Jump to content

Scorn (video game)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by PsychoJosh (talk | contribs) at 21:26, 23 November 2017. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Scorn
File:Scorn full.jpg
Developer(s)Ebb Software
Publisher(s)Humble Bundle [2]
Designer(s)Ljubomir Peklar [3]
Milan Tomic
Programmer(s)Milan Cekic
Dusan Stepanovic
Dino Duvnjak
Marko Abu-Samra
Artist(s)Lazar Mesaros
Aleksandar Zec
Filip Pantic
Milos Vukovic
Nikola Milicevic
Lazar Stojanovic
Igor Jovanovic
Composer(s)Adis Kutkut [4]
Wikluh Sky [5]
EngineUnreal Engine 4 [6]
Platform(s)Microsoft Windows [7]
ReleaseScorn - Part 1 of 2: Dasein
October 2018 [1]
Scorn - Part 2 of 2
TBA
Genre(s)First-person shooter
Mode(s)Single-player

Scorn is an upcoming first-person shooter horror game developed by Serbian indie developer Ebb Software and published by Humble Bundle for Microsoft Windows.

Plot

The developers have claimed to design the game around the idea of "being thrown into the world", and as such, very little context is given about the game's setting. The player controls a strange skinless humanoid, lost in a nightmarish world filled with odd creatures and macabre tapestry, resembling a living techno-organic structure composed of steel, flesh and bone. Isolated and lost inside this surreal world, the player will explore different interconnected regions in a non-linear fashion, searching for answers that will explain more about the game's world.

The developers have explained that they want to make the unsettling environment to be a character in of itself. Every location contains its own theme (story), puzzles and characters.

Development

Scorn was first announced on November 12, 2014 (with a release of a trailer "Scorn pre-alpha footage") followed by an unsuccessful campaign on Kickstarter in December 2014, but despite that the game remains in development with a planned two-part release (the studio said that the game will not receive any future DLC, Expansions, or Sequels). In january 2015, Scorn has received private funding from an investor and began into full production in February 2015. The first part is called Dasein (German pronunciation: [ˈdaːzaɪn]) is a German word that means being there or presence (German: da "there"; sein "being") from Martin Heidegger philosophie, and is often translated into English with the word existence. The game will be available on Steam and Humble Bundle website.

References

  1. ^ "Scorn Part 1 of 2 : Dasein estimated release date". kickstarter.com. Retrieved October 27, 2017.
  2. ^ "Scorn is a part of Humble Bundle's debut publishing lineup!". scorn-game.com. Retrieved October 25, 2017.
  3. ^ "Team & Repeating Collaboratos". scorn-game.com. Retrieved October 25, 2017.
  4. ^ "Exclusive interview with lead Developer of SCORN (Scorn music composer)". opiumpulses.com. Retrieved October 25, 2017.
  5. ^ "Scorn trailers music composer". twitter.com. Retrieved October 27, 2017.
  6. ^ "Scorn – First-person Horror Adventure Game Powered By Unreal Engine 4 – Gets Kickstarter Campaign". dsogaming.com. Retrieved October 25, 2017.
  7. ^ "Scorn Part 1 of 2 : Dasein platform". kickstarter.com. Retrieved October 27, 2017.