GeForce 20 series
Release date | September 20th, 2018 |
---|---|
Codename | TU10x |
Architecture | Turing |
Models | GeForce RTX series |
Transistors |
|
Cards | |
High-end | GeForce RTX 2070[1] GeForce RTX 2080[2] |
Enthusiast | GeForce RTX 2080 Ti[3] |
History | |
Predecessor | GeForce 10 series |
The GeForce RTX 20 Series is a family of graphics processing units developed by Nvidia, and was announced at Gamescom on 20 August, 2018.[4] It is the successor to the GeForce 10 series,[5] and launched on September 20th, 2018.[6]
Architecture
The RTX 20 series is based on the Turing microarchitecture, and features real-time raytracing.[7] This is accelerated by the use of new RT cores, which are designed to process quadtrees and spherical hierarchies, and speed up collision tests with individual triangles.
The raytracing performed by the RT cores can be used to produce reflections, refractions and shadows, replacing traditional raster techniques such as cube maps and depth maps. Instead of replacing rasterization entirely, however, the information gathered from ray-tracing can be used to augment the shading with information that is much more photo-realistic, especially in regards to off-camera action.
Tensor cores further accelerate raytracing, and are used to fill in the blanks in a partially rendered image, a technique known as de-noising. The Tensor core performs the result of deep learning on supercomputers to codify how to, for example, increase the resolution of images. In the Tensor core's primary usage, a problem to be solved is analyzed on a supercomputer, which is taught by example what results are desired, and the supercomputer determines a method to use to achieve those results, which is then done with the consumer's Tensor core. These methods are delivered "over the air" to consumers.
Development
The ray tracing technology used in the RTX Turing GPUs was in development for 10 years.[8] RTX is the development platform introduced with the GeForce 20 series. RTX leverages Microsoft's DXR, OptiX and Vulkan for access to raytracing.[9]
Chipset table
Model | Launch | Code name(s) | Fab (nm) | Transistors (billion) | Die size (mm2) | Bus interface | Shader processors | Texture mapping units | Render output units | Tensor Cores | SM Count[a] | L2 Cache (MB) | Clock speeds | Fillrate | Memory | Processing power (GFLOPS) | Ray-tracing Performance | TDP (watts) | NVLink Support | Launch price
(USD) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base core clock (MHz) | Boost core clock (MHz) | Memory (MT/s) | Texture (GT/s)[b] | Pixel (GP/s)[c] | Size (GiB) | Bandwidth (GB/s) | Bus type | Bus width (bit) | Single precision (Boost) | Double precision (Boost) | Half precision (boost) | Rays/s (Billions) | RTX-OPS/s (Trillions) | Tensor FLOPS (Trillions) | MSRP | Founders Edition | |||||||||||||||
GeForce RTX 2070[10] | October 2018 | TU104-350 | 12 | ? | ? | PCIe 3.0 x16 | 2304 | 144 | 64 | 288 | 18 | 4 | 1410 | 1620 | 14000 | 203.4 (233.28) | 90.24 (103.68) | 8 | 448 | GDDR6 | 256 | 6497 (7465) | 203 (233.3) | ? | 6 | 45 | ? | 175 | No | $499 | $599 |
GeForce RTX 2080[11] | September 20th, 2018 | TU104-400A-A1 | ? | ? | 2944 | 184 | 64 | 368 | 23 | 4 | 1515 | 1710 | 278.76 (314.64) | 96.96 (109.44) | 448 | 256 | 8920 (10068) | 278.8 (314.6) | ? | 8 | 60 | ? | 215 | 2-way NVLink | $699 | $799 | |||||
GeForce RTX 2080 Ti[12] | TU102-300A-K1-A1 | 18.6 | 754 | 4352 | 272 | 88 | 544 | 34 | 6 | 1350 | 1545 (1635 FE) | 367.2 (420.24) | 118.8 (135.96) | 11 | 616 | 352 | 11750 (13448) | 367.2 (420.2) | ? | 10 | 78 | ? | 250 | $999 | $1,199 |
- ^ The number of Streaming multi-processors on the GPU
- ^ Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
- ^ Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
See also
References
- ^ "Introducing NVIDIA GeForce RTX 2070 Graphics Card". NVIDIA. Retrieved 2018-08-20.
- ^ "NVIDIA GeForce RTX 2080 Founders Edition Graphics Card". NVIDIA. Retrieved 2018-08-20.
- ^ "Graphics Reinvented: NVIDIA GeForce RTX 2080 Ti Graphics Card". NVIDIA. Retrieved 2018-08-20.
- ^ "GeForce RTX 2080 launch live blog: Nvidia's Gamescom press conference as it happens". TechRadar. Retrieved 2018-08-21.
- ^ "Nvidia unveils powerful new RTX 2070, RTX 2080, RTX 2080 Ti graphics cards". Polygon. Retrieved 2018-08-20.
- ^ "Nvidia's new RTX 2080, 2080 Ti video cards ship on Sept 20, starting at $799". Ars Technica. Retrieved 2018-08-20.
- ^ "Nvidia announces RTX 2000 GPU series with '6 times more performance' and ray-tracing". The Verge. Retrieved 2018-08-20.
- ^ https://www.youtube.com/watch?v=02h_dNl-C-s
- ^ "NVIDIA RTX™ platform". Nvidia.
- ^ "Introducing NVIDIA GeForce RTX 2070 Graphics Card". NVIDIA.
- ^ "NVIDIA GeForce RTX 2080 Founders Edition Graphics Card". NVIDIA.
- ^ "Graphics Reinvented: NVIDIA GeForce RTX 2080 Ti Graphics Card". NVIDIA.