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The Legend of Zelda: Breath of the Wild

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The Legend of Zelda: Breath of the Wild
Primary packaging artwork, depicting Link overlooking the landscape of Hyrule
Developer(s)Nintendo EPD
Publisher(s)Nintendo
Director(s)Hidemaro Fujibayashi
Producer(s)Eiji Aonuma
Programmer(s)Takuhiro Dohta[1]
Artist(s)Satoru Takizawa[2]
Composer(s)Manaka Kataoka
SeriesThe Legend of Zelda
Platform(s)Nintendo Switch, Wii U
Release
  • WW: 3 March 2017
Genre(s)Action-adventure
Mode(s)Single-player

The Legend of Zelda: Breath of the Wild[a] is an upcoming action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th main installment in the The Legend of Zelda series. The story is set in Hyrule and follows amnesiac protagonist Link, who awakens from a 100-year slumber to a mysterious voice that guides him to defeat Calamity Ganon.

The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice. It is set for release worldwide on 3 March 2017 as a launch title for the Switch, and will be the final Nintendo-produced game for the Wii U.

Gameplay

The Legend of Zelda: Breath of the Wild departs from most games in the The Legend of Zelda series, as it features an open-world environment twelve times larger than the overworld in Twilight Princess,[3] with less emphasis on defined entrances and exits to areas. Similar to the original The Legend of Zelda, the player is placed into the game's world with very little instruction, and is allowed to explore freely at their own pace.[4]

Players control Link, who can jump and climb almost any surface, and can find various items in the world, including weapons, shields, clothing, and food that can be eaten or cooked to restore health. Weapons break after excessive use, but many have multiple uses; for example, tree branches can be used to light fires, and shields can be used as makeshift snowboards.[5][6] Throughout the game, Link possesses a piece of technology known as the Sheikah Slate, which provides players with a map and allows Link to create waypoints and investigate enemy stats. By discovering various runes, the Slate can be upgraded with various powers, including creating bombs, controlling magnetic objects, and stopping time around objects and enemies.[7] Players keep track of both main and side quests given to them through the use of a quest log, which is called an Adventure Log within the game.[8] If the player fulfills certain conditions, they will unlock an alternative ending of the game.[9]

The game supports multiple Amiibo figurines that can alter gameplay. For example, the Wolf Link Amiibo summons Wolf Link as a partner that helps Link battle foes and carries over the existing hearts saved onto the Amiibo after playing through the Cave of Shadows in Twilight Princess HD.[10]

Plot

In the past, the many races of Hyrule lived together in harmony, the Sheikah's blue aura providing life to the land, and everyone benefited from the Sheikah's advanced technology. That all ended when a beast that came to be known as Calamity Ganon appeared. The Hero and the Princess attempted to stop the evil, but the Hero ultimately failed. As they helped the Princess see to the Hero's injuries, the Sheikah, as a last resort, awakened an army consisting of four divine beasts and a massive amount of mechanical guardians, that they had created in secret. They managed to seal Calamity Ganon inside Hyrule Castle, but during the battle, the monster's power turned their army against Hyrule, and out of fear, the King of Hyrule and his people banished the Sheikah from the land.[11]

In the present, an amnesiac Link awakens from a deep sleep, as a mysterious female voice guides him to the now ruined kingdom of Hyrule. He meets an old man and learns that Calamity Ganon has been sealed in Hyrule Castle for one hundred years. Although trapped, Calamity Ganon has continued to grow in power, and Link must defeat it before it breaks free and destroys the world.[12]

Development and release

File:The Legend of Zelda (2015), Nintendo E3 2014 Screenshoot.jpg
In-game screenshot taken from Nintendo's event at E3 2014

During the January 2013 Nintendo Direct stream, Eiji Aonuma stated that a new The Legend of Zelda game was in development for the Wii U, and that it would challenge some of the series' conventions, such as the requirement that players complete dungeons in a set order.[4][13] In Nintendo's Digital Event presented at Electronic Entertainment Expo 2014, Aonuma revealed the first in-game footage, featuring high-definition visuals that incorporate cel shading, and said the title was scheduled for release in 2015.[14][15]

On 27 March 2015, Aonuma announced in a video that the game would be delayed, the team was no longer targeting a 2015 release window, and the title would likely not be shown at E3 2015.[16] At the convention in June of that year, Reggie Fils-Aimé, the president and chief operating officer of Nintendo of America, said in an interview that the game would be released in 2016.[17] During E3 2015, Senior Managing Director and Zelda creator Shigeru Miyamoto reaffirmed that the title was still set for release on the Wii U, despite the development of the Nintendo Switch, then known as the NX.[18]

On 27 April 2016, Nintendo announced that the release was delayed into 2017, due to issues with the game's physics engine,[19] and that the title would be released for the Wii U and Switch simultaneously.[20] At the company's Treehouse presentation at E3 2016 in June, the game's subtitle was revealed to be Breath of the Wild.[21] The Wii U version of Breath of the Wild was the only playable game Nintendo displayed at the convention.[22] Monolith Soft, the developer of the similarly open-world Xenoblade Chronicles series, assisted with the game's topographical level design.[23][24]

At a Nintendo Switch presentation on 13 January 2017, Nintendo provided a new trailer announcing that the game would be released as a launch title for the Switch on 3 March 2017.[25] The Switch version of the game will be available in limited "Special Edition" and "Master Edition" bundles, which will both include a Sheikah Eye coin, a Calamity Ganon tapestry with world map, a soundtrack CD, and a themed carrying case for the Switch. The Master Edition will also include a figurine based on the Master Sword.[26][27][28] Fils-Aimé told Polygon that the game would be the final first-party title released for the Wii U.[29] The game was fully localized in seven languages in both text and voice acting.[30] In February 2017, Nintendo announced that the game would be supported by downloadable content (DLC) that will add additional content to the game, with two minor packs being set for release later in 2017.[31] Game director Hidemaro Fujibayashi, programming lead Takuhiro Dohta, and art lead Satoru Takizawa will hold a presentation titled "Change and Constant – Breaking Conventions with The Legend of Zelda: Breath of the Wild" at the 2017 Game Developers Conference on 1 March.[1]

Aonuma has reiterated on numerous occasions the development team's focus on "rethinking the conventions of Zelda",[32][33] an idea that first prompted the change in the series' gameplay style to nonlinear, open world, and objective-based gameplay in 2013's A Link Between Worlds, reminiscent of the original The Legend of Zelda.[34] In an interview with Kotaku the week of E3 2014, Aonuma said one of the ways he wanted to alter the norms of Zelda was by reforming dungeons and puzzle solving, two major gameplay elements in the series.[35] Aonuma also stated that the story of the game is entirely optional, and that it is possible for players to reach the end of the game without progressing through it.[36]

The game also marks the first time that voice acting is present in a main Zelda title, although the voices are limited to certain characters, such as Princess Zelda.[37] According to Aonuma, only key scenes in the game were initially going to have voice acting. Due to a large number of sequences, it was decided by the team that all of the cutscenes would have voice acting.[38][clarification needed]

Despite Link being canonically left-handed for most of the Zelda series, Link is right-handed in-game. Aonuma explained that "In terms of right-handedness of things when we think about which hand Link is going to use, we think about the control scheme. With the gamepad, the buttons you'll be using to swing the sword are on the right side, and thus he's right-handed."[39] Aonuma stated that the game's art style was inspired by gouache and en plein air art to help identify the vast, open world.[40] The game's original score was composed by Manaka Kataoka, whose previous works included the soundtracks for The Legend of Zelda: Spirit Tracks[b] and Animal Crossing: New Leaf.[41][42]

There are some performance differences between the Wii U and Switch versions. The Wii U version of the game runs at 720p resolution at 30 frames per second. The Switch version has higher-quality environmental sounds and runs at 900p resolution at 30 frames per second when docked to a television. When undocked, the game runs at 720p, as it is the native resolution of the Switch's embedded display.[28] After a development period of five years, the game went gold on 3 February 2017, with Nintendo holding an event celebrating it.[43]

Reception

Pre-release

Pre-release reception was positive after the game's reveal. Before the announcement of the first delay, GameTrailers ranked Breath of the Wild at number one in its countdown of most-anticipated upcoming video games, citing its freedom of exploration and "design philosophy that both reinvents what a Zelda game can be while simultaneously bringing it back to its roots."[44] In the website's community poll, released a week later, the game was the second most-anticipated game, beaten only by The Witcher 3: Wild Hunt.[45] After Breath of the Wild's then-announced delay into 2016, GameTrailers ranked the game at number ten on the 2016 edition of the list.[46] However, the game was the third most-anticipated title of the year in the 2016 community poll, behind Persona 5 and Final Fantasy XV.[47]

After being showcased at E3 2016, Breath of the Wild received an overwhelmingly positive response from fans and critics alike.[48] CNET said that the showing of the game at the convention would "take your breath away".[49] IGN called the game "the open world Zelda we've always wanted",[12] and Engadget called it "Nintendo's next classic".[50] Sam Machkovech of Ars Technica praised the game's renewed emphasis on open-world exploration.[51] John Linneman of Eurogamer deemed it "Nintendo's most technologically ambitious project to date", but acknowledged that the Wii U's hardware sometimes had difficulty maintaining the targeted 30 frames per second (FPS) during the game's E3 demo.[52] According to Brandwatch, a social media monitoring platform, Breath of the Wild was the most talked-about E3 2016 game on social media.[53]

Following its E3 demonstration, the game received several accolades from the Game Critics Awards,[54] as well as from IGN and Destructoid.[55][56] It was also listed among the best games at E3 by Eurogamer,[57] GameSpot,[58] and GamesRadar.[59][60] In late 2016, Breath of the Wild received two awards at Gamescom,[61] and won the award for Most Anticipated Game at The Game Awards 2016.[62]

A week prior to release, Peter Brown (GameSpot), deemed Breath of the Wild "a strong contender for the best Zelda game of all time".[63] Several reviewers noted the game's difficulty, with Arthur Gies (Polygon) considering it the most challenging title in the series.[64]

Pre-release accolades
Year Award Category Result Ref.
2016 IGN's Best of E3 Best Adventure Game Won [55]
Best Wii U Game Won
Game of the Show Won
Destructoid's Best of E3 Best Action/Adventure Game Won [56]
Best of Show Won
Best Wii U Game Won
Game Critics Awards Best Action/Adventure Game Won [54]
Best Console Game Won
Best of Show Won
Gamescom 2016 Best of Gamescom Won [61]
Best Wii U Game Won
The Game Awards 2016 Most Anticipated Game Won [62]

Post-release

Edge awarded the game a perfect 10, making it only the 19th game to earn that score from the publication.[65] Famitsu awarded it four reviews of 10 out of 10, which equated to a perfect score of 40 out of 40, the 24th game and 4th game in the Zelda franchise to receive a perfect score. [66]

Notes

  1. ^ Zeruda no Densetsu: Buresu obu za Wairudo (ゼルダの伝説 ブレス オブ ザ ワイルド) in Japanese
  2. ^ Under the maiden name of Manaka Tominaga

References

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