Starmancer
Starmancer | |
---|---|
Developer(s) | Ominux Games |
Publisher(s) | Chucklefish |
Programmer(s) | Tyler Millershaski |
Artist(s) | Victor Seiseki |
Composer(s) | Dirk Kluesing |
Engine | Unity |
Platform(s) | Windows, macOS, Linux |
Genre(s) | Construction and management simulation |
Mode(s) | Single-player |
Starmancer is an upcoming construction and management simulation game developed by Ominux Games and published by Chucklefish. The game is viewed from an isometric perspective and takes place in a procedurally generated galaxy. The game will be released for Microsoft Windows, macOS, and Linux. A closed alpha version released in April 2019.
Gameplay
In Starmancer, the player plays as a Starmancer Core, which is a human-artificial intelligence hybrid who has been irreversibly fused with their core. The game emphasizes player freedom, with the main objective of the game being the preservation of the Starmancer Core and station. Unlike typical colony-management games, Starmancer does not end when all colonists are dead, instead giving the player the ability to create new ones at will.
Development
Starmancer was officially unveiled via Kickstarter on February 12, 2018[1] and achieved full funding within three days. On April 2, 2018, Ominux added an additional programmer to the team,[2] who quietly left the project shortly before E3 2019. On April 22, 2019, the game was released into closed alpha for Kickstarter backers and those who pre-ordered via Backerkit. Starmancer also received additional attention at E3 2019, where they showed off the game as part of the Indie Games Show.[3]
References
- ^ "Starmancer". Kickstarter. Retrieved 2019-10-25.
- ^ "Weekly Dev Update". Starmancer. Retrieved 2019-10-25.
- ^ Gera, Emily; Gera, Emily (2019-06-10). "'Starmancer' Is Your Next Space Colony Sim Obsession from Chucklefish". Variety. Retrieved 2019-10-25.