Jump to content

High Moon Studios

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 65.112.8.137 (talk) at 19:38, 1 December 2017. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

High Moon Studios
Company typeSubsidiary
IndustryVideo game industry
PredecessorSammy Studios
Founded2001 (as Sammy Entertainment)
Headquarters,
Products
Number of employees
100
ParentActivision
Websitewww.highmoon.com

High Moon Studios (formerly Sammy Studios) is an American video game developer that used to be a part of Sierra Entertainment. After a period as an independent studio, the developer was acquired by Vivendi Games in January 2006 and retained the current name. It is now owned by Activision Blizzard, a parent company of Activision.[1][2] It has developed multiple Transformers video games as well as assisting in the development of both Call of Duty: Advanced Warfare and Destiny.

History

Originally owned and operated by the Japanese publisher Sammy, the former Sammy Studios, Inc. established itself as an independent developer following Sammy's pull-out of American development in efforts to focus on its Japanese productions. In March 2005, the company announced that it had completed a management buyout from Sammy Corporation, and had changed its name to High Moon Studios, Inc., with CEO John Rowe heading the developer's continuing North American efforts on previous games from Sammy Studios and other titles (including the macabre shooter Darkwatch.) In January 2006, it was announced that Vivendi Universal Games had acquired High Moon Studios. John Rowe, president and CEO of High Moon, continues to manage the studio from Carlsbad, CA. After the merger of Vivendi and Activision, the studio became a subsidiary of Activision Blizzard. Following the completion of Deadpool, Activision fired 40 full-time employees from High Moon Studios that worked on the project. Activision made this statement: "Activision Publishing consistently works to align its costs with its revenues – this is an ongoing process, with the completion of development on Deadpool, we are taking a reduction in staff at High Moon Studios to better align our development talent against our slate."

Games developed

Year Title Platform(s)
PS2 PS3 PS4 Win Xbox X360 XOne
2005 Darkwatch Yes No No No Yes No No
2008 Robert Ludlum's The Bourne Conspiracy No Yes No No No Yes No
2010 Transformers: War for Cybertron No Yes No Yes No Yes No
2011 Transformers: Dark of the Moon No Yes No No No Yes No
2012 Transformers: Fall of Cybertron No Yes Yes Yes No Yes Yes
2013 Deadpool No Yes Yes Yes No Yes Yes
2014 Call of Duty: Advanced Warfare No Yes No No No Yes No
2014 Destiny[3] No Yes Yes No No Yes Yes
2017 Destiny 2 No No Yes Yes No No Yes

See also

References

  1. ^ "Vivendi Universal Games Acquires High Moon Studios". Retrieved January 5, 2006.
  2. ^ "A Day in the Life". Games From Within. Archived from the original on May 11, 2008. Retrieved July 21, 2008. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ Nunneley, Stephany (May 28, 2015). "High Moon Studios is lending a hand on Destiny development [confirmed]". VG247. Retrieved May 29, 2015.