Wii
Manufacturer | Nintendo |
---|---|
Type | Video game console |
Generation | Seventh generation era |
Lifespan | November 19 2006 December 2 2006[1] Q4 2006 Q4 2006 |
Media | 12 cm Wii Optical Disc 8 cm GameCube Optical Disc |
CPU | IBM PowerPC-based[1] "Broadway" (codename) |
Storage | Internal Flash memory, GameCube Memory Card, Secure Digital card, USB Mass Storage |
Connectivity | Wi-Fi, Bluetooth, 2 × USB 2.0 |
Online services | Nintendo Wi-Fi Connection WiiConnect24 Virtual Console |
Backward compatibility | Nintendo GameCube |
Predecessor | Nintendo GameCube |
Wii (pronounced as the word "we", IPA: /wiː/) is Nintendo's seventh-generation video game console and the company's fifth home console. Its official project code name was Revolution, although sometimes called Nintendo Revolution.
A major feature of the Wii is the console's wireless controller, the Wii Remote, that may be used as a handheld pointing device and can detect motion and rotation in three dimensions. The controller also contains a speaker and a rumbling device to provide sensory feedback. Another feature of the console is a stand-by mode entitled WiiConnect24, enabling it to receive messages and updates over the Internet while consuming very little electrical power. The controller has been announced to cost $39.99 per controller with an additional $19.99 for the nunchaku attachment. The controller uses standard AA batteries.
Nintendo unveiled the system under the code name Revolution in 2005 at its E3 press conference. Satoru Iwata, Nintendo's President, revealed a prototype of the system's game controller at the 2005 Tokyo Game Show during his keynote speech in September 2005.[2] For E3 2006, the Wii won the Game Critics Awards for Best of Show and Best Hardware.[3] The console is scheduled for release in the fourth quarter of 2006, November 19 for North and Latin America, December 2 for Japan. The American release will lead the worldwide launch, with other regions to follow.[2] Nintendo had previously announced that there would be no more than four months' difference between the first and last launching regions.[4].
Launch
Release date and price
On September 14, 2006, Nintendo announced that Wii will launch in Japan on December 2, 2006 for JP¥25,000;[3] and in the Americas on November 19, 2006 with a US price of $249.99.[4] A Nintendo spokesman said that the price in the UK "will be in line with Japanese and U.S. prices announced" (approx. GB£139 and GB£157 respectively, including VAT, c.2006).[5] On August 23, 2006, Reuters reported that Nintendo Germany's general manager Bernd Fakesch mentioned at Leipzig Games Convention 2006 that the European price for the console had not been decided yet, but is expected to be less than €250 (approx. US$270 excluding VAT, c.2006).[6]
At a June 7, 2006 policy briefing, Nintendo revealed that it intends to release 6 million console units and 17 million software units during the fiscal year, which ends March 31, 2007; and 4 million or more console units by the end of the 2006 calendar year.[7] On September 14, 2006, it was announced that the majority of the 2006 shipments will be alloted to North America.[5] Despite the price point of US$60 quoted for many next-generation games,[8] Satoru Iwata said that it is unlikely that first-party games would cost more than US$50.[9]
On August 22, 2006, it was revealed that select members of the press had been invited by Nintendo of America to a six-hour event on September 14, 2006 to experience the company's upcoming lineup with president Reggie Fils-Aime[10] in New York City.[11] On August 30, 2006, it was further revealed that a similar event for invited European press is to be held in London's Docklands Nintendo Europe [citation needed], on September 15, 2006[12] On September 1, 2006, Japanese publication The Kabushiki Shimbun reported another such event to take place in Japan on September 14, 2006.[13]
Expected launch titles
While 22 titles have been officially confirmed for launch, many other titles, as of August 2006, are reported to be available at launch. Nintendo has stated that about 27 titles will be available in the launch window.[14] A number of those titles will be available, in other versions, for Nintendo's other game platforms: the GameCube, Gameboy Advance, and the Nintendo DS. In Japan there will be 16 titles available on December 2nd release date.
Name
The console was known by the codename of "Revolution" until immediately prior to E3 2006. Nintendo spells "Wii" with two "i"s to imply an image of players gathering together, as well as to represent the console's controllers. Nintendo has given many reasons for its choice of name since its announcement; however, the most well known is:
Wii sounds like 'we,' which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.[15]
According to the Nintendo Style Guide: A Guide to the Proper Usage of Some of Nintendo's Products:
It is simply Wii, not Nintendo Wii. It is pronounced "we," indicating its all-inclusive nature. The name works best at the beginning of declarative statements. For clarity, it is best to avoid passive verbs and prepositions.[15]
Hardware
Design
Wii is Nintendo's smallest home game console yet; measuring 44 mm wide, 157 mm tall, and 215.4 mm deep in the vertical orientation without the included stand (which itself measures 55.4 mm wide, 44 mm tall, and 225.6 mm deep).[8] It is approximately the size of three standard DVD cases stacked together (approx. 4.5 cm x 15 cm x 20 cm). The console can be stood either horizontally or vertically. The front of the console features a slot-loading media drive illuminated by a blue light and accepts both 12-cm DVDs and 8-cm optical discs from Nintendo's prior console, the Nintendo GameCube.[1] The ability to load differently sized discs is uncommon in slot-loading media drives, which typically only accept discs of a single size.
Nintendo has shown the Wii and Wii Remote in various colors, including silver, lime green, white, black, and red.[16][17] The console will initially be available only in white.[9]
The systems shown at E3 2006 and in various trailers have several small changes from the original design. Not only has the Nintendo branding on the case been replaced with a 'Wii' logo, but the disc-loading slot has been enlarged slightly, the reset button has been moved from next to the eject button to beside the power button, and the power indicator light has been moved from next to the power button to inside that button. Originally Nintendo suggested that DVD playback would be an option with an additional purchase but this functionality has since been dropped.
A second flap cover is located on the front of the machine, which opens to reveal an SD card slot in the middle[18] and a "SYNC" button, which some have speculated is used to link the controllers to the console.[19][20]
The price for the Remote has been confirmed at $39.99 and $19.99 for the nunchuk attachment.
Controller
The primary controller for the Wii uses a one-handed, remote control-based design. The controller communicates wirelessly with the console via Bluetooth.[1] It features an integrated accelerometer, which allows it to sense linear motion along three axes, as well as tilt. The controller also contains a tracking image sensor, which, in tandem with a sensor bar, gives the controller light gun-like pointer capabilities within 5 meters (approx. 16.5 ft) of the screen.[1] [21] Up to four controllers can be connected at once and operated as far as ten meters from the console.[1] The remote has force-feedback capabilities and can be utilized like an NES gamepad when rotated. An internal audio speaker can be used to play sound effects and provides an enhanced depth of sound field. The Wii Remote features 6KB of non-volatile memory. It can run up to 60 hours using only the accelerometer function with two alkaline AA batteries and up to 30 hours when using the precision aim.[21] The buttons on the controller are digital and include a D-pad, A, B, 1, 2, -, +, Home and Power buttons as well as a SYNC button located underneath the battery cover.[21]
The Wii Remote can be augmented by various add-ons. Announced expansions include: the included Nunchuk controller (which also has accelerometer capabilities, but no pointer ability) featuring an analog stick and two additional digital buttons (C and Z), a Classic Controller for playing Virtual Console and GameCube games, and may have a "Zapper Style" shell, displayed as a concept at E3 2006, for first-person shooter gameplay which also includes a control stick on the top.[1]
In an interview, Shigeru Miyamoto revealed that Nintendo hopes to allow Wii controllers to be personalized for each gamer. Applications would include different game settings determined by the preferences of the controller that turned on the console.[22] Mr. Miyamoto has also discussed the possibility of further changes to the controller before launch, stating that the design team is, "still debating the number of buttons to use." [23]
Sensor bar
The sensor bar is an attachment placed either directly above or below the display screen. It is required for games and applications that use the remote as an on-screen pointer. With the sensor bar, it is possible to accurately pinpoint where on screen a remote is pointing, regardless of the size or type of display used. The sensor bar is around 20 centimeters (approximately 8 inches) long.[21]
The sensor bar contains two sensors, one in each end. However, it is not yet known if it is used for the on-screen pointer or for other uses, such as triangulating the controller's position in 3D space.[21]
Connectivity
Wii will have built-in 802.11b/g Wi-Fi connectivity allowing communication over the Internet and with the Nintendo DS. Nintendo has stated that Wii will implement standard Wi-Fi protocols. An optional USB adapter planned for release will provide network connectivity via wired Ethernet.[1] Wii also can communicate and connect with other Wii systems by wireless LAN, enabling local wireless multiplayer on different television sets. Battalion Wars 2 first demonstrated this feature, for non-split screen multiplayer between two or more televisions.
Wii has a flip lid that can be opened to reveal four ports for GameCube controllers and two GameCube memory card slots. Two USB ports (at the rear) and one SD card slot (behind a flap cover at the front of the console)[18] are provided.
Technical specifications
Nintendo has, at present, released very little technical specifics regarding the Wii console. The known details include:[1]
Processor:
GPU
Memory:
Ports and peripheral capabilities:
- Up to four Wii Remote controllers (connected wirelessly via Bluetooth)
- One SD memory card slot
- Two USB 2.0 ports
- One Sensor Bar port
- Four Nintendo GameCube controller ports
- Two Nintendo GameCube memory card ports
- Compatible with optional USB 2.0 to Ethernet LAN adaptor
Storage:
- 512 MB built-in flash memory
- Expansion available via SD card memory and USB mass storage[9]
- Slot-loading disc drive compatible with:
- Mask ROM by Macronix[26]
Built-in content ratings systems:
Video:
- Up to 480p and will work with a computer monitor as well as any TV or projector[27]
- Component (including Progressive scan), S-Video, or composite output
- 16:9 widescreen support
Audio:
- Main: Stereo - Dolby Pro Logic II-capable[28]
- Controller: Built-in speaker
Online connectivity
Wii will be able to connect to the Internet through its built-in Wi-Fi and through a USB-to-Ethernet adaptor, with both methods allowing players to access the established Nintendo Wi-Fi Connection service.[1] Just as for the Nintendo DS, Nintendo will not charge fees for playing via the service[29][30] and the Friend Code system will control how players connect to one another.[31][30] The service will have several unique features for the Wii, such as the Virtual Console, WiiConnect24 and the Wii Browser. Nintendo announced two Wi-Fi enabled games at LGC 2006 in Leipzig: Mario Strikers Charged, and Battalion Wars 2.
Virtual Console
The Virtual Console is an online service, similar to Xbox Live Arcade, that allows users to download games not only for the NES, Super NES, and Nintendo 64, but also Sega's Genesis/Mega Drive and NEC's TurboGrafx-16 systems. Recently, Nintendo of Japan posted on its Virtual Console webpage that games from the MSX home computer will be available as well.[10] In a financial report issued by the publisher Tecmo, it was stated that the company promised to support the Virtual Console "aggressively", however, no further specifics were mentioned.[32] Nintendo has also stated that this service "...will be home to new games conceived by indie developers whose creativity is larger than their budgets."[1]
In Japan, Satoru Iwata confirmed Famicom games would cost JP¥500, Super Famicom games JP¥800, and Nintendo 64 games, JP¥1,000. (approx. US$4 to US$9, approx. €4 to €8 including VAT, c.2006).[33] In a presentation in Spain, it was mentioned that Nintendo of Spain was considering a pre-paid card option for its Virtual Console purchases.[32]
At Nintendo's September 14th Press conference, the prices for the US were confirmed at $5 for NES games, $8 for Super NES games, and $10 for N64 Games. There will also be about 30 games released though the Virtual Console between the launch and the end of the calender year, after the end of the calender year there will be 10 games released each month.
WiiConnect24
At E3 2006, Nintendo announced WiiConnect24, a feature that will allow the Wii to remain connected to the Internet in standby mode. Some possible uses of WiiConnect24 that were mentioned at E3 2006 include allowing friends to visit a player's village in Animal Crossing and downloading updates for games without having to be actively using the system. It has also been said that it would be possible to download Nintendo DS promotional demos using WiiConnect24 and later transfer it to one's Nintendo DS[34], similar to a DS Download Station (see Nintendo DS connectivity).
Wii Browser
Similar to its use as the Nintendo DS Browser, the Opera web browser will be available for download, according to Nintendo, and it will be purchased using Wii Points. The web browser will be saved in Wii's Flash ROM (allowing access within seconds), and will support JavaScript. In addition to functioning as a web browser, Opera on Wii will serve as a layout engine to be used for web-based applications.
Features
Backward compatibility
Nintendo has stated that the Wii will be backward compatible with all GameCube software and most peripherals. This backwards compatibility is achieved with the help of the slot-loading drive being able to accept GameCube discs, and a set of four GameCube controller ports concealed by a panel. There are four GCN controller ports and two GCN memory card slots as there were on the GameCube itself, so the GameCube microphone should be compatible, as well as the DK Bongos, the Wavebird wireless controllers, and the GameCube-Game Boy Advance cable.[1] There is no indication that the Wii has the high-speed and serial ports present on the original GameCube, which means that unless otherwise indicated, the Game Boy Player and the Nintendo Gamecube broadband and modem adapters (which required those ports) will not be compatible with the Wii.
Nintendo DS connectivity
Wii will support wireless connectivity with the Nintendo DS. Shigeru Miyamoto said Nintendo was still working out when features using this connectivity would be available, but that it would be soon after the launch of the system, due to the popularity of the Nintendo DS.[22] At Nintendo's corporate policy meeting in June 2006, Satoru Iwata explained that the DS uses its wireless connectivity to communicate with the Wii and that no further accessories will be needed.
The connectivity will allow the player to use functions like the Nintendo DS's microphone and touchscreen as inputs for Wii games. The first example Nintendo has given of a game using Nintendo DS-Wii connectivity is that of Pokémon Battle Revolution. Players with either Pokémon Diamond or Pearl will be able to play battles using their Diamond or Pearl Pokémon on Wii with the Nintendo DS as a controller.[35]
It has also been confirmed that the Nintendo DS will be able to play game demos downloaded from Wii which they would receive from Nintendo, similar to a DS Download Station.[22] The Wii will also be able to update and expand Nintendo DS games.[36]
Wii Channels
The operating system interface for Wii is designed around the concept of television channels, with a Wii Menu used to access them. Separate channels are graphically displayed in a grid, which are navigated via the pointer capability of the Wii Remote.[11]
Mii Channel
In an interview between Wired News and Katsuya Eguchi (producer of Animal Crossing and Wii Sports), Eguchi confirmed that the custom player avatar feature shown in Nintendo's E3 Media Briefing is included in the hardware. The feature is part of a "Profile" system that contains the caricature and other persistent player information.[37] The application is incorporated in the Wii Channels operating system interface as the "Mii Channel",[12] and was reported to include the option to use several pre-made images for the less "artistically inclined".
News Channel
On September 14, Nintendo announced a news channel for Wii, through which users can access headlines and current events information.[38]
Forecast Channel
A weather channel is featured, with which users can check weather reports and forecasts throughout the world.[39] were announced to be included with the Wii.
Photo Channel
Photos can be stored on the SD card and viewed through the Wii. You can also make slideshows, puzzles, and view movies stored on the Wii on from the SD card.
Parental controls
Wii will feature parental controls, prohibiting younger users from playing games with content unsuitable for their age level. When a disc is inserted, it will read the content rating encoded on the game discs; if this rating is greater than the system's set age level, the game will not load without a correct override password.
It is confirmed that the European units will use the PEGI rating system,[40] whereas North American units will use the ESRB rating system.[41] While Nintendo has stated that parental control will be included in all Wii consoles worldwide, it has not yet clarified whether that means Wii will support the native rating systems of other territories, such as that of CERO in Japan, the USK in Germany, the BBFC in the United Kingdom (although most video games in the United Kingdom do carry a PEGI rating), or the OFLC in Australia.
Region locking
The Wii supports region-free encoding. Third-party publishers can enable locking on their respective games. First-party titles will not be locked.[13]
Software library
Games representing all of Nintendo's flagship franchises, such as the Zelda series and the Mario series, have been announced for the Wii. Likewise, there are many announced titles that are original for the Wii, as well as many expected third party games. A comprehensive list may be found at List of Wii games.
Developer support
- Ubisoft has upped their number of titles in development for Wii to 9 (8 of which are to be launch games and only 3 of which were previously known about),[42] while Midway Games has announced they have 6 titles in development,[43] and EA has recently increased their development efforts for the Wii.[44]
- The development kits for Wii are available to approved developers at a cost of little more than JP¥200,000 (approx. US$1,768, c.2006).[7] By comparison, the PlayStation 2 development kits cost US$20,000 at the console's launch, while those for the first PlayStation cost US$4,000–US$5,000 at launch.[45]
- In an interview published in the September 2006 issue of Japanese magazine Nintendo Dream, Shigeru Miyamoto expressed an interest in releasing re-makes of existing GameCube titles, stating that some titles would benefit from the functionality of the Wii Remote.[46]
See also
- List of video games published by Nintendo
- Comparison of seventh-generation game consoles
- List of Wii games
References
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- ^ "Wii Remote Colors". news.com. Retrieved 2006-07-15.
- ^ a b Robinson, Andy (2006-06-26). "Reggie explains what the Wii flap's for". Computer and Video Games. Retrieved 2006-06-30.
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- ^ "MoSys' 1T-SRAM(R) Embedded Memory Technology Enables Nintendo's Next Leap in Video Games; High Performance, High Density 1T-SRAM Powers Upcoming Wii Home Game Console" (Press release). MoSys, Inc. 2006-06-19. Retrieved 2006-06-19.
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- ^ . 2006-09-14 http://wii.com/en_US/movies/newschannel/.
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External links
Official
- Official US Wii Website - Official page of the Wii
- Wii.com
- Nintendo Corporation - Nintendo President, Satoru Iwata, media briefing speech at E3 2006
- Wii at E3 - Nintendo E3 2006 coverage
Unofficial coverage