User:StormOverKrynn/sandbox
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Practice Citations
This is about the value of commercial video games as a therapy tool.[1]
This is the practice of reusing a citation.[1]
A new citation using WikiCode.[2]
This is a user sandbox of StormOverKrynn. You can use it for testing or practicing edits. This is not the sandbox where you should draft your assigned article for a dashboard.wikiedu.org course. To find the right sandbox for your assignment, visit your Dashboard course page and follow the Sandbox Draft link for your assigned article in the My Articles section. |
- ^ a b Colder Carras, Michelle; Van Rooij, Antonius J.; Spruijt-Metz, Donna; Kvedar, Joseph; Griffiths, Mark D.; Carabas, Yorghos; Labrique, Alain (2018-01-22). "Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime". Frontiers in Psychiatry. 8. doi:10.3389/fpsyt.2017.00300. ISSN 1664-0640. PMC 5786876. PMID 29403398.
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: CS1 maint: unflagged free DOI (link) - ^ Ducheneaut, Nicolas; Moore, Robert J. (2004). "The Social Side of Gaming: A Study of Interaction Patterns in a Massively Multiplayer Online Game". Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work. CSCW '04. New York, NY, USA: ACM: 360–369. doi:10.1145/1031607.1031667. ISBN 9781581138108.