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Monte Carlo method

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Monte Carlo methods are a widely used class of computational algorithms for simulating the behavior of various physical and mathematical systems. They are distinguished from other simulation methods (such as molecular dynamics) by being stochastic, that is nondeterministic in some manner - usually by using random numbers (or more often pseudo-random numbers) - as opposed to deterministic algorithms. Because of the repetition of algorithms and the large number of calculations involved, Monte Carlo is a method suited to calculation using a computer, utilizing many techniques of computer simulation.

A Monte Carlo algorithm is a numerical Monte Carlo method used to find solutions to mathematical problems (which may have many variables) that cannot easily be solved, for example, by integral calculus, or other numerical methods. For many types of problems, its efficiency relative to other numerical methods increases as the dimension of the problem increases.

Applications

Monte Carlo methods are especially useful in studying systems with a large number of coupled degrees of freedom, such as liquids, disordered materials, and strongly coupled solids. More broadly, Monte Carlo methods are useful for modeling phenomena with significant uncertainty in inputs, such as the calculation of risk in business. A classic use is for the evaluation of definite integrals, particularly multidimensional integrals with complicated boundary conditions.

Monte Carlo methods are very important in computational physics and related applied fields, and have diverse applications from esoteric quantum chromodynamics calculations to designing heat shields and aerodynamic forms.

Monte Carlo methods have also proven efficient in solving coupled integral differential equations of radiation fields and energy transport, and thus these methods have been used in global illumination computations which produce photorealistic images of virtual 3D models, with applications in video games, architecture, design, computer generated films, special effects in cinema, business, economics and other fields.

Application areas

Areas of application include:

  • Graphics, particularly for ray tracing; a version of the Metropolis-Hastings algorithm is also used for ray tracing where it is known as Metropolis light transport
  • Modelling light transport in multi-layered tissues (MCML)
  • Monte Carlo methods in finance
  • Reliability Engineering
  • In simulated annealing for protein structure prediction
  • In semiconductor device research, to model the transport of current carriers
  • Environmental science, dealing with contaminant behaviour
  • Monte Carlo molecular modeling as an alternative for computational molecular dynamics.
  • Search And Rescue and Counter-Pollution. Models used to predict the drift of a liferaft or movement of an oil slick at sea.
  • In computer science
  • Modelling the movement of impurity atoms (or ions) in plasmas in existing and tokamaks (e.g.: DIVIMP).
  • In experimental particle physics, for designing detectors, understanding their behaviour and comparing experimental data to theory
  • Nuclear and particle physics codes using the Monte Carlo method:
    • GEANT - CERN's Monte Carlo for high-energy particles physics
    • MCNP(X) - LANL's radiation transport codes
    • EGS - Stanford's simulation code for coupled transport of electrons and photons
    • PEREGRINE - LLNL's Monte Carlo tool for radiation therapy dose calculations
    • BEAMnrc - Monte Carlo code system for modelling radiotherapy sources (Linac's)
    • MONK - Serco Assurance's code for the calculation of k-effective of nuclear systems

Other methods employing Monte Carlo

Use in mathematics

In general, Monte Carlo methods are used in mathematics to solve various problems by generating suitable random numbers and observing that fraction of the numbers obeying some property or properties. The method is useful for obtaining numerical solutions to problems which are too complicated to solve analytically. The most common application of the Monte Carlo method is Monte Carlo integration.

Integration

Deterministic methods of numerical integration operate by taking a number of evenly spaced samples from a function. In general, this works very well for functions of one variable. However, for functions of vectors, deterministic quadrature methods can be very inefficient. To numerically integrate a function of a two-dimensional vector, equally spaced grid points over a two-dimensional surface are required. For instance a 10x10 grid requires 100 points. If the vector has 100 dimensions, the same spacing on the grid would require 10100 points – that's far too many to be computed. 100 dimensions is by no means unreasonable, since in many physical problems, a "dimension" is equivalent to a degree of freedom.

Monte Carlo methods provide a way out of this exponential time-increase. As long as the function in question is reasonably well-behaved, it can be estimated by randomly selecting points in 100-dimensional space, and taking some kind of average of the function values at these points. By the law of large numbers, this method will display convergence – i.e. quadrupling the number of sampled points will halve the error, regardless of the number of dimensions.

A refinement of this method is to somehow make the points random, but more likely to come from regions of high contribution to the integral than from regions of low contribution. In other words, the points should be drawn from a distribution similar in form to the integrand. Understandably, doing this precisely is just as difficult as solving the integral in the first place, but there are approximate methods available: from simply making up an integrable function thought to be similar, to one of the adaptive routines discussed in the topics listed below.

A similar approach involves using low-discrepancy sequences instead - the quasi-Monte Carlo method. Quasi-Monte Carlo methods can often be more efficient at numerical integration because the sequence "fills" the area better in a sense and samples more of the most important points that can make the simulation converge to the desired solution more quickly.

Integration methods

Optimization

Another powerful and very popular application for random numbers in numerical simulation is in numerical optimization. These problems use functions of some often large-dimensional vector that are to be minimized (or maximized). Many problems can be phrased in this way: for example a computer chess program could be seen as trying to find the optimal set of, say, 10 moves which produces the best evaluation function at the end. The traveling salesman problem is another optimization problem. There are also applications to engineering design, such as multidisciplinary design optimization.

Most Monte Carlo optimization methods are based on random walks. Essentially, the program will move around a marker in multi-dimensional space, tending to move in directions which lead to a lower function, but sometimes moving against the gradient.

Optimization methods

Inverse problems

Probabilistic formulation of inverse problems leads to the definition of a probability distribution in the model space. This probability distribution combines a priori information with new information obtained by measuring some observable parameters (data). As, in the general case, the theory linking data with model parameters is nonlinear, the a posteriori probability in the model space may not be easy to describe (it may be multimodal, some moments may not be defined, etc.).

When analyzing an inverse problem, obtaining a maximum likelihood model is usually not sufficient, as we normally also wish to have information on the resolution power of the data. In the general case we may have a large number of model parameters, and an inspection of the marginal probability densities of interest may be impractical, or even useless. But it is possible to pseudorandomly generate a large collection of models according to the posterior probability distribution and to analyze and display the models in such a way that information on the relative likelihoods of model properties is conveyed to the spectator. This can be accomplished by means of an efficient Monte Carlo method, even in cases where no explicit formula for the a priori distribution is available.

The best-known importance sampling method, the Metropolis algorithm, can be generalized, and this gives a method that allows analysis of (possibly highly nonlinear) inverse problems with complex a priori information and data with an arbitrary noise distribution. For details, see Mosegaard and Tarantola (1995) [1] , or Tarantola (2005) [2] .

Monte Carlo and random numbers

Interestingly, the Monte Carlo method does not require truly random numbers to be useful. Many of the most useful techniques use deterministic, pseudo-random sequences, making it easy to test and re-run simulations. The only quality usually necessary to make good simulations is for the pseudo-random sequence to appear "random enough" in a certain sense.

What this means depends on the application, but typically they should pass a series of statistical tests. Testing that the numbers are uniformly distributed or follow another desired distribution when a large enough number of elements of the sequence are considered is one of the simplest, and most common ones.

History

Monte Carlo methods were originally practiced under more generic names such as "statistical sampling". The "Monte Carlo" designation, popularized by early pioneers in the field (including Stanislaw Marcin Ulam, Enrico Fermi, John von Neumann and Nicholas Metropolis), is a reference to the famous casino in Monaco. Its use of randomness and the repetitive nature of the process are analogous to the activities conducted at a casino. Stanislaw Marcin Ulam tells in his autobiography Adventures of a Mathematician that the method was named in honor of his uncle, who was a gambler, at the suggestion of Metropolis.

"Random" methods of computation and experimentation (generally considered forms of stochastic simulation) can be arguably traced back to the earliest pioneers of probability theory (see, e.g., Buffon's needle, and the work on small samples by William Gosset), but are more specifically traced to the pre-electronic computing era. The general difference usually described about a Monte Carlo form of simulation is that it systematically "inverts" the typical mode of simulation, treating deterministic problems by first finding a probabilistic analog. Previous methods of simulation and statistical sampling generally did the opposite: using simulation to test a previously understood deterministic problem. Though examples of an "inverted" approach do exist historically, they were not considered a general method until the popularity of the Monte Carlo method spread.

Perhaps the most famous early use was by Enrico Fermi in 1930, when he used a random method to calculate the properties of the newly-discovered neutron. Monte Carlo methods were central to the simulations required for the Manhattan Project, though were strongly limited by the computational tools at the time. However, it was only after electronic computers were first built (from 1945 on) that Monte Carlo methods began to be studied in depth. In the 1950s they were used at Los Alamos for early work relating to the development of the hydrogen bomb, and became popularized in the fields of physics and operations research. The Rand Corporation and the U.S. Air Force were two of the major organizations responsible for funding and disseminating information on Monte Carlo methods during this time, and they began to find a wide application in many different fields.

Uses of Monte Carlo methods require large amounts of random numbers, and it was their use that spurred the development of pseudorandom number generators, which were far quicker to use than the tables of random numbers which had been previously used for statistical sampling.

References

  • Bernd A. Berg, Markov Chain Monte Carlo Simulations and Their Statistical Analysis (With Web-Based Fortran Code), World Scientific 2004, ISBN 981-238-935-0.
  • Arnaud Doucet, Nando de Freitas and Neil Gordon, Sequential Monte Carlo methods in practice, 2001, ISBN 0-387-95146-6.
  • P. Kevin MacKeown, Stochastic Simulation in Physics, 1997, ISBN 981-3083-26-3
  • Harvey Gould & Jan Tobochnik, An Introduction to Computer Simulation Methods, Part 2, Applications to Physical Systems, 1988, ISBN 0-201-16504-X
  • C.P. Robert and G. Casella. "Monte Carlo Statistical Methods" (second edition). New York: Springer-Verlag, 2004, ISBN 0-387-21239-6
  • Mosegaard, Klaus., and Tarantola, Albert, 1995. Monte Carlo sampling of solutions to inverse problems. J. Geophys. Res., 100, B7, 12431-12447.
  • Tarantola, Albert, Inverse Problem Theory (free PDF version), Society for Industrial and Applied Mathematics, 2005. ISBN 0-89871-572-5
  • Nicholas Metropolis, Arianna W. Rosenbluth, Marshall N. Rosenbluth, Augusta H. Teller and Edward Teller, "Equation of State Calculations by Fast Computing Machines", Journal of Chemical Physics, volume 21, p. 1087 (1953) (DOI: 10.1063/1.1699114)
  • N. Metropolis and S. Ulam, "The Monte Carlo Method", Journal of the American Statistical Association, volume 44, p. 335 (1949)
  • Fishman, G.S., (1995) Monte Carlo: Concepts, Algorithms, and Applicatioins, Springer Verlag, New York.

Internet resources

Commercial packages

Makers of general purpose commercial packages which implement Monte Carlo algorithms include:

Statistical software