Web3D
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Web3D was initially the idea to fully display and navigate Web sites using 3D. By extension, the term now refers to all interactive 3D content which are embedded into web pages html, and that we can see through a web browser. Modern Web3D pages are commonly powered by WebGL.
Notable formats and tools include:
- 3DMLW
- A-Frame (VR)
- Adobe Shockwave
- Blend4Web
- Data-constrained modelling (A software tool which can convert volumetric data to Web3D)
- Java 3D
- JOGL
- LWJGL
- O3D
- Oak3D
- PlayCanvas
- ShiVa
- Unity
- Virtools
- VRML
- Viewpoint
- Web3D Consortium
- WebGL
- WireFusion
- X3D (extension of VRML)
- Additive Manufacturing File Format
They are mainly distinguished by five criteria:[citation needed]
- Simplicity (Automatic Installation, rates facilities already high)
- Compatibility (Windows, Mac, Unix ..)
- Quality (Performances, see Frames per second, and indirectly display quality)
- Interactivity (Depending on the solutions, their programming opportunities, the creators of content have more or less freedom in the creation of interactivity)
- Standardization (none, "market position", by a standards organization, etc.)
See also
References
External links
- Paul Festa (2002-02-26). "Bringing 3D to the Web". CNET News.