Jump to content

Worms Forts: Under Siege

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Edugames150 (talk | contribs) at 18:42, 16 May 2015 (Adding sublinks informing about games of team 17, like in other pages about games of team 17). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Worms Forts: Under Siege
Developer(s)Team17
Publisher(s)Sega
SeriesWorms
Platform(s)Microsoft Windows, PlayStation 2, Xbox
Release
  • EU: November 19, 2004
  • NA: November 24, 2004 (PC)
  • NA: March 15, 2004
Genre(s)Artillery, Strategy[1]
Mode(s)Single player, Multiplayer

Worms Forts: Under Siege is an artillery strategy game.[1] It was designed by Team17. Like the previous Worms game, it is in complete 3D and showcases new features, such as buildings. While the primary method of victory is to destroy the opposing team, victory can also be achieved by destroying the opposing Stronghold, the most important building in the game. It is the second game in the series to carry both a T rating from the ESRB and a 3+ rating from PEGI.

Buildings

Stronghold

The Stronghold is the first building you start off with, already built in a corner of the map. The stronghold is your most important building, as once destroyed, your team is eliminated. However, the stronghold carries the most HP. Nonetheless, you must protect it.

Tower

The Tower is the first build that a player can build. Like any other building, it can be built only near other buildings. Once a worm is on top, you will be able to fire Tier 2 weapons. However, when the roof of the tower is destroyed, you will no longer be able to fire Tier 2 weapons from it.

Keep

A Keep is the next building you can build. It is larger, and stronger than the tower, and requires 2 victory locations to build. You are given less of these than towers, but you are able to fire Tier 3 weapons from it.

Castle

Castles are larger, and again, stronger than Keeps. It requires 3 victory locations to build, and you will be able to fire Tier 4 weapons. However, you are only given 2 of these, so use strategy.

Citadel

The strongest buildable building a player can...build. It requires 4 victory locations to build, but allows you to fire the final tier of weapons. You are only given 1 of these in a match, so plan wisely!

Hospital

A building with twice the longevity of the Tower that allows the option of spawning deceased Worms with a small amount of health. It Requires 2 Victory Locations to unlock.

Weapon Factory

A small and defenseless building that has half the strength of the Tower, but generates 3 Weapon Crates per turn. It requires 3 Victory Locations to unlock.

Science Lab

A building that increases the power of all weapons by approximately 50% of their original damage each time one is built. It requires 4 Victory Locations to unlock.

Wonder

A strong but defenseless building that allows the player who built it to win in two turns unless it is demolished. It requires 5 Victory Locations to unlock and is not affected by the Freeze tool.

Lighthouse

A building that is used to indirectly connect buildings together during many of the missions. When a wall joins to it, it turns the player's color and another lighthouse lights up nearby, which can then be joined too.

Weapons

Worms Forts: Under Siege weapons have to be fired from the forts, but a few can be fired on the ground. The weapons are:

Tier 1: Ground Tier 2: Tower Tier 3: Keep Tier 4: Castle Tier 5: Citadel
Bazooka Family Bazooka Mortar Siege Onager Homing Pigeon Rocket Launcher
Grenade Family Grenade Cluster Launcher Chilli Con Carnage Fridge Launcher Trebuchet
Air Assault Family Air Strike Napalm Strike Mine Strike Animal Strike* Trojan Donkey*
Controllable Family 50-Stone Canary Old Woman Rhino Super Hippo Monkey Troop*
God Powers Electrical Storm Earthquake Flood Nuclear Strike* Armageddon**
Line-of-Sight Family Fire Punch Ballista Minigun Giant Crossbow Giant Laser
  • * Must be unlocked in campaign mode.
  • ** Must be unlocked in the deathmatch challenges.

Stories

Egyptian: The Egyptian story focuses on a worm called Seth, who tries to raise an army of the dead to battle the Pharaoh.

Greek: The Greek story focuses on the war against Troy and a worm called Helen.

Oriental: The Oriental story focuses on the Mongol invasions, with names beginning with Rise of and Fall of. The last map shows a destroyed Mongol ship, a reference to the tsunami which destroyed the Mongol fleets.

Medieval: The Medieval story focuses on King Arthur and how he became king. The last map is called "Mordred and Morgana", a reference to the last battle, in which Arthur was fatally wounded.

Reception

Worms Forts: Under Siege was met with mixed reviews. Aggregating review websites GameRankings and Metacritic gave the PC version 59.75% and 60/100, the PlayStation 2 version 64.69% and 63/100 and the Xbox version 67.72% and 67/100.

References

  1. ^ a b "Gamespot Summary for Worms Forts: Under Siege!". GameSpot. Retrieved 2007-12-31.
  2. ^ "Worms 3D". Metacritic. Retrieved 2013-08-02.
  3. ^ "Worms 3D". Metacritic. Retrieved 2013-08-02.
  4. ^ "Worms 3D". Metacritic. Retrieved 2013-08-02.
  5. ^ "Worms 3D". GameRankings. Retrieved 2013-08-02.
  6. ^ "Worms 3D". GameRankings. Retrieved 2013-08-02.
  7. ^ "Worms 3D". GameRankings. Retrieved 2013-08-02.
  8. ^ Davis, Ryan (2005-04-14). "Worms 3D Review". GameSpot. Retrieved 2013-08-02.
  9. ^ Butts, Steve (2004-11-29). "Worms 3D PC". IGN. Retrieved 2013-08-02.