off items like springboards".[2]
However, the gameplay was mostly well-received otherwise. Vassar acclaimed the level design: he both called the levels "enormous and fast" and praised the slower, smaller sections for "keeping the levels distinct and adding short interludes to the constant running and loops."[17] Harris also praised the "clever" level design.[2] However, Mason found it "simplistic",[25] while Stardingo saw "repetition" in the typical formula.[4] Maragos criticized the bipolar difficulty of the bosses and some minor control issues.[23] Vassar, however, appreciated the return from Advance 2's running-based boss battles to more traditional ones.[17] Further praise from Harris, conversely, went to the multiplayer mode and—along with Stardingo—to the presence of a hub world, which Harris and Stardingo thought gave the game structure.[2][4]
The game's aesthetics were also well received. Provo stated that "in terms of graphics and sound, Sonic Advance 3 is on par with the best that companies like Nintendo and Konami have had to offer this year". He specifically complimented the character animations, simulations of underwater waves, and in-depth background effects.[26] Vassar praised Advance 3 for continuing Advance 1 and 2's emulation of the "colorful, angular, and stylized look" of the original Sonic the Hedgehog for the Sega Genesis, as well as its "twangy, upbeat tunes".[17] Stardingo thought similarly overall but criticized the "garish" themes of the level Toy Kingdom.[4]
References
- ^ Kobayashi, Hideaki. "Yeah! Ocean Base, Toy Kingdom, Twinkle Snow, Chaos Angel Zone and Boss, Extra Boss, etc. Special Stage, Opening, Option, ;)". Twitter. Retrieved June 10, 2014.
- ^ a b c d e f g h i Harris, Craig (May 27, 2004). "Sonic Advance 3: The traditional Sonic adventures continue to shine on the Game Boy Advance in a tremendously fun sequel". IGN. Retrieved June 6, 2014.
- ^ Sonic Advance 3 instruction manual, p. 21.
- ^ a b c d e f Stardingo (June 17, 2004). "Review: Sonic Advance 3". GamePro. Archived from the original on June 3, 2008. Retrieved June 6, 2014.
{{cite web}}
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(help) - ^ Sonic Advance 3 instruction manual, p. 23.
- ^ Sonic Advance 3 instruction manual, pp. 8–9.
- ^ Sonic Advance 3 instruction manual, pp. 10–11.
- ^ Sonic Advance 3 instruction manual, pp. 16–17.
- ^ Sonic Advance 3 instruction manual, pp. 12–13.
- ^ Sonic Advance 3 instruction manual, pp. 14–15.
- ^ Sonic Advance 3 instruction manual, p. 5.
- ^ Sonic Advance 3 instruction manual, p. 10.
- ^ Sonic Advance 3 instruction manual, pp. 27–30.
- ^ a b Sonic Advance 3 instruction manual, p. 4.
- ^ a b ソニックアドバンス3 (in Japanese). Sega. Retrieved June 8, 2014.
- ^ a b Harris, Craig (May 13, 2004). "E3 2004: Yuji Naka talks Sonic". IGN. Retrieved July 25, 2010.
- ^ a b c d e f Vassar, Darryl (June 14, 2004). "Sonic Advance 3 (GBA)". GameSpy. Archived from the original on June 26, 2008. Retrieved June 6, 2014.
- ^ Harris, Craig (September 11, 2003). "Shining Force to GBA". IGN. Retrieved June 7, 2014.
- ^ a b "SONIC ADVANCE 3 Now Available for Game Boy Advance; Third Title in Franchise Racing Off Store Shelves". THQ. June 7, 2004. Retrieved June 7, 2014.
- ^ "Search Result". PEGI. Retrieved June 11, 2014.
- ^ a b "Sonic Advance 3: Game Boy Advance". Metacritic. Retrieved June 6, 2014.
- ^ a b "Sonic Advance 3". GameRankings. Retrieved June 6, 2014.
- ^ a b c d e Maragos, Nich (May 27, 2004). "Sonic Advance 3 (GBA): Sonic and friends -- wait, don't run away!". 1UP.com. Archived from the original on September 25, 2012. Retrieved June 6, 2014.
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timestamp mismatch; May 19, 2006 suggested (help) - ^ ソニック アドバンス3. Famitsu (in Japanese) (810). June 2004.
- ^ a b c d Mason, Lisa. "Right Round Baby, Right Round". Game Informer. Archived from the original on February 20, 2008. Retrieved June 6, 2014.
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: Italic or bold markup not allowed in:|publisher=
(help) - ^ a b c Provo, Frank (June 23, 2004). "Sonic Advance 3: Sonic Advance 3 is a great, fast-paced platform game, and the tag-team play mechanic really enhances the overall experience". GameSpot. Archived from the original on February 28, 2007. Retrieved June 6, 2014.
- ^ Zacarias, Eduardo (June 13, 2004). "Sonic Advance 3 Review". GameZone. Archived from the original on March 15, 2008. Retrieved June 6, 2014.
- ^ "Sonic Advance 3". Nintendo Power (182): p. 122. August 2004.
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has extra text (help) - ^ CVG Staff (November 5, 2004). "Golden Joystick Awards 2004: Winners announced!". Computer and Video Games. Retrieved June 7, 2014.
- ^ "ELSPA Sales Awards: Silver". ELSPA. Archived from the original on February 13, 2010. Retrieved June 7, 2014.
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