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Ready to Read with Pooh

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Ready to Read with Pooh is a 1997 interactive CD-ROM video game by Disney Interactive Studios that helps youngsters ages three to six learn to read.[1][2] There are nine activities in the game. When youngsters complete an activity successfully, they will receive an item that goes into a treehouse.

Gameplay

The game starts with Pooh descending from the sky with a balloon singing the introduction song. If the game is already played, players can choose to resume or start a new game. After Pooh lands near a tree house, which serves as the start of the game, he gives it to the player and Gopher shows up with a mailbox and that is where the player can type their name or chose to go back. The mailbox will have mail whenever the player returns to the tree house, in which the flag will be up if there's something inside. After Pooh explains the instructions, he is not seen again for the rest of the game, but is still heard off-screen. The cursor is a bee who looks at the player and flaps its wings if there's something clickable and looks at the background if there's nothing to click on. Clicking on the edge of the screen allows the player to exit an activity. Songs that are heard at the start of an activity or instructions can be skipped by simply clicking. Every activity has something that keeps track of how many the player still has to do to complete it. Pooh's honey pot on the bottom right corner serves as the options menu. Players can travels to three different parts of the Hundred Acre Woods by clicking the West, East, Home (which leads back to the tree house), or North paths and play one of the three games in each area. If the game is completed, a reward is presented to the player by Gopher, but if the game is played again, they won't get anything else. Every game has three levels and each level has a reward that can only be presented once. The rewards can later be seen in the tree house. The items and numerous other objects around the woods are clickable and have many different animations. Players can also enter the tree house by clicking on one of the two doors on the top or bottom of the tree house, as some items that they have won are found inside. If all activities in an area is fully completed, Tigger will present the player with a doorbell contraption that plays different sound effects depending on what the player selects. It can be upgraded if more games are completed. Most characters are not seen in the game but like Pooh, they are heard off-screen.

Activities

Pooh's Honey Pots: Pooh needs help putting all of his honey pots back on the shelves. Every honey pot has a letter in front of them and must be placed in a section that matches the pot's letter. Once all the honey pots are back on the shelves, the introduction song will repeat itself. Gopher will emerge from a nearby furnace and will pick up the object in the middle of the floor, which is the reward. Smoke will then pour out of the furnace after Gopher leaves and the player can print out a certificate from Pooh and choose what they want to do next. Choosing to play again or go to the next level causes the smoke to clear up and reset the game. For level one, Pooh will tell the player what honey pot should go first. The second level involves the player sorting out the honey pots without Pooh's help. As for the third level, the shelves are not marked, making it more challenging. The rewards are a welcome mat, a rug, and a flag.

Piglet's Cabinets: A matching the game that involves opening six cabinets to find plates with the matching letters. The five leaves at the bottom are the trackers. Correct matches causes the plates to disappear and the cabinets to stay open while incorrect matches will make them close. Once all matches are cleared, the cabinets will all close. The first level is simply matching both capitals and lowercases letters with another pair that is the same. The second level is the same, except the plates now have one letter (either a capital or a lowercase). The third level has twelve cabinets where the player must match plates that have capitals with teacups that have lowercases. Gopher pops out from one of the cabinets with the player's reward. The rewards are a pinwheel, a top, and a yo-yo.

Tigger's Don't Climb Trees: Tigger is stuck in a tree and needs to be rescued. The player must help finish a quilt to rescue Tigger by putting four of the five letters on the quilt to complete all the three letter words. There are pictures on the quilt that can help the player. Tigger will comment while the player is doing this and may also be bothered by a bird. The three clothespins on the right are the trackers. Once the quilt is finish, Kanga will unclip it from the clothesline (in which the clothesline and the remaining letter will disappear) and she, Roo, and Piglet will hold it out for Tigger to jump on. Tigger will jump down in various ways and after he leaves, the quilt is blown away by the wind and Kanga, Roo, and Piglet will leave. Tigger will end up back on the tree again and the clothesline will reappear with another quilt and five more letters. The first level involves figuring out which letter goes in front, in the back in the second level, and in the middle in the third level. Gopher will tunnel his way across the ground and catch the reward falling from the air before going back the way he came. The rewards are a kite, wind charms, and a toy airplane.

Rabbit's Signs

Let's Pretend

Eeyore's Tattered Books

Tigger's Bouncing Boxes

Owl's Poetry

Detective Tigger

Ready for Math with Pooh

Ready for Math with Pooh is a separate game that is similar to Ready to Read with Pooh but the subject is based on math, most state-ably 1-30. Most of the gameplay is still the same but there are only seven activities and the Home path is replaced with a path called Garden. The game starts in an empty field where Pooh accidentally crushes a patch of thistles and decides to turn the field into a garden. Gopher then arrives with a wheelbarrow that the player types their name on. While Pooh's honey pot is still found on the bottom-right corner, it will be located at the bottom-middle of the garden. Also, the player can move the camera left and right to view the entire garden. If the player comes back later after completing some games, the garden will now have small areas where they can plant seeds and water them to make the plants grow, three flower seed packs in the wheelbarrow (sunflowers, petunias, and pansies), a watering can used to water plants, a shrub that can trimmed to a certain shape and can be returned to normal by watering it, and a basket near the North path. When returning to the garden, Gopher (who is unseen) may pull some of the plants underground and eat them before leaving, but the player can still replant them. A note may be found on the fence near the North path. After reading the letter, it will be blown away by the wind. If it says that someone has left something in the basket for another character, they will come down from the North path (except Owl, who descends from the sky) once the note is blown away and collect the unseen object(s) in the basket before thanking the player and departing. Optionally, the player can use the watering can to revive the thistles that Pooh had crushed at the start of the game.

Activities

Rain Dancing

Tigger and Roo's Bug Collection

Piglet's Cupcakes

Pooh's Baskets and Jars

Eeyore's Calendar

Tigger's Contraptions

The Wishing Well

Voice cast

See also

References

  1. ^ "112.2194: Disney's Learning Series - Ready to Read with Pooh - CD-ROM - Character Products - More - Online Collections - The Strong". Museum of Play. Retrieved 16 January 2016.
  2. ^ "Disney’s Ready to Read With Pooh Specs - CNET". CNET. CBS Interactive. Retrieved 16 January 2016. {{cite web}}: C1 control character in |title= at position 7 (help)