Sea of Thieves
Sea of Thieves | |
---|---|
Developer(s) | Rare |
Publisher(s) | Microsoft Studios |
Director(s) | Gregg Mayles |
Producer(s) | Joe Neate |
Designer(s) | Mike Chapman Shelley Preston Andrew Preston |
Artist(s) | Ryan Stevenson |
Composer(s) | Robin Beanland |
Engine | Unreal Engine 4 |
Platform(s) | Microsoft Windows Xbox One |
Release | Q1 2018[1] |
Genre(s) | Action-adventure |
Mode(s) | Multiplayer |
Sea of Thieves is an upcoming action-adventure video game developed by Rare and published by Microsoft Studios for Microsoft Windows and Xbox One.[2][3][4]
The game is purported to have elements of first-person gameplay[4] and features user-generated content, in which players have the ability to craft their custom stories by using in-game tools.[5] The game will feature co-op gameplay, and is set in an open world multiplayer environment.[6] The game is currently being tested in closed alpha sessions through the Sea of Thieves Insider Program.
Sea of Thieves Insider Program
Rare is developing the game in an open approach with the community. To underline that approach Rare introduced the Sea of Thieves Insider Program. Interested community members can apply to become a part of the initiative and gain a chance to take part in early development play sessions of the game. Community feedback and game suggestions directly impact the development of the game. Every early play session will include new features to the game.[7]
Features and gameplay
The game is set in a pirate world. A player joins a crew, (either via matchmaking or by inviting friends) and sets sail on a pirate ship to experience different kinds of adventures and activities together. Some key features and gameplay elements include:
- Strong focus on cooperative gameplay mechanics.
- Manoeuvre your ship around the sea by working together as a team (co-ordinate elements like sails, steering wheel, anchor etc.).
- Treasure hunting for gold.
- Collecting resources (wood etc.) to craft equipment.
- Player-versus-player moments in a shared world-map.
- Proximity voice chat with other players.
- Dynamic day-and-night cycle.
- Real-life simulated water rendering and physics.
- Peg-Legs.
- Scurvy.
- Booty
References
- ^ Pereira, Chris; Dayus, Oscar (11 June 2017). "E3 2017: Sea Of Thieves Delayed Until 2018". GameSpot. Retrieved 11 June 2017.
- ^ Bedford, John. "Rare announces Sea of Thieves". Eurogamer. Retrieved 15 June 2015.
- ^ Mohamed, Ahmed (15 June 2016). "E3 2016: Rare's Sea of Thieves Release Window Revealed". COGConnected. Retrieved 16 June 2016.
- ^ a b Dyer, Mitch (15 June 2015). "E3 2015: Rare Announces Sea of Thieves for Xbox One". IGN. Retrieved 15 June 2015.
- ^ "Sea of Thieves' player-generated stories will be "the best game Rare has ever made"". Official Xbox Magazine. GamesRadar. 23 August 2015. Retrieved 25 August 2015.
- ^ GameZone. "E3 2016: Sea of Thieves gets big showcase, new details".
- ^ "Sea of Thieves - Insider Program". www.seaofthieves.com. Retrieved 25 January 2017.