Brigador
Brigador | |
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File:BrigadorBoxArt.jpg | |
Developer(s) | Stellar Jockeys |
Publisher(s) | Stellar Jockeys |
Designer(s) | Hugh Monahan Jack Monahan |
Programmer(s) | Dale Kim Harry Hsiao |
Artist(s) | Hugh Monahan Jack Monahan |
Composer(s) | Makeup and Vanity Set |
Platform(s) | Microsoft Windows, OS X, Linux |
Release |
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Genre(s) | Real-time tactics |
Mode(s) | Single-player |
Brigador (formerly known as Matador) is an isometric real-time tactical game from independent studio Stellar Jockeys, released on October 16, 2015 on early access. Official release was on June 2, 2016. It has been compared to the Syndicate[1] and MechWarrior[2] series. Brigador: Up-Armored Edition, an improved relaunch version, has been released on June 2, 2017. It features a new campaign, a rebalancing, and graphical upgrades including better explosions.[3]
Gameplay
After selecting a vehicle and equipping it with weapons, the player is placed at random into one of nine districts.[4] Each district can be cleared by completing one of three objectives: eliminating all enemies, taking out all enemy captains or destroying the orbital defense platforms. There is no way to save the game, restart or accumulate experience: the game must be completed in one sitting.[1] However, unlocked features should carry through from one playthrough to the next, and enemy placements are randomized between matches.[5][6]
Development
Brigador is the first game by four-man studio Stellar Jockeys working out of Seattle, WA and Champaign, IL. Brothers Hugh and Jack Monahan are behind the game's art direction and design, working with programmers Dale Kim and Harry Hsiao.[7] The game began development in 2011, and its development was entirely self-funded. The game was released in October 2015 as an early access title, with the full launch following in June 2016.[8][9]
Reception
Brigador has a score of 70 on reviews aggregation website Metacritic indicating "mixed or average reviews".[10] The developers found it difficult to generate awareness for the game, which contributed to its commercial failure.[8]
References
- ^ a b Smith, Graham. "Mechs For a Good Time: Matador Trailer". Rock, Paper, Shotgun. Retrieved 2014-02-05.
- ^ Shearer, Stew. "Matador to Offer Isometric Roguelike Mech Action". The Escapist. Retrieved 2014-02-05.
- ^ Horti, Samuel. "Brigador: Up-Armored Edition 'relaunches' the mech combat game". Rock, Paper, Shotgun. Retrieved 2017-06-05.
- ^ Birnbaum, Ian. "Indie action strategy game Matador hits Greenlight". PC Gamer. Retrieved 2014-02-05.
- ^ O'Connor, Alice. "Matador trailer reveals isometric roguelikelike mech action". Shack News. Retrieved 2014-02-05.
- ^ Carmicheael, Stephanie. "Matador is an isometric, permadeath-based vehicle-action game coming to PC". Gamezone. Retrieved 2014-02-05.
- ^ Rad, Chloi. "Matador Merges Stylish Mech Combat With Challenging Roguelike Elements". Indie Statik. Archived from the original on 2014-08-07. Retrieved 2014-02-15.
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suggested) (help) - ^ a b Nathan Grayson (2016-07-21). "What Happens After An Indie Game Fails On Steam". Kotaku. Retrieved 2018-04-06.
- ^ O'Connor, Alice (October 16, 2015). "Isometric Action: Brigador Stomps Into Early Access". Rock, Paper, Shotgun. Retrieved January 24, 2016.
- ^ http://www.metacritic.com/game/pc/brigador