Stunt Car Racer
Stunt Car Racer | |
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File:StuntCarRacer.png | |
Developer(s) | MicroStyle |
Publisher(s) | MicroPlay (UK) MicroPlay (US) |
Designer(s) | Geoff Crammond |
Platform(s) | Amiga, Amstrad CPC, Atari ST, Commodore 64, PC, ZX Spectrum |
Release | 1989 |
Genre(s) | Racing game |
Mode(s) | Single player, Multiplayer |
Stunt Car Racer (also distributed under the title Stunt Track Racer) is a racing video game developed by Geoff Crammond for MicroStyle and was published by in 1989.In the US it was published by MicroPlay.
The game differs from other racing games in that the races take place on an elevated race track, with nothing to stop the player from accidentally driving off the side. Most race tracks in this game have gaps in them which will cause serious problems to the driver if he or she fails to clear them. If this occurs then the player's vehicle is hoisted back onto the track (by a nearby crane) which costs valuable time. Turbo can be used to make a car go faster, but can only be used a limited amount of time in each race. The game got positive reviews when it was published. roller coaster-resembling 3D-tracks of the game was something new for players. Stunt Car Racer is often described as especially fun racing game due to its special kind of track design.
The single-player game consists of a league table which is split into four divsions of three drivers each, making a total of twelve racers including the human player. There are two racing tracks in each division making it a total of eight tracks in the game. The tracks in division four are easy, however the tracks get progressively more difficult and dangerous with each division. The player starts in division four. The objective of the player is to reach division one, then win it. There are four races in a season, each driver will race the other two drivers in both of the tracks in the division. Each race is run over three laps. Two points are awarded to the winner of each race and one point is awarded to the racer with the fastest lap time. At the end of the each season, the top racer of each division is promoted to the division above them, while the driver in last place will be relegated.
Damage is incurred by going too fast over a crest and landing hard back on the track, crashing into a wall of the track or a gap and by running into the opponent's car. If the damage reaches a certain level then the vehicle is deemed to be wrecked and driver will lose the race instantly, handing the win over to their opponent. Crashing the car into a wall will also make bullet holes appear above the windshield, representing structural damage. Bullet holes will make it so the car is able to sustain less damage before it is wrecked and individual holes will remain on the car for the rest of a season.
The player can compete against computer opponents or (at least on the Amiga version) with another player connected via a null modem.
Amiga and Atari ST versions of the game feature the most advanced graphics (in 1989 PC computers were still using low-resolution EGA graphic modes). The game has often reached top-20 in "the best Amiga/Atari ST game" votings.
Screenshots
Trivia
- The ZX Spectrum and Amstrad CPC ports of Stunt Car Racer were programmed by Pete Cooke, already well-known for his many 3D games on those platforms.
- The Commodore 64 version was later modified for use without a keyboard. This version was in the Power Play cartridge together with Rick Dangerous and Microprose Soccer, released for the C64 Games System.
- Computer controlled cars never fell off the track, even if rammed by the player. However the player could be knocked off the track by computer controlled cars.
- A long-awaited sequel, Stunt Car Racer Pro, was announced in April, 2003. Sadly, it never came to fruition.
See also
External links
- Stunt Car Racer at Home of the Underdogs
- Stunt Car Racer at MobyGames
- Stunt Car Racer review from Your Sinclair.
- Stunt Car Racer at '80s DOS Games