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This is an old revision of this page, as edited by Lowercase sigmabot III (talk | contribs) at 00:03, 19 August 2018 (Archiving 1 discussion(s) to Talk:Game theory/Archive 3) (bot). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

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Former featured articleGame theory is a former featured article. Please see the links under Article milestones below for its original nomination page (for older articles, check the nomination archive) and why it was removed.
Main Page trophyThis article appeared on Wikipedia's Main Page as Today's featured article on January 13, 2006.
Article milestones
DateProcessResult
November 13, 2005Peer reviewReviewed
December 4, 2005Featured article candidatePromoted
March 18, 2008Featured article reviewDemoted
Current status: Former featured article

Quantum game theory

Unless I'm looking the wrong place, the quantum game theory page is a bit bare (to say the least) but in any case, does anyone agree that it would be interesting if added here? QGT is one of the more interesting and accessible topics in quantum theory.- 26/10/06 Paul

"Perfect information and imperfect information" section

This seems to mix everything up. I'd suggest a rewrite like this, but I don't feel qualified to change it.


Perfect information and imperfect information Main article: Perfect information

An important subset of sequential games consists of games of perfect information. A game is one of perfect information if all players know the moves previously made by all other players. Thus, only sequential games can be games of perfect information because players in simultaneous games do not know the actions of the other players. Interesting examples of perfect-information games include the ultimatum game and centipede game. Recreational games of perfect information games include chess, go and mancala.

Perfect information is often confused with complete information, which is a similar concept. See: (provide a link to one place where notion is discussed well...)

Most games studied in game theory are imperfect-information games. Many card games are games of imperfect information, such as poker or contract bridge. Games of incomplete information can be reduced, however, to games of imperfect information by introducing "moves by nature" (Leyton-Brown & Shoham

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Removal of Economics Sidebar

I think that the economics sidebar should be removed, since Game Theory doesn't seem to be primarily concerned with Economics. — Preceding unsigned comment added by Get Learnt (talkcontribs) 05:33, 30 May 2018 (UTC)[reply]

Yes I would be in agreement with you, there are much more approproate imagges. Fro exampel a symbolic depiction of the a network or the proziners Dilema.

I first met Game Theory in Apllied Mathematics II - Dynamic Programming — Preceding unsigned comment added by Philipdc (talkcontribs) 12:46, 28 June 2018 (UTC)[reply]

(Non-)determinstic: in terminology?

I hesitate to add this, as I am not familiar with the usual terminology, but surely there is an important distinction, worth adding under Game types, between games whose course is entirely determined by the decisions of the players and those influenced by an element of chance. (This is of course not the same as Determinacy or a determined game.) If added, it would also belong in Glossary of game theory. @David Eppstein: since you just edited the article! PJTraill (talk) 14:28, 18 August 2018 (UTC)[reply]