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This is an old revision of this page, as edited by Lowercase sigmabot III (talk | contribs) at 00:57, 22 June 2016 (Archiving 3 discussion(s) from Talk:Virtual world) (bot). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Archive 1

Reference_desk/Science#How_much_virtual_space_exists_in_persistent_worlds

Wikipedia:Reference_desk/Science#How_much_virtual_space_exists_in_persistent_worlds? Please comment, here 16:33, 20 October 2005 (UTC)

WebWorld?

The first large scale virtual world was WebWorld, which later evolved into Active Worlds

Says who? Is there any reference to this? By what definition of "large scale"? I think this should be removed unless there's any compelling reason to support it. SirBruce 01:45, 12 June 2006 (UTC)

Not limited to RPG

I think that it is clear that, with mashups like WikiMapia, that "virtual world" no longer is limited to RPG's. Let us generalize the concept to be inclusive. -- 71.141.245.36 18:21, 12 January 2007 (UTC)

Addictiveness

Should there be something on here about the addictiveness of such worlds, or should it be in an individual game section? Also, no mention of the holodeck in Star Trek, in the fiction part? Why not? I didn't add it because, frankly, I figure there must be a good reason for it not to be. (Indeed, Star Trek: The Next Generation had an excellent episode on the possibility of holo-addiction 15 years ago, involving a minor, recurring crew member named Barclay.)209.244.30.221 (talk) 18:45, 13 December 2007 (UTC)

imagined worlds

I'm moving this new stuff to its own section and tagging it as unreferenced. It seems to be stretching the material in the article pretty far, so it at least needs references. If it's related, the refernces need to talk about the relation. If it's just a different idea, then maybe it should be a short comment with a link to another article. CRETOG8(t/c) 18:45, 17 August 2008 (UTC)

Or, we could just deleted it as an unreferenced short essay. Carl.bunderson (talk) 02:53, 19 August 2008 (UTC)
Yeah, either way. I figured I'd cut the editor who put it in some slack to fix it, and delete it in a couple days if they didn't. (Besides it's not like this article is a paragon in sourced material.) CRETOG8(t/c) 03:47, 19 August 2008 (UTC)
Heh, good point. I'll defer to your timetable. Carl.bunderson (talk) 04:52, 19 August 2008 (UTC)

O well, time to cut it. CRETOG8(t/c) 21:00, 21 August 2008 (UTC)

Negative Consequences =

I re-added the deleted section on negative consequences as it is sourced and is not an argumentative essay. —Preceding unsigned comment added by Pelayo el Sabio (talkcontribs) 18:32, 11 May 2009 (UTC)

Suggestion: SL-type "Virtual world" = "MMOSG"

Honestly, I think that the usage of the term "virtual world" to describe networks such as Second Life, Active Worlds, IMVU(?) and Entropia Universe should be revised to redescribe these entities as MMOSG (MMO social games). They practically have all the features of a persistent non-combat/non-competitive MMO, and trying to remove them into a much more etymologically-flimsy paradigm like "virtual world" (which practically describes all MMOs from a gaming-agnostic perspective) has been, IMO, a long-running travesty. I suggest that we move the coverage of SL-like games into an article that goes further into depth than what this article can hope to ascertain. I'll start. --Toussaint (talk) 19:49, 29 November 2009 (UTC)

Editwarred OLIVE section

Okay, with this whole OLIVE section, the total absolute inappropriateness of any academic instructor giving assignments that involve editing Wikipedia aside, and ignoring the pervasive gee-whiz press-release language, this sentence: "The safety of US soldiers is paramount in a war situation." I'm sorry, we're going to put this in Wikipedia? Seriously? Because, y'know, I would tend to think that the safety of US soldiers is not paramount to, for example, a nation that the United States is engaged in military conflict with. —chaos5023 (talk) 02:16, 2 August 2010 (UTC)

History Section/Pliny

The history section starts with a reference to Pliny, but it doesn't actually say how Pliny contributed to the establishment of virtual worlds. Does anyone here know what was intended there? JacDT (talk) 01:28, 27 July 2011 (UTC)

Rewrote the intro to clarify meaning and add more easily accessible refs. JacDT (talk) 00:26, 28 July 2011 (UTC)

Persistence

I can't find any references that support the following statement in the "Virtual world concepts" section. It refers to the requirement that virtual worlds be persistent: "Although this is possible with smaller virtual worlds, especially those that are not actually online, no massively multiplayer game runs all day, every day."

Any suggestions for where to look? Or is this statement no longer accurate? It seems rather limited for current day virtual worlds. JacDT (talk) 21:41, 31 July 2011 (UTC)

Honestly, the assertion that persistence is anything to do with 24/7/365.24 uptime seems utterly nonsensical to me. Servers reboot; it happens. Persistence is about state retention, not uptime. The whole thing about availability should be removed, IMO. I'll probably do it if you don't, once I've had some time to mull it over. —chaos5023 (talk) 21:49, 31 July 2011 (UTC)
I'd say go ahead and remove it. JacDT (talk) 10:49, 2 August 2011 (UTC)
 Done. —chaos5023 (talk) 12:29, 2 August 2011 (UTC)
Looks good. JacDT (talk) 01:12, 3 August 2011 (UTC)

Structure of Article

The overall structure of this article is somewhat sprawling, with a lot of repeated information. I'd like to restructure it to combine similar subsections together. For example, the Economy, Commerical, and E-commerce (legal) could be combined and condensed. JacDT (talk) 17:43, 3 August 2011 (UTC)

Cleaned up business education

Wording and grammar mainly. Removed a reference to some research paper, here. In his abstract he talks about openness of knowledge, yet you must pay to read the paper. Clsc11 (talk) 12:25, 3 December 2011 (UTC)

Educational assignment - adding a new section to virtual worlds

The section titled 'Who governs Virtual Worlds' has been prepared on my sandbox.

Please get in touch with any objections.

Check out my sandbox

Thank You --Amosjfrancis (talk) 12:37, 4 February 2013 (UTC)

Who says it has to be inhabited by humans ?

The movie Tron is primarily about a virtual world inhabited by artificial intelligences. You could say, philosophically, that a chessboard is a virtual world inhabited by chessmen. This article seems to indicate that there has to be some practical reason for a virtual world to be constructed - like letting humans visit it - but that's not an absolute. I think the article should be adjusted to recognize the concept of fictional virtual worlds that aren't inhabited by humans at all.

plus, many children's virtual worlds are inhabited by creatures that range from wolves, to unicorns, to penguins, to sharks. it doesn't have to be even slightly humanoid to be in a virtual world. — Preceding unsigned comment added by Cinderblaze (talkcontribs) 14:42, 5 March 2015 (UTC)

Merge MUVE into this article?

Yes I think we should merge the MUVE into this article since MUVE Article also says that MUVE are called Virtual Worlds. — Preceding unsigned comment added by Nonugoel (talkcontribs) 20:14, 10 September 2014 (UTC)

There is a "merge from" template at the top of this article suggesting that MUVE be merged into the article, but no discussion about the proposal that I could find. The template was added by Gmacer (talk | contribs) at 01:07, 20 July 2014. Is this a good idea? Should the merge be done? I don't have a position on the possible merge, but think that we should either do it or make a decision that it shouldn't be done. --Jeff Ogden (W163) (talk) 20:15, 2 September 2014 (UTC)

I do not think IMVU should be merged IMVU is more of a chat room with avatars then a real virtual world you can only move to locations that have a prepicked spot to stand. — Preceding unsigned comment added by Truempy (talkcontribs) 01:26, 23 January 2015 (UTC)

IMVU is not the same as MUVE. Not sure why you're bringing that up here. Nerfer (talk) 04:01, 29 March 2015 (UTC)

Medical section - need for sources

I'm alarmed by the strength and generality of the claims about benefits of virtual worlds to chronically ill and disabled people. The second paragraph has a source referring only to one category of impairment, while the first paragraph is strongly worded and general. As such, I've added the citation needed template at the end of the first paragraph, to refer to the whole paragraph, and figure it makes sense to explain here as well. SamBC(talk) 15:00, 23 January 2014 (UTC)

I did find this, although it's a blog and probably doesn't meet wikipedia standards: http://nwn.blogs.com/nwn/2013/02/second-life-killer-app-help-disabled.html Nerfer (talk) 05:08, 29 March 2015 (UTC)

Virtual World Meaning

Virtual world is a term coined by Peter Senge to describe the mental models constructed by workers of their organizations. It still is used widely in organizational theory and therapy. Also in modeling. This article suggests that "virtual worlds" are only computer-generated simulations. —Preceding unsigned comment added by 85.224.70.136 (talk) 12:34, 22 April 2008 (UTC)

Also, cross ref to

I would like to see a list of virtual worlds, or better yet a table with some of the features. Number of active members would be nice too, but that would probably be hard to get. Nerfer (talk) 04:03, 29 March 2015 (UTC)
Would that include all the MMORPG games (see List of massively multiplayer online role-playing games)? Also I'm not sure how this is related to OPs post / section.
Once distinctions are clear I guess you could set up a list at https://en.wikipedia.org/wiki/List_of_virtual_worlds --Fixuture (talk) 04:17, 29 March 2015 (UTC)
Snow Crash= Metaverse and it is already in the "see also" section. I would recommend REMOVING Second Life and Active Worlds from the "see also" section, on the grounds that they are also just instances of Metavserses. We really don't want to try and list all virtual worlds, do we?--K.Nevelsteen (talk) 18:04, 22 June 2015 (UTC)

Range of virtual worlds

The next sentences in the Virtual Worlds concepts section after the persistence discussion are confusing. They refer to a spectrum but don't give one: "As virtual world is a fairly vague and inclusive term, the above can generally be divided along a spectrum ranging from ... " etc. What range is meant? MMORPG to ... Astral Grid multiplayer online real-life games? It needs to be clarified. What are its endpoints? Number of players? (Big to small?) Type of platform? It's not clear to me from the entry. JacDT (talk) 01:11, 3 August 2011 (UTC)

I will be working on this article over the next week. This continuum mentioned is definitely noted in many academic sources. I've usually heard it termed as "Ludic" (game-like or -oriented) to "Padaic" (aka "Metaverse") with the typical extremes being WoW and SecondLife. When I have a chance I'll search around and make this clearer. MyNameWasTaken (talk) 00:40, 16 August 2011 (UTC)
For the record, Ludic or Paideic doesn't have anything to do with whether it is a virtual world or metaverse; they simply mean "play" vs "game" environment. Although it is true that some social virtual worlds like Second Life, by some considered to be a metaverse, play is more prominent than game activities.--K.Nevelsteen (talk) 18:14, 22 June 2015 (UTC)