Wii Play
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Wii Play | |
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Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Platform(s) | Wii |
Release | December 2, 2006 December 7, 2006 December 8, 2006 January 15, 2006[1] |
Genre(s) | Minigames |
Mode(s) | Unknown |
Wii Play (はじめてのWii, Hajimete no Wii, My First Wii) is an upcoming video game for the Wii. It will feature minigames that will use characters in the Mii Channel. Several of the games featured are from E3 2006 demos such as the Duck Hunt-styled shooting demo and Table Tennis, as well as all new mini-games.
The game will be sold with a Wii Remote (without the nunchuk attachment) in Japan, Australia and Europe.
Games
- Table Tennis - The game supports one or two players and is basically a game of Pong, rallying back and forth by moving the Wii remote. The Mii characters are supported, and are represented by the audience. As the game progresses, the audience grows larger.
- Laser Hockey - Played like air hockey, this is a two-player game where the players move the Wii remote up and down to deflect shots and try to score in the opponents goal. Twisting the paddle aims the ball. According to developers, the physics engine used to calculate the velocity and position of the shots is extremely advanced, with Shigeru Miyamoto even stating that it rivaled the Havok physics engine in its realism. [2]
- Fishing - Players use the Wii remote in a fishing fashion to hook specific paper fish and then yank upwards to grab them.
- Find Mii - Crowds of Mii characters will gather on the screen and the player is given certain details to look for among them. The player then must pick out the proper Mii that matches the objective.
- Pose Mii - Players move their Miis about with the Wii remote and place themselves in the exact location and position of floating transparent Miis to score points.
- Shooting - Players go through various rounds of shooting balloons, targets, clay pigeons, ducks, etc. Up to four players can play.
- Pool - Play 9 Ball Billiards like traditional pool games found online. Players line up their shot in both an overhead 2D and behind-the-ball style 3D viewpoints. They pull the cue stick (Wii remote) backwards, then hit it forward to launch the ball.
- Charge! - The player takes a bull by the horns, steers the wild steer by holding the Wii Remote sideways, as if gripping reins, and topple scarecrows to score points.
- Tanks - The player controls a tank with the Wii Remote; aims the cannon, bounces shells off walls, and blasts opponents.