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List of common display resolutions

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This is an old revision of this page, as edited by 190.102.147.249 (talk) at 21:09, 22 November 2018 (Computer graphics). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio).
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio)

This article lists computer monitor screen resolutions that are defined by standards or in common use. Most of them use certain preferred numbers.

Computer graphics

Pixel aspect ratio (PAR)
The horizontal to vertical ratio of each, rectangular, physical pixel
Storage aspect ratio (SAR)
The horizontal to vertical ratio of solely the number of pixels in each direction.[note 1]
Display aspect ratio (DAR)
The combination (which occurs by multiplication) of both the pixel aspect ratio and storage aspect ratio giving the aspect ratio as experienced by the viewer.
Computer and handheld screens
Designation Usage W (px) H Aspect ratio Total pixel count
Storage Display Pixel
0.26K1 Microvision 16 × 16 1∶1 1∶1 1∶1 256
0.46K1 Timex Datalink USB[1][2] 42 × 11 42∶11 1∶1 5:9 462
1.02K1 PocketStation 32 × 32 1∶1 1∶1 1∶1 1,024
1.20K3 Etch A Sketch Animator 40 × 30 4∶3 4∶3 1∶1 1,200
1.34K1 Epson RC-20[3] 42 × 32 21∶16 1∶1 0.762 1,344
1.54K2 GameKing I (GM-218), VMU 48 × 32 3∶2 3∶2 1∶1 1,536
2.40K2 Etch A Sketch Animator 2000 60 × 40 3∶2 3∶2 1∶1 2,400
4.03K7∶4 Nokia 3210 and many other early Nokia Phones 84 × 48 7∶4 2∶1 1.143 4,032
4.10K1 Hartung Game Master 64 × 64 1∶1 1∶1 1∶1 4,096
4.61K1 Field Technology CxMP smart watch[2] 72 × 64 9∶8 1∶1 0.889 4,608
4.61K1 Montblanc e-Strap[4] 128 × 36 32∶9 1∶1 0.281 4,608
4.80K1 Epoch Game Pocket Computer 75 × 64 75∶64 1∶1 1:1.171875 4,800
6.00K3.75 Entex Adventure Vision 150 × 40 15∶4 3.75 1∶1 6,000
6.14K2 First graphing calculators: Casio fx-7000G, TI-81 96 × 64 3∶2 3∶2 1∶1 6,144
6.14K2 Pokémon mini 96 × 64 3∶2 3∶2 1∶1 6,144
6.14K2 TRS-80 128 × 48 8∶3 3∶2 0.563 6,144
6.24K2 Early Nokia colour screen phones 96 × 65 96∶65 3∶2 1.016 6,240
6.53KA Ruputer 102 × 64 51∶32 8∶5 1.004 6,528
8.08K4 Sony Ericsson T68i, T300, T310 and other early colour screen phones 101 × 80 101∶80 5∶4 0.99 8,080
9.22K1 MetaWatch Strata & Frame watches 96 × 96 1∶1 1∶1 1∶1 9,216
15.36K3.75 Atari Portfolio, TRS-80 Model 100 240 × 64 15∶4 3.75 1∶1 15,360
16.32KA Atari Lynx 160 × 102 80∶51 8∶5 1.02 16,320
16.38K1 Sony SmartWatch, Sifteo cubes, early colour screen phones (square display) 128 × 128 1∶1 1∶1 1∶1 16,384
QQVGA Quarter Quarter VGA: 160 × 120 4∶3 4∶3 1∶1 19,200
23.04K1.111 Nintendo Game Boy (GB), Game Boy Color (GBC); Sega Game Gear (GG) 160 × 144 10∶9 10:9 1∶1 23,040
24.19K0.857 Pebble E-Paper Watch 144 × 168 6∶7 6:7 1∶1 24,192
24.32K1.053 Neo Geo Pocket Color 160 × 152 20∶19 20:19 1∶1 24,320
25.60K1 Palm LoRes 160 × 160 1∶1 1∶1 1∶1 25,600
26.88K3 Apple II HiRes (6 color) and Apple IIe Double HiRes (16 color), grouping subpixels 140 × 192 35∶48 4∶3 1.828 26,880
32.00K3 VIC-II multicolor, IBM PCjr 16-color, Amstrad CPC 160 × 200 4∶5 4∶3 5∶3 32,000
32.26K9 WonderSwan 224 × 144 14∶9 14∶9 1∶1 32,256
36.61K13∶11 Nokia Series 60 smartphones (Nokia 7650, plus First and Second Edition models only) 208 × 176 13∶11 13∶11 1∶1 36,608
HQVGA Half QVGA:Nintendo Game Boy Advance 240 × 160 3∶2 3∶2 1∶1 38,400
38.72K4 Older Java MIDP devices like Sony Ericsson K600 220 × 176 5∶4 5∶4 1∶1 38,720
40.96K3 Acorn BBC 20 column modes 160 × 256 5∶8 4∶3 2.133 40,960
43.26K1 Nokia 5500 Sport, Nokia 6230i, Nokia 8800 208 × 208 1∶1 1∶1 1∶1 43,264
49.15K3 TMS9918 modes 1 (e.g. TI-99/4a) and 2, ZX Spectrum, MSX, Nintendo DS (each screen) 256 × 192 4∶3 4∶3 1∶1 49,152
53.76K3 Apple II HiRes (1 bit per pixel) 280 × 192 35∶24 4∶3 0.914 53,760
54.27K3 MSX2 256 × 212 64∶53 4∶3 1.104 54,272
55.30K1 Samsung Gear Fit 432 × 128 27∶8 1∶1 0.296 55,296
57.60K1 Apple iPod Nano 6G 240 × 240 1∶1 1∶1 1∶1 57,600
61.44K6 Atari 400/800 PAL 320 × 192 5∶3 5∶3 1∶1 61,440
Color Graphics Adapter (CGA) CGA 4-color, Atari ST 16 color, Commodore 64 VIC-II Hires, Amiga OCS NTSC Lowres, Apple IIGS LoRes, MCGA 320 × 200 8∶5 4∶3 0.833 64,000
65.54K1 Elektronika BK 256 × 256 1∶1 1∶1 1∶1 65,536
66.56K2 UIQ 2.x based smartphones 320 × 208 20∶13 3∶2 0.975 66,560
71.68K2 Sega Nomad, Neo Geo AES 320 × 224 10∶7 3∶2 1.05 71,680
QVGA Quarter VGA:Mega Drive, Nintendo 3DS (lower screen) 320 × 240 4∶3 4∶3 1∶1 76,800
81.92K4 Acorn BBC 40 column modes, Amiga OCS PAL Lowres 320 × 256 5∶4 5∶4 1∶1 81,920
90.24K9 Apple iPod Nano 5G 376 × 240 47∶30 14∶9 0.993 90,240
92.48K0.8 Apple Watch 38mm 272 × 340 4∶5 4:5 1∶1 92,480
WQVGA Wide QVGA:Common on Windows Mobile 6 handsets 400 × 240 5∶3 5∶3 1∶1 96,000
102.40K1 Palm (PDA) HiRes, Samsung Galaxy Gear 320 × 320 1∶1 1∶1 1∶1 102,400
WQVGA Wide QVGA:Apple iPod Nano 7G 432 × 240 9∶5 9∶5 1∶1 103,680
107.52K3 Apple IIe Double Hires (1 bit per pixel)[5] 560 × 192 35∶12 4∶3 0.457 107,520
108.00K2 TurboExpress 400 × 270 40∶27 3∶2 1.013 108,000
108.54K3 MSX2 512 × 212 128∶53 4∶3 0.552 108,544
110.59K3 Common Intermediate Format 384 × 288 4∶3 4∶3 1∶1 110,592
WQVGA* Variant used commonly for portable DVD players, digital photo frames, GPS receivers and devices such as the Kenwood DNX-5120 and Glospace SGK-70; often marketed as "16:9" 480 × 234 80∶39 16∶9 0.866 112,320
qSVGA Quarter SVGA:Selectable in some PC shooters 400 × 300 4∶3 4∶3 1∶1 120,000
120.00K3 Teletext and Viewdata 40×25 character screens (PAL non-interlaced) 480 × 250 48∶25 4∶3 0.694 120,000
121.68K0.8 Apple Watch 42mm 312 × 390 4∶5 4:5 1∶1 121,680
128.00K3 Amiga OCS NTSC Lowres interlaced 320 × 400 4∶5 4∶3 5∶3 128,000
Color Graphics Adapter (CGA) Atari ST 4 color, CGA mono, Amiga OCS NTSC Hires, Apple IIGS HiRes, Nokia Series 80 smartphones 640 × 200 16∶5 4∶3 0.417 128,000
130.56K9 Sony PlayStation Portable, Zune HD, Neo Geo X 480 × 272 30∶17 16∶9 1.007 130,560
131.07K2∶1 Elektronika BK, Polyplay 512 × 256 2∶1 2∶1 1∶1 131,072
0.15M13∶11 Nokia Series 60 smartphones (E60, E70, N80, N90) 416 × 352 13∶11 13∶11 1∶1 146,432
HVGA Palm Tungsten T3, Apple iPhone, HTC Dream, Palm (PDA) HiRES+ 480 × 320 3∶2 3∶2 1∶1 153,600
HVGA Handheld PC 640 × 240 8∶3 8:3 1∶1 153,600
0.16M3 Acorn BBC 80 column modes, Amiga OCS PAL Hires 640 × 256 5∶2 4∶3 0.533 163,840
0.18M2 Black & white Macintosh (9") 512 × 342 256∶171 3∶2 1.002 175,104
0.19M6 Nintendo 3DS (upper screen in 3D mode: 2× 400 × 240, one for each eye) 800 × 240 10∶3 5∶3 0.5 192,000
0.20M3 Macintosh LC (12")/Color Classic (also selectable in many PC shooters) 512 × 384 4∶3 4∶3 1∶1 196,608
0.20M2∶1 Nokia Series 90 smartphones (7700, 7710) 640 × 320 2∶1 2∶1 1∶1 204,800
EGA Enhanced Graphics Adapter: 640 × 350 64∶35 4∶3 0.729 224,000
0.23M9 nHD, used by Nokia 5800, Nokia 5530, Nokia X6, Nokia N97, Nokia N8[6] 640 × 360 16∶9 16∶9 1∶1 230,400
0.24M3 Teletext and Viewdata 40×25 character screens (PAL interlaced) 480 × 500 24∶25 4∶3 1.389 240,000
0.25M3 HGC 720 × 348 60∶29 4∶3 0.644 250,560
0.25M3 MDA 720 × 350 72∶35 4∶3 0.648 252,000
0.26M3 Atari ST mono, Amiga OCS NTSC Hires interlaced 640 × 400 8∶5 4∶3 0.833 256,000
0.26M3 Apple Lisa 720 × 364 180∶91 4∶3 0.674 262,080
0.28M2.273 Nokia E90 Communicator 800 × 352 25∶11 25:11 1∶1 281,600
0.29M4 Some older monitors 600 × 480 5∶4 5∶4 1∶1 288,000
VGA Video Graphics Array:MCGA (in monochome), Sun-1 color 640 × 480 4∶3 4∶3 1∶1 307,200
0.33M3 Amiga OCS PAL Hires interlaced 640 × 512 5∶4 4∶3 1.066 327,680
WVGA Wide VGA: 768 × 480 8∶5 8∶5 1∶1 368,640
WGA Wide VGA:List of mobile phones with WVGA display 800 × 480 5∶3 5∶3 1∶1 384,000
W-PAL Wide PAL: 848 × 480 53∶30 16∶9 1.006 407,040
FWVGA List of mobile phones with FWVGA display 854 × 480 427∶240 16∶9 0.999 409,920
SVGA Super VGA: 800 × 600 4∶3 4∶3 1∶1 480,000
qHD Quarter FHD:AACS ICT, HRHD, Motorola Atrix 4G, Sony XEL-1[7][unreliable source?] 960 × 540 16∶9 16∶9 1∶1 518,400
0.52M3 Apple Macintosh Half Megapixel[8] 832 × 624 4∶3 4∶3 1∶1 519,168
0.52M9 PlayStation Vita (PSV) 960 × 544 30∶17 16∶9 1.007 522,240
0.59M9 PAL 16:9 1024 × 576 16∶9 16∶9 1∶1 589,824
DVGA Double VGA:Apple iPhone 4S,[9][unreliable source?][10] 4th Generation iPod Touch[11] 960 × 640 3∶2 3∶2 1∶1 614,400
WSVGA Wide SVGA: 1024 × 600 128∶75 16∶9 1.041 614,400
0.66MA Close to WSVGA 1024 × 640 8∶5 8∶5 1∶1 655,360
0.69M3 Panasonic DVCPRO100 for 50/60Hz over 720p - SMPTE Resolution 960 × 720 4∶3 4∶3 1∶1 691,200
0.73M9 Apple iPhone 5, iPhone 5S, iPhone 5C, iPhone SE 1136 × 640 71∶40 16∶9 1.001 727,040
XGA Extended Graphics Array:Common on 14″/15″ TFT's and the Apple iPad 1024 × 768 4∶3 4∶3 1∶1 786,432
0.82M3 Sun-1 monochrome 1024 × 800 32∶25 4∶3 1.041 819,200
0.83MA Supported by some GPUs, monitors, and games 1152 × 720 8∶5 8∶5 1∶1 829,440
0.88M2 Apple PowerBook G4 (original Titanium version) 1152 × 768 3∶2 3∶2 1∶1 884,736
WXGA-H Wide XGA:Minimum, 720p HDTV 1280 × 720 16∶9 16∶9 1∶1 921,600
0.93M3 NeXT MegaPixel Display 1120 × 832 35∶26 4∶3 0.99 931,840
WXGA Wide XGA:Average, BrightView 1280 × 768 5∶3 5∶3 1∶1 983,040
XGA+ Apple XGA[note 2] 1152 × 864 4∶3 4∶3 1∶1 995,328
1.00M9 Apple iPhone 6, iPhone 6S, iPhone 7, iPhone 8 1334 × 750 667∶375 16∶9 0.999 1,000,500
WXGA Wide XGA:Maximum 1280 × 800 8∶5 8∶5 1∶1 1,024,000
1.04M32∶25 Sun-2 Prime Monochrome or Color Video, also common in Sun-3 and Sun-4 workstations 1152 × 900 32∶25 32∶25 1∶1 1,036,800
1.05M1∶1 Network Computing Devices 1024 × 1024 1∶1 1∶1 1∶1 1,048,576
1.05M9 Standardized HDTV 720p/1080i displays or “HD ready”, used in most cheaper notebooks 1366 × 768 683∶384 16∶9 0.999 1,049,088
1.09M2 Apple PowerBook G4 1280 × 854 3∶2 3∶2 1.001 1,093,120
SXGA− Super XGA "Minus": 1280 × 960 4∶3 4∶3 1∶1 1,228,800
1.23M2.083 Sony VAIO P series 1600 × 768 25∶12 25:12 1∶1 1,228,800
1.30M0.9 HTC Vive (per screen) 1080 × 1200 9∶10 9:10 1∶1 1,296,000
WSXGA Wide SXGA: 1440 × 900 8∶5 8∶5 1∶1 1,296,000
WXGA+ Wide XGA+: 1440 × 900 8∶5 8∶5 1∶1 1,296,000
SXGA Super XGA: 1280 × 1024 5∶4 5∶4 1∶1 1,310,720
1.38M2 Apple PowerBook G4 1440 × 960 3∶2 3∶2 1∶1 1,382,400
HD+ 900p 1600 × 900 16∶9 16∶9 1∶1 1,440,000
SXGA+ Super XGA Plus:Lenovo Thinkpad X61 Tablet 1400 × 1050 4∶3 4∶3 1∶1 1,470,000
1.47M5 Similar to A4 paper format (~123 dpi for A4 size) 1440 × 1024 45∶32 7∶5 0.996 1,474,560
1.56M3 HDV 1080i 1440 × 1080 4∶3 4∶3 1∶1 1,555,200
1.64M0 SGI 1600SW 1600 × 1024 25∶16 25∶16 1∶1 1,638,400
WSXGA+ Wide SXGA+: 1680 × 1050 8∶5 8∶5 1∶1 1,764,000
1.78M9 Available in some monitors 1776 × 1000 222∶125 16∶9 1.001 1,776,000
UXGA Ultra XGA:Lenovo Thinkpad T60 1600 × 1200 4∶3 4∶3 1∶1 1,920,000
2.05M4 Sun3 Hi-res monochrome 1600 × 1280 5∶4 5∶4 1∶1 2,048,000
FHD Full HD:1080 HDTV (1080i, 1080p) 1920 × 1080 16∶9 16∶9 1∶1 2,073,600
DCI 2K DCI 2K: 2048 × 1080 1.90∶1 1.90∶1 1.002 2,211,840
WUXGA Wide UXGA: 1920 × 1200 8∶5 8∶5 1∶1 2,304,000
2.33M2∶1 Xiaomi Mi MIX 2 2160 × 1080 2∶1 2∶1 1∶1 2,332,800
QWXGA 2048 × 1152 16∶9 16∶9 1∶1 2,359,296
2.41M3 Supported by some GPUs, monitors, and games 1792 × 1344 4∶3 4∶3 1∶1 2,408,448
FHD+ Full HD Plus:Microsoft Surface 3 1920 × 1280 3∶2 3∶2 1∶1 2,457,600
2.58M3 Supported by some GPUs, monitors, and games 1856 × 1392 4∶3 4∶3 1∶1 2,583,552
2.59M4 Supported by some GPUs, monitors, and games 1800 × 1440 5∶4 5∶4 1∶1 2,592,000
CWSXGA NEC CRV43,[12] Ostendo CRVD,[13] Alienware Curved Display[14][15] 2880 × 900 16∶5 16:5 1∶1 2,592,000
2.62MA Supported by some GPUs, monitors, and games 2048 × 1280 8∶5 8∶5 1∶1 2,621,440
TXGA Tesselar XGA: 1920 × 1400 48∶35 7∶5 1.021 2,688,000
2.74M2.165 Apple iPhone X 2436 × 1125 812∶375 2.165 1∶1 2,740,500
2.74M1AD Avielo Optix SuperWide 235 projector[16] 2538 × 1080 24∶10 24∶10 1.017 2,741,040
2.76M3 Supported by some GPUs, monitors, and games 1920 × 1440 4∶3 4∶3 1∶1 2,764,800
2.76M1B Cinema TV from Philips and Vizio, Dell UltraSharp U2913WM, ASUS MX299Q, NEC EA294WMi, Philips 298X4QJAB, LG 29EA93, AOC Q2963PM 2560 × 1080 21∶9 21∶9 1∶1 2,764,800
3.11M2 Microsoft Surface Pro 3 2160 × 1440 3∶2 3∶2 1∶1 3,110,400
QXGA Quad XGA:iPad (3rd Generation) 2048 × 1536 4∶3 4∶3 1∶1 3,145,728
3.32MA Maximum resolution of the Sony GDM-FW900, Hewlett Packard A7217A and the Retina Display MacBook 2304 × 1440 8∶5 8∶5 1∶1 3,317,760
3.39MA Surface Laptop 2256 × 1504 3∶2 8∶5 1.067 3,393,024
QHD Quad HD:Dell UltraSharp U2711, Dell XPS One 27, Apple iMac 2560 × 1440 16∶9 16∶9 1∶1 3,686,400
3.98M3 Supported by some displays and graphics cards[17][unreliable source?][18] 2304 × 1728 4∶3 4∶3 1∶1 3,981,312
WQXGA Wide QXGA:Apple Cinema HD 30, Apple 13" MacBook Pro's Retina Display, Dell Ultrasharp U3011, Dell 3007WFP, Dell 3008WFP, Gateway XHD3000, Samsung 305T, HP LP3065, HP ZR30W, Nexus 10 2560 × 1600 8∶5 8∶5 1∶1 4,096,000
4.15M2∶1 LG G6, LG V30, Pixel 2 XL, HTC U11+ 2880 × 1440 2∶1 2∶1 1∶1 4,147,200
Infinity Display Samsung Galaxy S8, Samsung Galaxy S8+, Samsung Galaxy S9, Samsung Galaxy S9+, Samsung Galaxy Note 8 2960 × 1440 18½∶9 18½∶9 1∶1 4,262,400
4.35M2 Chromebook Pixel 2560 × 1700 128∶85 3∶2 0.996 4,352,000
4.61M1.422 Pixel C 2560 × 1800 64∶45 64:45 1∶1 4,608,000
4.67MA Lenovo Thinkpad W541 2880 × 1620 16∶9 8∶5 0.9 4,665,600
4.92M3 Max. CRT resolution, supported by the Viewsonic P225f and some graphics cards 2560 × 1920 4∶3 4∶3 1∶1 4,915,200
Ultra-Wide QHD LG, Samsung, Acer, HP and Dell UltraWide monitors 3440 × 1440 21½∶9 21∶9 1∶1 4,953,600
4.99M2 Microsoft Surface Pro 4 2736 × 1824 3∶2 3∶2 1∶1 4,990,464
5.18MA Apple 15"MacBook Pro's Retina Display 2880 × 1800 8∶5 8∶5 1∶1 5,184,000
QSXGA Quad SXGA: 2560 × 2048 5∶4 5∶4 1∶1 5,242,880
5.60M3 iPad Pro 2732 × 2048 4∶3 4∶3 0.999 5,595,136
WQXGA+ Wide QXGA+:HP Envy TouchSmart 14, Fujitsu Lifebook UH90/L, Lenovo Yoga 2 Pro 3200 × 1800 16∶9 16∶9 1∶1 5,760,000
QSXGA+ Quad SXGA+: 2800 × 2100 4∶3 4∶3 1∶1 5,880,000
3K Microsoft Surface Book, Huawei Matebook X Pro[19] 3000 × 2000 3∶2 3∶2 1∶1 6,000,000
UW4K Ultra-Wide 4K: 3840 × 1600 24∶10 21∶9 0.988 6,144,000
WQSXGA Wide QSXGA: 3200 × 2048 25∶16 25∶16 1∶1 6,553,600
7.00M2 Microsoft Surface Book 2 15" 3240 × 2160 3∶2 3∶2 1∶1 6,998,400
QUXGA Quad UXGA: 3200 × 2400 4∶3 4∶3 1∶1 7,680,000
4K UHD-1 4K Ultra HD 1:2160p, 4000-lines UHDTV (4K UHD) 3840 × 2160 16∶9 16∶9 1∶1 8,294,400
DCI 4K DCI 4K: 4096 × 2160 1.90∶1 1.90∶1 1.002 8,847,360
WQUXGA Wide QUXGA:IBM T221 3840 × 2400 8∶5 8∶5 1∶1 9,216,000
UW5K Ultra-Wide 5K:21:9 aspect ratio TVs 5120 × 2160 21∶9 21∶9 1∶1 11,059,200
HXGA Hex XGA: 4096 × 3072 4∶3 4∶3 1∶1 12,582,912
13.50M2 Surface Studio 4500 × 3000 3∶2 3∶2 1∶1 13,500,000
5K Dell UP2715K, Apple 27" iMac 5K Retina Display 5120 × 2880 16∶9 16∶9 1∶1 14,745,600
WHXGA Wide HXGA: 5120 × 3200 8∶5 8∶5 1∶1 16,384,000
HSXGA Hex SXGA: 5120 × 4096 5∶4 5∶4 1∶1 20,971,520
WHSXGA Wide HSXGA: 6400 × 4096 25∶16 25∶16 1∶1 26,214,400
HUXGA Hex UXGA: 6400 × 4800 4∶3 4∶3 1∶1 30,720,000
8K UHD-2 8K Ultra HD 2:4320p, 8000-lines UHDTV (8K UHD) 7680 × 4320 16∶9 16∶9 1∶1 33,177,600
WHUXGA Wide HUXGA: 7680 × 4800 8∶5 8∶5 1∶1 36,864,000
8192 × 4608 16∶9 16∶9 1∶1 37,748,736
UW10K Ultra-Wide 10K: 10240 × 4320 21∶9 21∶9 1∶1 44,236,800
67.11M1 8K Fulldome 8192 × 8192 1∶1 1∶1 1∶1 67,108,864

Television

For television, the display aspect ratio (DAR) is shown, not the storage aspect ratio (SAR); analog television does not have well-defined pixels, while several digital television standards have non-square pixels.

Analog TV standards

Analog broadcast television systems
Standard Resolution[20]
(dots × lines)
DAR
(H:V)
Pixels
PAL, SECAM ~520 × 576 4:3 ~299,520
PALplus ~520 × 576 16:9 ~300,000
Undecoded PALplus ~520 × 432 16:9 ~220,000
NTSC[21][22] ~440 × 486 4:3 ~213,840
Laserdisc ~580 × 486 (NTSC) 4:3[note 3] ~268,800
~570 × 576 (PAL/SECAM) ~322,560
Betamax ~320 × 486 (NTSC) 4:3 ~153,600
~310 × 576 (PAL/SECAM) ~178,560
Betamax Superbeta ~380 × 486 (NTSC) 4:3 ~182,400
~370 × 576 (PAL/SECAM) ~213,120
VHS ~320 × 486 (NTSC) 4:3 ~153,600
~310 × 576 (PAL/SECAM) ~178,560
Hi-Vision[23] ~1,920 × 1,035 16:9

Digital TV standards

Digital television standards
Standard Resolution
(dots × lines)
DAR
(H:V)
Pixels
PixelVision 120 × 90 4:3 10,800
Video CD 352 × 240 (NTSC) 4:3 84,480
352 × 288 (PAL) 101,376
UMD 480 × 272 ~16:9 (30:17) 130,560
China Video Disc 352 × 480 (NTSC) 4:3 or 16:9 168,960
352 × 576 (PAL) 202,725
SVCD 480 × 480 (NTSC) 4:3 or 16:9 230,400
480 × 576 (PAL) 276,480
SDTV 480i, EDTV 480p, SMPTE 293M 352 × 480 4:3 or 16:9 or 3:2 168,960
528 × 480 253,440
544 × 480 261,120
640 × 480 307,200
704 × 480 337,920
720 × 480 345,600
SDTV 576i, EDTV 576p 480 × 576 4:3 or 16:9 276,480
544 × 576 313,344
704 × 576 405,504
720 × 576 414,720
DVD 720 × 480 (NTSC) 4:3 or 16:9 345,600
720 × 576 (PAL) 414,720
720p (HDTV) 1280 × 720 16:9 921,600
1366 × 768 (FWXGA) 1,049,088
1080i, 1080p (HDTV, Blu-ray) 1440 × 1080 16:9 1,555,200
1920 × 1080 2,073,600
4K (UHDTV) 3840 × 2160 16:9 8,294,400
8K (UHDTV) 7680 × 4320 16:9 33,177,600
16K (UHDTV) 15360 x 8640 16:9 132,710,400

Films

Digital film standards
Standard Resolution DAR Pixels
Digital cinema 2048 × 858 2.39:1 1,757,184
Digital cinema 1998 × 1080 1.85:1 2,157,840
Academy 2× 1828 × 1332 1.37:1 2,434,896
Full Aperture Native 2× 2048 × 1556 1.32:1 3,186,688
Digital cinema 4096 × 1714 2.39:1 7,020,544
Digital cinema 3996 × 2160 1.85:1 8,631,360
Digital Cinema Initiatives 4× (native resolution) 4096 × 2160 1.90:1 8,847,360
Academy 3656 × 2664 1.37:1 9,739,584
Full Aperture 4× 4096 × 3112 1.32:1 12,746,752
6K[24] 6144 × 3160 1.94:1 19,415,040
IMAX Digital[25] 5616 × 4096 1.37:1 23,003,136
Red Epic 617 28000 × 9334 3:1 261,352,000

The below distinguish SAR (aspect ratio of pixel dimensions), DAR (aspect ratio of displayed image dimensions), and the corresponding PAR (aspect ratio of individual pixels), though it currently contains some errors (inconsistencies), as flagged.

Post-production digital working resolutions
Standard Resolution SAR DAR PAR Pixels
DV NTSC 720 × 480 3:2 4:3 10:11[citation needed] 345,600
D1 NTSC 720 × 486 40:27 4:3 9:10 349,920
DV PAL 720 × 576 5:4 4:3 12:11[citation needed] 414,720
D1 PAL 720 × 576 5:4 4:3 16:15 414,720
Panasonic DVCPRO HD 720p 960 × 720 4:3 16:9 4:3 691,200
Panasonic DVCPRO HD 1080, 59.94i 1280 × 1080 32:27 16:9 3:2 1,382,400
Panasonic DVCPRO HD 1080, 50i 1440 × 1080[citation needed] 4:3[citation needed] 16:9[citation needed] 3:2[citation needed] 1,555,200
HDV 1080i/1080p 1440 × 1080 4:3 16:9 4:3 1,555,200
Sony HDCAM (1080) 1440 × 1080[citation needed] 4:3[citation needed] 16:9[citation needed] 3:2[citation needed] 1,555,200
Sony HDCAM SR (1080) 1920 × 1080 16:9 16:9 1:1 2,073,600
Academy 2× 1828 × 1332 1.37:1 1.37:1 1:1 2,434,896
Full Aperture Native 2× 2048 × 1556 1.316 4:3 ~1:1 3,186,688
Academy 3656 × 2664 1.37:1 1.37:1 1:1 9,739,584
Full Aperture 4× 4096 × 3112 1.316 4:3 ~1:1 12,746,752

Video conferencing

Video conferencing standards
Standard Resolution SAR Pixels
SQCIF (Sub Quarter CIF) 128 × 96 1.33:1 12,288
QCIF (Quarter CIF) 176 × 144 1.22:1 25,344
CIF (or FCIF) 352 × 288 1.22:1 101,376
4CIF (4 × CIF) 704 × 576 1.22:1 405,504
16CIF (16 × CIF) 1408 × 1152 1.22:1 1,622,016

See also

Notes

  1. ^ LCD panels' resolutions are often quoted in terms of raw subpixels, misnamed "pixels" in manufacturer's specifications. Each real pixel includes one subpixel for each of three colors, so calling subpixels "pixels" inflates the claimed resolution by a factor of three. This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is 921,600 subpixels, or 307,200 pixels, 800 × 600 SVGA is 1,440,000 subpixels, or 480,000 pixels, and 1024 × 768 XGA is 2,359,296 subpixels, but only 786,432 full-color pixels.
  2. ^ Apple Computer 1 megapixel standard
  3. ^ 16:9 anamorphic available with some hardware.

References

  1. ^ Joris van den Heuvel. "Timex Datalink USB". Retrieved 18 December 2013.
  2. ^ a b "Multi-Purpose Data Displays as Wrist Watch Replacement". CiteSeerX 10.1.1.105.8049. {{cite web}}: Missing or empty |url= (help)
  3. ^ Computer Watch Fun Archived 16 April 2012 at the Wayback Machine
  4. ^ Montblanc e-Strap specs - Engadget
  5. ^ "Apple IIc Flat Panel Display". Shrine Of Apple. 28 September 2011. Retrieved 18 December 2013.
  6. ^ "Device Details - Nokia 5800 XpressMusic". Forum.nokia.com. Archived from the original on 5 April 2010. Retrieved 18 December 2013. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)[unreliable source?]
  7. ^ "NEC LCD Technologies Develops 3.5-Inch New System-on-Glass LCD Module Boasting Industry-Leading Picture Quality". Free Online Library. 13 November 2006. Retrieved 18 December 2013.
  8. ^ Apple Computer ½ Megapixel standard
  9. ^ John Gruber (19 April 2010). "Why 960 × 640". Retrieved 18 December 2013.
  10. ^ "iPhone 4S Tech Specs (Apple)". Apple. Archived from the original on 4 January 2014. Retrieved 4 January 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  11. ^ "iPod touch (4th generation) - Technical Specifications". Apple. 21 November 2011. Retrieved 4 January 2014.
  12. ^ Ricker, Thomas. "NEC CRV43: 43-inches of curve on sale July". Engadget. Retrieved 18 December 2013.
  13. ^ "Ostendo CRVD". Crvd.com. Archived from the original on 21 June 2012. Retrieved 2013-12-18. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  14. ^ Dybwad, Barb. "Alienware curved display rocks Crysis at 2880 × 900". Engadget. Retrieved 18 December 2013.
  15. ^ Brown, Rich (6 January 2008). "If you're a gamer, you want this monitor". CNET. Retrieved 18 December 2013.
  16. ^ "Avielo Optix-SuperWide235" (PDF). February 2010. Archived from the original (PDF) on 19 March 2012. Retrieved 18 December 2013. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  17. ^ "Display settings differ on identical monitors". Archived from the original on 9 July 2012. Retrieved 18 December 2013. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  18. ^ "Multiscan G520 - feodora80 log - Netease blog". Archived from the original on 19 December 2013. Retrieved 18 December 2013. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  19. ^ "Huawei MateBook X Pro review". TechRadar. Retrieved 4 October 2018.
  20. ^ Horizontal resolutions are approximated using the sampling theorem, while vertical resolutions (lines) are fixed, standardized values
  21. ^ http://www.ntsc-tv.com/ntsc-index-02.htm
  22. ^ http://www.adobe.com/devnet/flash/learning_guide/video/part06.html
  23. ^ https://books.google.com/books?id=DAC3kgaNZfQC&pg=PA217&lpg=PA217&dq=1920x1035+hi-vision&source=bl&ots=_xyQLyVsuG&sig=PD3-O5L1CNVIfJJmwiEvFxIB1qo&hl=en&sa=X&ved=0ahUKEwjZqK_hwaTbAhUsI8AKHe62BSUQ6AEITTAD#v=onepage&q=1920x1035%20hi-vision&f=false
  24. ^ Epic Dragon Tech Specs
  25. ^ Steve Wright (2012). Digital compositing for film and video, Volume 10. Taylor & Francis. p. 342. ISBN 9780240807607. Retrieved 18 December 2013.

Further reading

  • Myers, Robert L. (4 October 2002). "Format and Timing Standards". Display Interfaces: Fundamentals and Standards. Chichester: John Wiley and Sons. p. 132. ISBN 0-471-49946-3.
  • Rosch, Winn L. (21 February 2003). "Display Systems". Winn L. Rosch Hardware Bible (6th ed.). Que Publishing. p. 827. ISBN 0-7897-2859-1.