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This is an old revision of this page, as edited by 96.45.109.64 (talk) at 01:35, 13 December 2017 (Semi-protected edit request on 13 December 2017: new section). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

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Has it been discontinued?

First ive heard. I doubt it, its famous and fun.

On another note, lets delete "parodies". Who cares about an snl skit on a game? Would someone come to this article to find out about the skit? Maybe. Doesn't sound helpful at all to me though.


Bop It Beats

In 2013, Hasbro made Bop It Beats and Amazon.com was the first retail store to sell it in December 2013!

http://www.hasbro.com/en_GB/shop/details.cfm?R=6FBAFF91-5056-9047-F572-E7C8BE3A18B1:en_GB


Bop It Beats has five game modes and three levels of difficulty. There are also two high scores, one of classic and one for DJ. Please can someone at this Bop It to the 'current models' section.--86.150.86.11 (talk) 13:13, 16 November 2014 (UTC)[reply]

Bop It R2D2 and Refreshed Version

Bop it, Bop It XT, Bop It Bounce, Bop It Smash and Bop Tetris  and Bop iIt Beats are all discontinued. They should now be in the discontinued section.

The only models that are left now are Bop It Micro, Bop it R2D2 and a refreshed version of the game which is due in August this year.

http://www.engadget.com/2016/02/15/bop-it-2016-toy-fair/--109.157.150.179 (talk) 11:01, 12 May 2016 (UTC)[reply]


An update on this section about the new Bop It, it is now available at some big retailers. It has three game modes, each with a Pass It feature and the game modes are Action - uses ten new moves and the classic moves and max out at 200. Classic - uses just Bop It, Twist It and Pull It and max out at 100. Beat Bop - just like the classic Beat Bop mode from the original series and maxes out at 100.

The ten moves are: whip it, drink it, selfie it, hammer it, answer it, cradle it, saw it, sing it, golf it, and comb it.

It also includes a new low battery feature and the unit will tell you when to change the batteries.--81.135.201.52 (talk) 09:20, 10 June 2016 (UTC)[reply]

Semi-protected edit request on 17 March 2017

I want to help make thids page good BeeMove (talk) 13:54, 17 March 2017 (UTC)[reply]

Not done: this is not the right page to request additional user rights. You may reopen this request with the specific changes to be made and someone will add them for you, or if you have an account, you can wait until you are autoconfirmed and edit the page yourself. JTP (talkcontribs) 13:59, 17 March 2017 (UTC)[reply]

Bop It 2017 Versions

There are now 3 more bop its that need to be added to this page 1. Bop It Maker 2. Bop It Groot 3. Bop It Minion

We also should list some of these as "classic Bop Its" as they have very similar programming and only have the 3 classic actions: Bop It, Twist it, and Pull It.

Here is a list of all the classic bop its:

1. Bop It Micro Series 2. Bop It R2D2 3. Bop It BB8 4. Bop It Groot 5. Bop It Minion

Thanks!

Semi-protected edit request on 13 December 2017

The original Bop It was released in 1996, and quickly became a popular children's toy with later models winning numerous BATR Electronic Game of the Year awards.[1][2]

Bop It toys are a line of audio games where play consists of following a series of commands issued through speakers by the toy, which has multiple inputs including pressable buttons, pull handles, twisting cranks, spinnable wheels, flickable switches - with pace speeding up as the player progresses.

Based on concepts originally patented by Dan Klitsner,[3][4] Bop It was licensed to Hasbro[5][6] and further developed there by a number of designers including Bob Welch.[3] With newer versions, additional inputs have been added or altered such that units like the 2010 Bop-It! Bounce shares no inputs in common with the original 1996. Bop It (see below).

Bop It has been identified as some of the more popular children's games on the market,[7] and toy and game development researchers have pointed to the natural interactions between player and toy,[8] and the ability of players to use the toy to revert computer gaming processes back into those that resemble non-mediated object play.[9] Other studies have shown that it is the Bop It's ability to mimic engagement in social behavior that has led to its commercial successes.[7]

Discontinued versions

Bop It

In 1996, the instructions to a handheld voice game called Bop It were copyrighted.[10] This game was the first of what was later to become a series of Bop It games relying on the same set of basic patents. The original game, called simply Bop It, features three inputs — "Bop it!" (a depressible button), "Twist it!" (a twistable lever) and "Pull it!" (a pullable handle)[11] — and three game modes: Solo Bop, Vox Bop and Beat Bop. Gameplay is predicated upon a player's efforts to match the commands issued by the Bop It in a timely manner by performing the task that is commanded. Thus if the Bop It is to call out "Bop it!", the player must quickly depress the "Bop It!" button. If the Bop It is to call out "Twist it!", the player must quickly turn the "Twist it!" crank. If the Bop It is to call out "Pull it!", the player must quickly pull the "Pull It!" handle.[3][5] Players' scores are announced at the end of gameplay with a cypher in which different tones represent different point values and the maximum possible score is 100. Thus, in the end sequence, each "Pull It!" whistle denotes 100 points, each ratchet denotes 10, and each drum denotes 1 point.[5] This style of score-reporting would later recur in later Bop It models, and the Zing It spin off[12][13][14] (see below). The same cypher values were used for all subsequent Bop It cyphers. This device requires 3 AA batteries.[10] this bop it can do a jumpscare, which is a glitch where you pull it too hard and it will make a long steady beep sound, followed by static and all of the sounds being played.

Bop It Extreme

The Bop It Extreme

In 1998, Hasbro copyrighted its instructions for the Bop It Extreme, describing the underlying patents as "pending." This game included the additional commands "Flick it!" (a green zigzag lever) and "Spin it!" (a red wheel) along with the original three from Bop It. The game featured 4 games modes (Vox Bop, Beat Bop, Vox Bop Solo and Beat Bop Solo), and the maximum score (reported via cypher) was increased to 250.[13][14] As with the earlier Bop It model, special victory songs were unlocked upon completion. Thus, achieving a score of 100 or greater rewards the player with an additional victory song after the announcement of the score. On reaching 150 inputs, a different special victory celebration plays, and achievement of the maximum score would trigger a yet different special victory ending. This device requires 3 AA batteries.[13] this bop it can also do many jumpscares, one of which is referred to as the demon jumpscare, which it is just like the bop it 1996's jumpscare except it plays it at a slower and lower pitch. and there is the common regular jumpscare, which is the same thing as the demon jumpscare except it is played at a normal speed and it doesn't play all of the sounds. the jumpscares can be triggered on this bop it by either wiggling one of the batteries and pressing one of the bop it buttons or bopping it too hard of banging it on a hard surface.

In 2003, this model was one of the top games in the market.[15]

Bop It Extreme 2

The Bop It Extreme 2

Partially reliant on the original Bop It's 2000 patent, the Bop It Extreme 2 also relied on the newly issued 2001 patent describing the layout changes that had been adopted for use in the Bop It Extreme.[4] With its instructions copyrighted in 2002, the layout of Hasbro's Bop It Extreme 2 was shown to be altered from that of Bop It Extreme. The shapes of several inputs were also altered. Volume controls were added, and the method of score reporting was changed to using plain English. In addition to the four modes featured in Bop It Extreme, a "One on One" mode was added.[16] Bop It Extreme 2 was awarded "Electronic Game of the Year 2005" in the UK.[17] This device requires 3 AA batteries.[16]

Bop It Extreme 2 was made in black, white, and pink variants. The Bop it Extreme 2 like the Bop it Extreme has a maximum score of 250.

Bratz Bop It

As described in its instruction manual (copyright 2004), Hasbro's Bratz-themed Bop It game uses a layout like that of the earlier (3-input) Bop It format. The maximum score in Bratz Bop It had the same scoring as the original Bop It re-release with a victory song playing after the score cypher for scores of over 100 points. Bratz Bop It requires 3 AAA batteries to operate.[18]

Bop It Blast

In 2005, Hasbro copyrighted the instructions to Bop It Blast, describing it as covered under the original (3-input) Bop It patent and referencing other patents that were pending. This member of the series again increased the maximum score to a total of 500, and for the first time allowed different high scores for different modes rather than having one high score for all modes collectively. Minor vocal additions were implemented such as the announcement of the player's score at notable landmarks (each 100 points scored). In addition to the six modes from Bop It Extreme 2, a "Light Bop" mode was added. The game also had an optional female voice. The game can allow the player to select a male, female, or both voices calling the commands. The same victory song from the original Bop It was used to report the 500 highest score. This device requires 3 AA batteries to operate.[19] this is one of the most fragile bop its ever made. if you hold it up to a light source, it can damage the circuitry and the very thin wires can snap causing it not to work properly anymore. it can also break if you were to leave low batteries, (corroded or not) in it for a long time because this can also cause it to damage the circuitry and snap the wires. this bop it cant be fixed unless you know how to handle fragile things without breaking it even more.

Current versions

Bop It!

In 2008, Hasbro secured the copyrights to the instructions for Bop It!.[20] At the 2009 London Toy Fair, Hasbro allowed attendees to try out Bop It!.[21] Bop It! has a new optional input "Shout It", which requires a player to shout into the microphone.[22] The Bop It! has three difficulty levels: "Novice", using only voice commands, "Expert", using a random mix of voice and sound commands, and "Master", calling out voice, sound, and color commands. If the player scores 100 points in either of the less difficult modes, the next most difficult mode is unlocked. Players that achieve a score of 100 points in "Master" mode are considered to have beaten the game.[20] Hasbro also added a multi-player game called "Party" where all the Bop It commands are replaced with body parts like "foot", "hip", and "arm". Bop It! requires 3 AAA batteries to operate.[20] this bop it also has a glitch to make it very quiet. start the game. when it says pull it for the first time, hold it down. before it says shout it, press the difficulty selection button. it will say novice very quietly. and then, quickly as its saying novice, turn the shout it off and then bop it to start. now you have a very quiet bop it shout! this glitch will continue working unless the shout it is on and you change the volume setting.

Bop-It! Bounce

After securing the copyrights to the instructions in 2009,[23] Hasbro made announcements regarding the newest member of the Bop It game line, entitled Bop-It! Bounce during the 2010 Hasbro Toy Fair. This toy features a ball and a small hand-held trampoline. There are six games that may be played on Bop It! Bounce including three games that emphasize the speed or number of bounces and three games that emphasize the player's ability to control the height of the bounces.[24]

  • Max Bounce - Players compete to achieve the greatest number of bounces in 30 seconds.[23]
  • Infinite Bounce - Players compete to achieve the greatest number of bounces without a time limit.[23]
  • Hang Time - Players compete to bounce the ball the highest.[23]
  • Right Height - The player must listen to vocal cues from the Bop It! Bounce, calling for higher or lower bounces until the correct height is achieved when a chime sounds.[23]
  • Little-Middle-Big - As with Right Height, the player must listen to vocal cues from the Bop It! Bounce calling for bounces of "big" height, "middle" height, or "little" height.[23]
  • Free Form - The toy produces different tones as the ball bounces to different heights.[23]

Bop It! XT

In 2010, the instructions for the Bop It! XT were copyrighted. The Bop It! XT is the fourth edition of Bop It Extreme with the same commands but adding a new command, "Shake It". Also, "Spin It" is now orange. The game was demonstrated at the London Toy Fair[25] and was released in 2011. The Bop It! XT is based on the gameplay of the Bop It! and returns the "One on One" mode and adds the new Pro level. In order to beat Bop-It! XT, the player is given a set of three commands to remember and must perform them in order with a mix of voice, sound and color commands 100 times.[26]

Bop-It! Smash

In 2012, Hasbro introduced Bop-It! Smash at the New York Toy Fair. Bop-It! Smash features color changing lights in a central area called "The Zone". Players score by "smashing" two Bop-It! buttons together when a zone light is either green or blue. Bop-It! Smash has 3 various game modes: Solo, Pass It and Multi-player.

In Solo mode, the player scores five points for smashing a blue light and one point for smashing the green. If the player smashes the amber light, the voice will say "Yow!" (followed by a negative comment such as: "Try harder!") and a game life will be deducted. After 4 rounds, the level is completed and a Bonus Round will begin. The player can get 5 or more bonus points. During a level (except bonus rounds) the player can earn a life back if they smash another blue light after smashing an amber. In the Pass It mode, the player has three attempts to try and smash a green or a blue. If they smash an orange light 3 times, then the game is over. In the Multi-player mode, up to 6 players can play. The winner is the last one surviving after all other players have lost all their lives.[27] this bop it has a glitch too. first, you get a blue light in level 1, turn it off, turn it back on and get an amber light. instead of failing, you will get your lives back! you cant perform this glitch on any other levels but level 1.

Bop It! Tetris

In January 2013 The Tetris Company have announced that they have signed a deal with Hasbro to make some real life Tetris themed games with their brands. In August 2013, they will be launching a Jenga themed version of Tetris and there will also be a Bop It themed version of Tetris.[28] It features a "Marathon" mode and additional modes based around different gameplay styles (Blast, Double Drop and Shuffle).

Re-release versions

Bop It re-release (2000)

In July 2000, the first patent for Bop It was issued.[3] This patent covers all subsequent Bop It models, and was cited in the instructions for the re-release of the original Bop It (instructions copyrighted in 2000). The newer version of the original toy increased its maximum score to 200.[29] In addition to the score-report cypher, the 2000 model made use of a special victory song that would play after the score if the player achieved a score of 100 points or greater. The use of victory songs associated with in-game point-plateaus would recur in later model Bop It games such as Bop It Extreme and Bratz Bop It.[13][18] This device requires 3 AAA batteries. this rereleased version of bop it is simply called by many bop it fans, the bop it 2000. this bop it can do a jumpscare. it is the same thing as the bop it 1996, except for a different alarm type sound and it has static instead of it playing all of the sounds. nobody is not quite sure what these static noises are. but were guessing its trying to say "bop it!" "twist it!" "pull it!" "oooooowwwww!" but in a very muffled distorted sound. this bop it can also do a demon jumpscare too, which is the same thing slowed down.

Keychain and pen versions

Mini versions of several Bop It models have also been released throughout the duration of the series to be used as keychain carabiners and pens. Mini versions have been released for Bop It 1996 and 2002,[30] Bop It Extreme, Bop It Extreme 2, Bop It!, and Bop It! XT.[31] as far as we bop it fans know, the bop it original pen and the bop it original keychain can do the jumpscare. both the normal one and the demon one. I tried to see if the bop it extreme keychain can do the jumpscare, but it doesn't. instead the audio got staticky and it kind of pitch bended a little. but were still not sure if it does the jumpscares or not.

bop it 2016

the bop it 2016 was made in 2016. it features 6 game modes. action, which goes up to 200 points, has 10 funny moves such as drink it, which you move the bop it like your drinking a drink followed by a burp sound. action pass it, the same thing as action, which it randomly calls out pass it to take turns with your friends. classic, the classic bop it, twist it, pull it game with none of the funny moves. which goes up to 100 points. classic pass it, the same game but with pass it. beat bop, sound commands. bass drum is bop it, crank sound is twist it, whistle is pull it. and finally, beat bop pass it, which is believe it or not the same thing as regular beat bop, but with pass it. this bop it is very unique, because it has a special message. it says "my batteries are running low!" when its batteries need changing. this bop it has a glitch in its test mode. it is a very common glitch as well. you can test the actions, which for example if you twist it, it will say the name of the action that you want to test. for example, bop it. you bop it to start and it says bop it over and over until it reaches 200 times, and it will say "you beat bop it!" and it will go back to normal. anyways, the glitch is where it says whatever command you pick and it will skip the beat and say that command 2 times and will stop. you press in the reset button to fix it.


bop it maker

the bop it maker was made in 2017. this bop it allows you to make your own moves. squeeze the red trigger and talk into the microphone to name your move. ex: "bang it!" then, squeeze the red trigger again to do your move ex: move the bop it as you were to move it in a banging motion. then, squeeze the red trigger to make the sound effect ex: the sound of glass breaking. bop it to try your move. roll it to erase that move. this bop it has 4 main commands. bop it, a touch sensor. shout it, a microphone just like on bop it shout. and roll it, a wheel that is orange that you spin that is kind of like spin it. squeeze it, that same ret trigger that you use to make your moves. it has a dial on the bop it logo that you line up the red arrow to pick. the numbers 1-10 are your custom moves, the symbol of a person is solo, which has your own moves and the ones built in. that mode goes up to 100 points. the symbol with 2 people is pass it which also has your own moves. and the symbol with a star on it is classic, bop it, shout it, roll it, squeeze it. that mode goes up to 100 points. on the classic mode, you roll it to erase all 10 moves. you cant access the test mode unless you have a try me tab inside to do it. this bop it is supposed to say "my batteries are running low!" just like the bop it 2016 says but it doesn't say it. instead it stops on low batteries. ex: "bop it", "rol-".


Game modes

Vox Bop (with voice commands)

"Vox Bop" is a multi-player game that serves as the primary game mode for the Bop It toy. A voice recording in the game machine calls out the commands randomly with a musical beat that increases in speed as the game progresses. The player must match the series of commands exactly and then the voice will call out "Pass It!" and the Bop It is passed to the next player. As the player passes the game to the next player, the game will play a short melody and then the intro beat will play again before the next command. A player is "out" of the game if the player performs the wrong action or if the player hesitates.[5][13][14][18][29] This mode is also known as "Vox Bop Pass It" in Bop It Extreme 2,[16] and then simply "Pass It" in Bop It Download, Bop It XT, and Bop It!.

Vox Bop One on One

"Vox Bop One on One" is available on Bop It Extreme 2, Bop It Blast,[19] Bop It Download, and Bop It! XT,[26] though in Download and XT it is simply "One on One". In this multi-player game, two players each take hold of the Bop It with the yellow player holding the "Twist It!" crank and the "Pull It!" knob, and the green player holding the "Flick It!" lever and the "Spin It!" wheel. The unit calls out a series of commands and each player is responsible for only his or her assigned inputs. When the unit finally calls "Bop It!" both players must try to hit the "Bop It!" button on the side bearing their color first. The unit will announce which player was faster by which colored side of the button was depressed first. The winning player earns a point. If either player misses a call he is "out" of the game. The final winner is the player who gets to five points first and does not miss any commands.[16]

Beat Bop (with musical commands)

The "Beat Bop" mode follows a similar format as the "Vox Bop (with voice commands)" mode (above) and the rules are roughly equivalent. The difference in "Beat Bop" mode is that the game uses sounds as commands instead of words. Thus:

  • "Bop It!" becomes the sound of a bass drum.
  • "Spin It!" becomes the sound of a wobbling wheel.
  • "Flick It!" becomes a "Boing!" sound.
  • "Pull It!" becomes the sound of a slide-whistle.
  • "Twist It!" becomes a cranking sound.[5][13][14][18][29]
  • "Shout It!" becomes a DJ's scratching sound.[20]
  • "Shake It!" becomes a cowbell sound.

Solo Bop

"Solo Bop" is the single-player mode for the original Bop It. This game is substantially similar to "Vox Bop (with voice commands)", except the "Pass It!" command is never issued. Instead, when the player misses a command, the game ends and the score is reported.[5][18][29] This mode is also known as "Vox Bop Solo" in Bop It Extreme[13][14] and Bop It Extreme 2,[16] and simply "Solo" in "Bop It!"[20] and Bop It XT!.[26]

Beat Bop Solo

"Beat Bop Solo" is only available for Bop It Extreme and Bop It Extreme 2. This game is substantially similar to the "Beat Bop (with musical commands)" mode, except that the "Pass It!" command is never issued. Instead, when the player misses a command, the game ends and the score is reported.[13][14][16]

Light Bop

The "Light Bop" mode is featured in Bop It Blast and Bop It Download. The player must respond when the light and the command match together.[19]

Color Commands

In the Master level on Bop It! and Bop It! XT, color commands are issued. Color commands are also issued in the "Pro" mode on Bop It XT.

  • "Bop It" becomes the word "White" in Bop It![20] and "Black" in Bop It! XT[26]
  • "Twist It" becomes the word "Yellow"[20]
  • "Pull It" becomes the word "Blue"[20]
  • "Shout It" becomes the word "Green" in Bop It![20]
  • "Flick It" becomes the word "Green" in Bop It! XT[26]
  • "Spin It" becomes the word "Orange"[26]
  • "Shake It" becomes the word "Purple"[26]

Software versions

In 2009, EA Games released Hasbro Family Game Night 2, a sequel to the earlier-released collection of Hasbro boardgames and toys, Hasbro Family Game Night. Hasbro Family Game Night 2 was released for the Nintendo Wii and the Nintendo DS and both versions featured Bop It as a playable simulation.[32]

In 2011, EA Games released an app for the iPod Touch, iPhone and iPad.[33] This app features several game modes, commands from the handheld games, X-Move bonuses and newer commands like "Brush It!", "Crank It!", "Squeeze It!", and "Poke It!".[34]

EA Games has also made Hasbro Family Game Night 4: The Game Show which features Bop It as a playable simulation.[35]

Chillingo made a Bop It Smash app for iOS.[36]

Sister products

The popularity of the Bop It line encouraged Hasbro to release a number of sister products.

Zing It

Zing It is a yo-yo-style audio game that, like Bop It, issues commands with which the player must comply. Like the original Bop It, three commands may be issued: "Bop it!", requiring the player to press the depress-able purple button, "Zing it!", requiring the player to throw the yo-yo downward and jerk it back up to the hand again, and "Loop it!", requiring the player to perform the "round the world" yo-yo trick. Zing It features three modes: "Vox Bop" (as with Bop It products), "Beat Bop" (as with Bop It products), and "Vox Bop Challenge", where the game will test mental pelmanism by issuing rapid strings of commands which must be subsequently performed in the correct order. As with Bop It and Bop It Extreme, Zing It announces the score by musical cypher. Like the two Bop It Extreme games, Zing It has a maximum score of 250 and is announced by a horn, followed by a crowd clapping.[12]

Top It

The Top It is a kendama-style audio game developed by Parker Bros. (under Hasbro) that also issues commands which a player must respond to with the appropriate action. Commands include "Top it!" (requiring the player to catch the ball in the red top cup), "Flop it!" (requiring the player to catch the ball in one of the purple side cups), and "Flip it!" (requiring the player to catch the ball in the purple side cup on the other side). The command structure has slightly fewer variations than any other Hasbro game, since the "Flip it!" command can only be issued if the "Flop it!" command directly precedes it.[37]

Groove It

Groove It is an audio game made by Hasbro whose instructions have been copyrighted in 2003. With similar game play to the Bop It games, Groove It employs photodetection technology to determine the player's hand position. As with Bop It games, Groove It issues voice commands, however in this case the commands are: "the scratch", "the slide", and "the zoom". The game is more tolerant of errors than the Bop It games, allowing as many as three missed commands in some modes. The game requires a score of 250 to win, has a maximum score of 300, and employs a ranking system.[38]

References

  1. ^ BATR Electronic Game of the Year Award 2003.
  2. ^ BATR Electronic Game of the Year 2005 Award 2005.
  3. ^ a b c d US 6086478 
  4. ^ a b US 6210278 
  5. ^ a b c d e f Bop It! [Rules & Instructions]. Hasbro 1997.
  6. ^ Orbanes, Philip. The Game Makers: The Story of Parker Brothers From Tiddledy Winks to Trivial Pursuit. Harvard Business School Press. p.iv. 2004.
  7. ^ a b Szymanski, Marianne. "The Use of Focus Groups in Toy Testing", Advertising & Marketing to Children. Vol.1. No.2. Winthrop Publications. p.162. 25 May 1999.
  8. ^ De Götzen, Amalia; Serafin, Stefania (July 11–13, 2007). Prolegomena to Sonic Toys (PDF). Proceedings SMC'07, 4th Sound and Music Computing Conference. Lefkada, Greece. p. 174. Retrieved 2009-06-23. {{cite conference}}: External link in |conferenceurl= (help); Unknown parameter |conferenceurl= ignored (|conference-url= suggested) (help)
  9. ^ Tulathimutte, Tony (2004). "Controller Mediation in Human-Computer Play" (DOC). Stanford University: 91. Retrieved 2009-06-24. {{cite journal}}: Cite journal requires |journal= (help)
  10. ^ a b Bop It! [Rules & Instructions]. Parker Bros. Available via Internet Archive. 1996.
  11. ^ Orbanes, Philip. The Game Makers: The Story of Parker Brothers From Tiddledy Winks to Trivial Pursuit. Harvard Business School Press. p.210. 2004.
  12. ^ a b Zing It Instructions. Hasbro. 1999.
  13. ^ a b c d e f g h BopIt Extreme Rules [& Instructions]. p1. Hasbro. 1998.
  14. ^ a b c d e f BopIt Extreme Rules [& Instructions]. p2. Hasbro. 1998.
  15. ^ http://www.toyRetailersAssociation.co.uk/toty/toty2k3.htm
  16. ^ a b c d e f BopIt Extreme 2. Hasbro. 2002.
  17. ^ http://www.toyretailersassociation.co.uk/toty/toty2k5.htm
  18. ^ a b c d e Bratz Bop It Instructions. Hasbro. 2004.
  19. ^ a b c Bop It Blast Game Instructions. Hasbro. 2005.
  20. ^ a b c d e f g h i http://www.hasbro.com/common/documents/87e9fbe8d56fe1124784f6d2788f8ce8/421AEB0819B9F36910B5745D91F913BF.pdf
  21. ^ "Hasbro Bop it! updated - Pocket-lint".
  22. ^ http://www.hasbro.com/en_GB/shop/details.cfm?guid=5FCBD623-19B9-F369-D9D7-E9C7F1F33570&product_id=24524&src=endeca
  23. ^ a b c d e f g Bop It! Bounce [Rules & Instructions]. Hasbro 2009.
  24. ^ http://www.marketwatch.com/story/hasbro-toy-fair-2010-highly-creative-product-and-entertainment-portfolio-designed-to-deliver-immersive-brand-experiences-2010-02-04?reflink=MW_news_stmp
  25. ^ "Bop-It! XT hands-on - Pocket-lint".
  26. ^ a b c d e f g Bop-It! XT [Rules & Instructions]. Hasbro. 2010.
  27. ^ http://www.hasbro.com/common/documents/87e9fbe8d56fe1124784f6d2788f8ce8/23BF05E15056900B10EE63CE5172F108.pdf
  28. ^ http://investor.hasbro.com/social/releasedetail.cfm?ReleaseID=734402
  29. ^ a b c d Bop It! [Rules & Instructions]. Hasbro 2000.
  30. ^ Earth, Entertainment. "Bop It Keychain Game - Hasbro Games - Games - Games at Entertainment Earth Item Archive".
  31. ^ "Bop it game reviews".
  32. ^ Hasbro Family Game Night 2 Wii. IGN. Retrieved 2010-07-07
  33. ^ "Connecting to the iTunes Store".
  34. ^ http://www.ea.com/bop-it-iphone
  35. ^ "Hasbro Family Game Night 4: The Game Show (Wii)".
  36. ^ "BOP IT™! SMASH on the App Store".
  37. ^ Top It Rules. Hasbro. 1999.
  38. ^ Groove It Play Guide. Hasbro. 2003.

96.45.109.64 (talk) 01:35, 13 December 2017 (UTC)[reply]