Social cloud computing
Social cloud computing, also peer-to-peer social cloud computing, is an area of computer science that generalizes cloud computing to include the sharing, bartering and renting of computing resources across peers whose owners and operators are verified through a social network or reputation system.[1][2] It expands cloud computing past the confines of formal commercial data centers operated by cloud providers to include anyone interested in participating within the cloud services sharing economy. This in turn leads to more options, greater economies of scale, while bearing additional advantages for hosting data and computing services closer to the edge where they may be needed most.[3][4]
Peer-to-peer (P2P) computing and networking to enable decentralized cloud computing has been an area of research for sometime.[5] Social cloud computing intersects peer-to-peer cloud computing with social computing to verify peer and peer owner reputation thus providing security and quality of service assurances to users. On demand computing environments may be constructed and altered statically or dynamically across peers on the Internet based on their available resources and verified reputation to provide such assurances.
Social cloud computing has been highlighted as a potential benefit to large-scale computing, video gaming, and media streaming.[6] The tenets of social cloud computing has been most famously employed in the Berkeley Open Infrastructure for Network Computing (BOINC), making the service the largest computing grid in the world.[7] Another service that uses social cloud computing is Subutai Social. Subutai allows peer-to-peer sharing of hardware resources as well as files globally or within a small network.[8]
Challenges in Social Cloud Computing
Many challenges arise when moving from a traditional cloud infrastructure, to a social cloud environment [9]:
1) Availability of Computational Resources
2) Trust and Security
3) Reliability
Lars1298 (talk) 12:13, 28 March 2017 (UTC)
See also
References
- ^ Gupta, Minaxi; Judge, Paul; Ammar, Mostafa (1 January 2003). "A Reputation System for Peer-to-peer Networks". Proceedings of the 13th International Workshop on Network and Operating Systems Support for Digital Audio and Video. ACM: 144–152. doi:10.1145/776322.776346.
- ^ Chard, K.; Caton, S.; Rana, O.; Bubendorfer, K. (1 July 2010). "Social Cloud: Cloud Computing in Social Networks". 2010 IEEE 3rd International Conference on Cloud Computing: 99–106. doi:10.1109/CLOUD.2010.28.
- ^ Babaoglu, Ozalp (September 22, 2014). "Escape From the Data Center: The Promise of Peer-to-Peer Cloud Computing". IEEE Spectrum.
- ^ Anderson, David P.; Fedak, Gilles (1 January 2006). "The Computational and Storage Potential of Volunteer Computing". Proceedings of the Sixth IEEE International Symposium on Cluster Computing and the Grid. IEEE Computer Society: 73–80. doi:10.1109/CCGRID.2006.101.
- ^ Veiga, Luis; Rodrigues, Rodrigo; Ferreira, Paulo (1 January 2007). "GiGi: An Ocean of Gridlets on a "Grid-for-the-Masses"". Proceedings of the Seventh IEEE International Symposium on Cluster Computing and the Grid. IEEE Computer Society: 783–788. doi:10.1109/CCGRID.2007.54.
- ^ Babaoglu, Ozalp; Marzolla, Moreno; Tamburini, Michelle (March 2012). "Design and Implementation of a P2P Cloud System" (PDF). Proceedings of the 27th Annual ACM Symposium on Applied Computing. ACM: 412–417. doi:10.1145/2245276.2245357.
- ^ "Largest computing grid". Guinness World Records. Retrieved 28 March 2017.
- ^ "What is Subutai Social?". Subutai Social. Retrieved 28 March 2017.
- ^ "Peer-to-Peer Cloud Computing" (PDF). Retrieved 28 March 2017.