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sigaction

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In computing, sigaction is a function API defined by POSIX to give the programmer access to what should be a program's behavior when receiving specific OS signals.

General

In Unix-like OSes, one mean of Inter-process communication is through Signals. When an executing unit (process or thread) receives a signal from the OS, it should react in some way defined by the datasheet and the conventional meaning of this signal (ie. by dumping its data, stopping execution, synchronizing something...).

sigaction() system call is used to declare the behavior of the program should it receive one particular non-system-reserved signal. This is done by giving along with the system call a structure containing, among others, a function pointer to the signal handling routine. Some predefined signals (such as SIGKILL) have locked behavior that is handled by the system and cannot be overriden by such system calls.

Definition of the function

The int sigaction(int signum, const struct sigaction *act, struct sigaction *oldact) function defined in #include <signal.h> specifies the action which should be taken when a signal is received.

Replacement of deprecated signal()

The sigaction() function provides an interface for reliable signals in replacement of the unreliable and deprecated signal() function. Signal handlers installed by the signal() interface will be uninstalled immediately prior to execution of the handler. Permanent handlers must therefore be reinstalled by a call to signal() during the handler's execution, causing unreliability in the event a signal of the same type is received during the handler's execution but before the reinstall. Handlers installed by the sigaction() interface can be installed permanently and a custom set of signals can be blocked during the execution of the handler. These signals will be unblocked immediately following the normal termination of the handler (but not in the event of an abnormal termination such as a C++ exception throw.)

Use in C++

In C++, the try{..}catch{..} programming structure may be (depending on host platforms) based on signalling. To catch(...) signals translated into C++ exceptions, special compiler switches may be necessary on some platforms such as -fnon-call-exceptions for the gcc compiler. (reference and confirmation needed)

References (need to be expanded)