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Skellington Productions

http://www.joelfletcher.com/creative-process_files/skellington-productions-incident.html

Project X Zone

The game sold more than 85,539 units in its first week in Japan.[1] In the West, the game has sold over ten times more than what Bandai Namco had expected.[2] The game was among the 20 best games sold in the United Kingdom after it made its debut.[3][4] In the United States, the game has been among the best selling games sold for the 3DS.[5] The game has sold over 400,000 copies worldwide, according to Bandai Namco.[6]

Project X Zone has received mixed to positive reviews from western critics. The game currently has a score of 70 on Metacritic.[7] IGN's Scott Thompson gave Project X Zone a score of 8 out of 10, saying, "Project X Zone is often funny and consistently frantic – two traits not necessarily associated with tactical RPGs. Its story is confusing and the chapters slavishly follow the same repetitive formula, but the superb battle system makes repetition not just tolerable, but enjoyable."[8] Game Revolution gave it a 3.5 out of 5, saying, "Despite the lack of depth and the repetition of combat, Project X Zone follows through as a tactical, humorous, preposterous romp through the best hits of video games. Even if you find the combat system strange, the streak of character cameos and the ridiculous number of hits that rack up with every battle will make any hardcore fan smile with appreciation. And if you're anything like me, that's hard to do."[9] On a more negative note, GamesRadar gave Project X Zone a 2 out of 5, saying, "With the wealth of RPGs, and even great SRPGs, that have arrived on the 3DS in the last several months, it would almost be unconscionable not to recommend one of those games instead of Project X Zone. Fun combat and screaming Tekken characters can only take you so far."[10]

Kotaku's Mike Fahey included Project X Zone in his top ten games of 2013.[11] In 2014, Kotaku also included the game among "The 12 Best Games on the 3DS".[12] That same year WatchMojo.com ranked the game fifth in their "Top 10 Crossover Video Games".[13]

Project X Zone 2

Project x Zone 2 received mixed to positive reviews, receiving a score of 73/100 on Metacritic, GameRankings: 72.30% with critics praising the game's cast of characters and improvements to issues present in the first game, but criticizing the game's easy difficulty and the fact that many assets were reused from the first game.[14] The game received a 32/40 from Famitsu.[15] Hardcore Gamer gave the game a 4/5 saying, "Project X Zone 2 is a funny, charming and amusing title. It sets out to entertain video game fans of all stripes and allows the player to jump from world to world to get a taste of other titles they may have been missing. Just based on the built-in “Crosspedia” encyclopedia database, the stack of games that I really want to try out has grown (Resonance of Fate, in particular). It’s not challenging, but it was never meant to be. The gameplay is simply the vehicle to deliver the true focus of this title: dumb fun. Players who don’t need everything to bristle with a dark malevolence will find a great time in this one."[16] Destructoid: 8.5/10 EGM: 7.0/10 GameSpot: 5/10 IGN: 6.5/10 RPGamer: 3.5/5 Nintendo Life: 8/10

Redirect

[17] [18] [19]

Ref.

.[20] .[21]

"Tradesearch".

Legend of Kay

http://nintendoeverything.com/interview-legend-of-kay-anniversary-dev-on-the-decision-to-remake-the-game-improvements-and-more/

Square Enix slide

http://www.hd.square-enix.com/eng/news/speeches/20111125/page01.html

[22]

Level-5 Comcept

Level-5 Comcept
Native name
株式会社レベルファイブコンセプト
Kabushiki gaisha Reberu Faibu Konseputo
FormerlyComcept (2010-2017)
Company typeSubsidiary
IndustryVideo game industry
Interactive entertainment
FoundedDecember 1, 2010
FounderKeiji Inafune
HeadquartersOsaka, Japan
Key people
Keiji Inafune (CCO)
ProductsMighty No. 9
Number of employees
15 (as of June 2017)[23]
ParentLevel-5
Websitewww.level5.co.jp

Level-5 Comcept (Japanese: 株式会社レベルファイブコンセプト, Hepburn: Kabushiki gaisha Reberu Faibu Konseputo), formerly known as Comcept Inc. (株式会社comceptコンセプト, Kabushiki gaisha Konseputo), is a Japanese video game developer based in Osaka. It was founded as Comcept on December 1, 2010 by former Capcom employee Keiji Inafune. The name "Comcept" is a combination of the words concept, and com, referring to the abbreviation of computer. Their projects include Soul Sacrifice, Mighty No. 9, ReCore, and Red Ash: The Indelible Legend. In addition to games on handheld and home consoles, the studio has developed multiple mobile games. In 2017 it was purchased by Level-5 Inc to become a subsidiary of the company, adopting the new name Level-5 Comcept.

History

Keiji Inafune founded Comcept after his departure from Capcom in December 2010.[24] After the cancellation of Mega Man Legends 3, which he mentioned as a "long-time held dream",[25] he thought that "not only had he abandoned himself, but the fans too". The studio is largely composed of veteran staff who worked on Mega Man, but also young staff who grew up with the franchise. Comcept is an design and production studio which pairs up with other studios to develop games.[26] Often this includes working on multiple games at once, and doing a variety of genres instead of being narrowly focused.[26]

In September 2012, the team's first project was revealed as a new Ninja Gaiden title, named Yaiba: Ninja Gaiden Z, released in March 2014.[27]

In 2013, Comcept helped Sony Computer Entertainment and their Japan Studio designing the PlayStation Vita video game Soul Sacrifice and will continue with its sequel, Soul Sacrifice Delta.[28]

At PAX Prime 2013, Keiji Inafune held a special panel in order to reveal a brand new project called Mighty No. 9, a spiritual successor to Mega Man series. At the end of the panel, Inafune officially launched the game's Kickstarter campaign.[29] He thought that Kickstarter is a great way to make dreams a reality. The game was made with a partnership with developer Inti Creates. After several delays, the game was released in 2016. It was met with a mixed critical reception for its level of quality and gameplay.[30]

Following the release of the game, Keiji Inafune stated: "You know, I want to word this in a way to explain some of the issues that come with trying to make a game of this size on multiple platforms." adding "I'm kind of loath to say this because it's going to sound like an excuse and I don't want to make any excuses. I own all the problems that came with this game and if you want to hurl insults at me, it's totally my fault. I'm the key creator. I will own that responsibility."[31][32] His translator Ben Judd followed up these remarks by giving his assessment of the project: "In this case, it was do the base game and do all the ports all at the same time. And it ended up being a huge amount of work, more than they actually estimated. Definitely, when they looked at the project, they were wrong about a lot of things. They underestimated how much work, time and money was going to be necessary. All of those things create a huge amount of pressure."[31] Later Judd added “But, again, we can hope that if things go well, there'll be sequels. Because I'll tell you what, I'm not getting my 2D side-scrolling fill. And at the end of the day, even if it's not perfect, it's better than nothing. At least, that's my opinion.”[33]

In 2017, Comcept allowed Inti Creates to use the Mighty Number 9 characters however they wished, free of charge, in the game Mighty Gunvolt Burst for the Nintendo Switch.[34]

Comcept was acquired by Level-5 Inc. and renamed as Level-5 Comcept. The Tokyo location was closed and the Osaka location currently functions as a subsidiary of Level-5 Inc..[35]

Games developed

Year Title Co-developer Platform(s) Note(s)
2011 Kaio: King of Pirates Intercept Nintendo 3DS Cancelled in 2015.
2012 Sweet Fuse: At Your Side Idea Factory PlayStation Portable
2013 Soul Sacrifice Marvelous AQL, SIE Japan Studio PlayStation Vita
2013 Guild02 – Bugs vs. Tanks Level-5 Nintendo 3DS
2014 Yaiba: Ninja Gaiden Z Team Ninja, Spark Unlimited Microsoft Windows, PlayStation 3, Xbox 360
2014 Soul Sacrifice Delta Marvelous AQL, SCE Japan Studio PlayStation Vita
2016 Mighty No. 9 Inti Creates Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Nintendo 3DS, Xbox 360, Xbox One Kickstarter
2016 ReCore Armature Studio Microsoft Windows, Xbox One
TBA Red Ash: The Indelible Legend HYDE, Inc. Microsoft Windows, PlayStation 4, Xbox One Kickstarter failed, and Fuze Entertainment provided funding
2018 Dragons & Colonies Level-5, Inc. Mobile phones Announced for Japan-only release

References

  1. ^ Ishaan (October 17, 2012). "This Week in Sales: Bravely Default Flies High". Siliconera. Retrieved October 18, 2012.
  2. ^ "Bandai Namco declined Attack on Titan 3DS for North America, Project X Zone sales much better than expected". Nintendo Everything. Retrieved 9 December 2014.
  3. ^ "UK Chart: Animal Crossing Remains In Top 5, Project X Zone Debuts In Top 20". My Nintendo News. Retrieved 9 December 2014.
  4. ^ "UK Sales Charts: The Last of Us Leads and Project X Zone in top 20". PLAYERESSENCE. Retrieved 9 December 2014.
  5. ^ "Nintendo combines digital and retail sales in best seller lists". GoNintendo. Retrieved 9 December 2014.
  6. ^ "Project X Zone Is Getting A Sequel Because The First One Actually Did Pretty Well". Siliconera. April 13, 2015. Retrieved 15 April 2015.
  7. ^ "Project X Zone". Metacritic. Retrieved 9 December 2014.
  8. ^ "Project X Zone Review". IGN. Retrieved 9 December 2014.
  9. ^ "Project X Zone Review". Gamerevolution.com. Retrieved 9 December 2014.
  10. ^ John_Learned (27 June 2013). "Project X Zone review". Gamesradar.com. Retrieved 9 December 2014.
  11. ^ Mike Fahey (2013-12-20). "Fahey's Top Ten Games Of 2013". Kotaku. Retrieved 2014-04-23.
  12. ^ Kotaku Staff (2014-04-03). "The 12 Best Games on the 3DS". Kotaku. Retrieved 2014-04-23.
  13. ^ "Top 10 Crossover Video Games". WatchMojo.com. 2014-01-25. Retrieved 2014-04-23.
  14. ^ "Project X Zone 2". Metacritic. Retrieved 2 May 2016.
  15. ^ "Famitsu review scores (11/4/15) - Nintendo Everything". Nintendo Everything. Retrieved 2 May 2016.
  16. ^ Cite error: The named reference hardcore gamer review was invoked but never defined (see the help page).
  17. ^ "Notice of SEGA's Acquisition of Relic Entertainment and some IPs owned by THQ Inc" (PDF). Sega Sammy Holdings. 25 January 2013. Retrieved 22 March 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  18. ^ "Notice of Conclusion of Transfer Agreement of Subsidiary's Shares (Index Corporation) by Subsidiary (SEGA Holdings Co., Ltd.)" (PDF). Sega Sammy Holdings. 27 November 2015. Retrieved 22 March 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  19. ^ "Notice of SEGA Games' Acquisition of Amplitude Studios" (PDF). Sega Sammy Holdings. 5 July 2016. Retrieved 22 March 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  20. ^ "The Golden Age Arcade Historian - Video Game Firsts". All In Color For A Quarter. 3 October 2016. Retrieved 28 September 2008.
  21. ^ "Notice regarding Dissolution and Liquidation of Subsidiaries" (PDF). Square Enix Co., Ltd. 28 September 2008. Retrieved 28 September 2008. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  22. ^ "RECOMMENDED CASH OFFER FOR EIDOS PLC BY SQEX LTD. TO BE EFFECTED BY MEANS OF A SCHEME OF ARRANGEMENT UNDER THE UK COMPANIES ACT 2006" (PDF). Square Enix. 12 February 2009. Retrieved 16 February 2018. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  23. ^ Lemon, Marshall (June 14, 2017). "Level-5 acquires Mighty No. 9 dev Comcept". VG 247. Retrieved June 14, 2017.
  24. ^ Plunkett, Luke; Ashcraft, Brian (October 29, 2010). "Mega Man's Creator Quits Capcom [Update]". Kotaku. Retrieved July 30, 2015.
  25. ^ Niizumi, Hirohiko (September 23, 2007). "TGS '07: Mega Man celebrates 20th anniversary". GameSpot. Retrieved July 30, 2015.
  26. ^ a b Leone, Matt (2016-02-01). "Keiji Inafune looks back on five years of Comcept". Polygon. Retrieved 2017-08-15.
  27. ^ Mitchell, Richard (September 12, 2012). "Yaiba: Ninja Gaiden Z a partnership between Keiji Inafune's Comcept and Team Ninja [update: trailer!]". Joystiq. Retrieved July 30, 2015.
  28. ^ McWhertor, Michael (September 9, 2013). "Soul Sacrifice Delta coming to PlayStation Vita in 2014". Polygon. Retrieved July 30, 2015.
  29. ^ Goldfarb, Andrew (August 31, 2013). "PAX: Mega Man Creator Announces Mighty No. 9". IGN. Retrieved July 30, 2015.
  30. ^ Nunneley, Stephany (April 28, 2015). "Mighty No. 9 release delayed into early September, extra subtitle languages added". VG247. Retrieved July 30, 2015.
  31. ^ a b Yin-Poole, Wesley (2016-06-22). "Sonic sticks the boot in to Mighty No. 9 as Inafune admits: "I own all the problems"". Eurogamer. Retrieved 2016-12-14.
  32. ^ Orland, Kyle (June 22, 2016). "Amid Mighty No. 9's launch troubles, a lesson for us all". Ars Technica. Condé Nast. Retrieved June 26, 2016.
  33. ^ "Mighty No. 9 pre-launch livestream: 'It's better than nothing' [Updated]". pcgamer. Retrieved 2016-12-14.
  34. ^ "Mighty Gunvolt Burst for Switch launches June 15, for 3DS on June 29 - Gematsu". Gematsu. 2017-05-19. Retrieved 2017-05-20.
  35. ^ "Level-5 acquires Comcept, now Level-5 Comcept". Gematsu. 2017-06-13. Retrieved 2017-06-13.