Bounder (video game)
Bounder | |
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![]() C64 Cover art | |
Developer(s) | Gremlin Graphics |
Publisher(s) | Gremlin Graphics |
Designer(s) | Robert Toone Christian P. Shrigley Andrew Green |
Platform(s) | Amstrad CPC, Amstrad PCW, ZX Spectrum, MSX, Commodore 64, Commodore 16 / Plus/4 |
Release | Template:Vgy |
Genre(s) | Action |
Mode(s) | Single-player |
Bounder is a 1985 action game published by Gremlin Graphics in which the player navigates a variety of courses as a bouncing tennis ball.
Gameplay
Courses are composed of numerous tiles, which are suspended high above ground. The ball must be bounced past walls and over enemies; coming into contact with either, or plummeting over the edge of the course, results in the loss of one of the player's seven lives.[1] Courses feature power squares, which push the tennis ball forward and allow longer jumps, these must be utilized to complete the course. Power squares are also used to enable the tennis ball to reach mystery spaces, tiles with question marks, which contain extra lives and bonus jumps which are used on bonus screens. Mystery spaces can also destroy the tennis ball, resulting in the loss of a life, through instant destruction or by freezing the ball in place while a missile flies across the play area and explodes.[2]
The bonus screen is accessed every time a course is completed, it consists of mystery spaces which increase the player's score when bounced on for the player to receive. 40 bounces are allowed on each bonus screen, though this figure can be increased by the player uncovering more from mystery squares during the preceding course. Once all bounces are used or all of the mystery spaces are bounced on, play moves to the next course.[2] Bouncing on all mystery spaces awards the player 10,000 points as well as an extra life.[3]
Reception
Publication | Score |
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Your Sinclair | 9/10[4] |
Zzap!64 | 97%[3] |
Bounder received a Gold Medal Award from Commodore 64 magazine Zzap!64 as well as a Your Sinclair Mega Game award.[3][4]
Mobile Game
Veteran developers Swivel Creations has partnered with London based Lu Studios to bring the classic 80’s game BOUNDER to Mobile (iOS and Android). The owner Matt Risley (Swivel) has a big background in games stretching back to 1991, along with Ian Stewart (Urbanscan) who is the ex-owner of Gremlin Graphics have teamed up to bring BOUNDER to Mobile. The new version of BOUNDER on mobile contains the C64, Spectrum and Amstrad versions. Two versions are set for release, a Free version with adverts and a Paid version which will unlock all 30 levels. The remakes are close to the originals but makes full use of the Mobile platforms. All of these new versions have been re-coded (not emulated) and they include many new features such as Swipe and Joypad controls, Level Continues, Level Passcodes, Orientation mode and much more. BOUNDER is set for release on Mobile in the first quarter of 2018.
References
- ^ Edgeley, Clare (July 1986). "Arcade Review - Bounder". Sinclair User. No. 52. EMAP. p. 40. Retrieved May 21, 2016.
- ^ a b Hetherington, Tony (June 1986). "Reviews - Bounder". Computer Gamer. No. 15. Argus Specialist Publications. p. 60. Retrieved May 21, 2016.
- ^ a b c Penn, Gary; Rignall, Julian; Liddon, Gary (February 1986). "Bounder/Metabolis". Zzap!64. No. 10. Newsfield Publications. pp. 20, 21. Retrieved May 21, 2016.
- ^ a b Maughan, Teresa (February 1986). "Bounder". Your Sinclair. No. 7. Dennis Publishing. p. 29. Retrieved May 21, 2016.
External links
- Bounder at SpectrumComputing.co.uk
- Bounder at Lemon 64
- www.bounder.mobi (Official Mobile Game website)